KVR DC 2007!!! Download and Enjoy!!!
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- KVRist
- 127 posts since 10 Jan, 2003 from Japan
To get a sound from Blip you will first need to create your kit, i.e. associate a sound with each row of the grid. Then you can press on play and start composing / drawing in real-time (or not if you don't want to)
To create a kit, select wave files in the kit editor (little drum icon).
You can either select files manually, or select a whole folder to fill the kit automatically in one click. You can also ask Blip to choose samples randomly on your hard disk for some crazy loops, or ask it to slice a long wave into 64 shorter samples and assign them.
If you don't know what Blip's icons are for, simply hover over them, and a short hint is displayed at the bottom of the window.
Make sure to read the pdf documentation as a lot of shortcuts and tricks are available to use the program.
Thanks
To create a kit, select wave files in the kit editor (little drum icon).
You can either select files manually, or select a whole folder to fill the kit automatically in one click. You can also ask Blip to choose samples randomly on your hard disk for some crazy loops, or ask it to slice a long wave into 64 shorter samples and assign them.
If you don't know what Blip's icons are for, simply hover over them, and a short hint is displayed at the bottom of the window.
Make sure to read the pdf documentation as a lot of shortcuts and tricks are available to use the program.
Thanks
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- Banned
- 12367 posts since 30 Apr, 2002 from i might peeramid
alieno and alien artifact both running here (synthedit, xp)
you come and go, you come and go. amitabha neither a follower nor a leader be tagore "where roads are made i lose my way" where there is certainty, consideration is absent.
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- KVRist
- 158 posts since 18 Dec, 2006 from Huddersfield, England, UK
yeah i quite like that one, and your right the presets don't do it justice at allRunbeerun wrote:I also like "bagels" which is another Synthmaker synth. The presets on that are boring, but it's fun to tweak in it.
One synth though that i've found myself playing with the most though is 'Pitch Black' by Rlma-Labs, i think it's really good, well laid out good sound and easy to tweak.
Oh has anyone checked out rasta box yet?.....it made me laugh, but it is good for the 8 bit lo-fi sounds.
I think theres some very decent entries but a lot seem to be one trick ponies aimed at a certain type of sound, which isn't a bad thing but they can get boring quite fast.
cheers
Exo
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- KVRAF
- 4867 posts since 18 Dec, 2000
You might have to hold down shift and scroll the mouse wheel.xoxos wrote:edit :p (how'd my browser get switched to small fonts??!)
dw
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- KVRist
- 246 posts since 7 Apr, 2006 from Adelaide, Australia
We'll check into issues with Alien Artifact.
Looks like the creator of Alieno had similar ideas...!!
Looks like the creator of Alieno had similar ideas...!!
- addled muppet weed
- 111278 posts since 26 Jan, 2003 from through the looking glass
NickSonic wrote:To get a sound from Blip you will first need to create your kit, i.e. associate a sound with each row of the grid. Then you can press on play and start composing / drawing in real-time (or not if you don't want to)
To create a kit, select wave files in the kit editor (little drum icon).
You can either select files manually, or select a whole folder to fill the kit automatically in one click. You can also ask Blip to choose samples randomly on your hard disk for some crazy loops, or ask it to slice a long wave into 64 shorter samples and assign them.
If you don't know what Blip's icons are for, simply hover over them, and a short hint is displayed at the bottom of the window.
Make sure to read the pdf documentation as a lot of shortcuts and tricks are available to use the program.
Thanks
havent tried any yet, no time, but im looking forward to this one immensely
im thinking load it on all 3 laptops and the pc for a far out live jam
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- KVRist
- 288 posts since 13 Mar, 2006
xoxos pack is absolutely something!!!
fantastic, great job!
fantastic, great job!
- KVRian
- 1498 posts since 21 Nov, 2005 from The Netherlands
AhhhNickSonic wrote:To get a sound from Blip you will first need to create your kit, i.e. associate a sound with each row of the grid.
- KVRian
- 1024 posts since 8 Mar, 2004 from Network 23
Some quick notes before I crash...(note - everything run under eXT or standalone, as apps allowed)
Blip - 64 WAVs sliced 64 ways makes for an interesting experience. For fun, take a mp3, convert it, and let Blip slice it 64 times to fill a kit.
Notes:
WAVs must be Microsoft WAVs and not ADPCM WAV format (as I learned via Audition conversions of mp3's).
Blip didn't handle short samples in the "64 slicer". I'm not sure what the lower limit is.
The Element of Surprise - is just that. Minimalism and just plain fun. More than once I got that "save this patch!" urge.
Sounds of Nature - xoxos experiments with modeling. I tried just about all of the offering, and they were all pretty darned good.
Wavtransit - Can't get it to work in eXT. I'm sure it's a brain fart on my side. The interface is a wonder, so it can't be eye candy for its own sake. I was able to at least direct it to files I wanted to slice (seems both WAV and mp3 are recognized), but after that, nada.
All of you guys in the Dev Challenge rock.
Blip - 64 WAVs sliced 64 ways makes for an interesting experience. For fun, take a mp3, convert it, and let Blip slice it 64 times to fill a kit.
Notes:
WAVs must be Microsoft WAVs and not ADPCM WAV format (as I learned via Audition conversions of mp3's).
Blip didn't handle short samples in the "64 slicer". I'm not sure what the lower limit is.
The Element of Surprise - is just that. Minimalism and just plain fun. More than once I got that "save this patch!" urge.
Sounds of Nature - xoxos experiments with modeling. I tried just about all of the offering, and they were all pretty darned good.
Wavtransit - Can't get it to work in eXT. I'm sure it's a brain fart on my side. The interface is a wonder, so it can't be eye candy for its own sake. I was able to at least direct it to files I wanted to slice (seems both WAV and mp3 are recognized), but after that, nada.
All of you guys in the Dev Challenge rock.
We shall see orchestral machines with a thousand new sounds, with thousands of new euphonies, as opposed to the present day's simple sounds of strings, brass, and woodwinds. -- George Antheil, circa 1925 ---
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jack [psychicmodulation] jack [psychicmodulation] https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=2588
- KVRAF
- 1567 posts since 24 Apr, 2002 from New Orleans, LA
I posted an explaination in the bug thread:gnu23 wrote:Wavtransit - Can't get it to work in eXT. I'm sure it's a brain fart on my side. The interface is a wonder, so it can't be eye candy for its own sake. I was able to at least direct it to files I wanted to slice (seems both WAV and mp3 are recognized), but after that, nada.![]()
http://www.kvraudio.com/forum/viewtopic ... 71#2713871
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- KVRian
- 975 posts since 31 Jan, 2005
Guess Najnaj is getting some of your attention then?du auch wrote:not much to enjoy for us mac/logicusers![]()
hypercyclic seems/looks really cool, but midi-plugins doesn't work in logic. maybe it would work with some osx-internal midi-wiring...
and stochaton is too complicated for me.
some pc-plugs look very promising. i'm waiting for the mac-release
- KVRian
- 725 posts since 19 Jul, 2005 from Paris
My synthesizer KX-Modulad is built with my modules coded in C++:So, how to tell if a plugin was made with SE/SM or programmed with a coding language? It should have been indicated in some way!
wavetracer engine, oscillators and lfos, LP filter, mixer modulation, sync clock, dadsr, distortion, waveforms displays...
I conceived this one with my modules only.
I provide a setup.exe which install a dll with sse or no sse features.
This is a final release.
100% kx sound!
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- KVRian
- 1399 posts since 29 Feb, 2004
----That would help explain the low cpu on such a beast. This is a cool one, I have to check it out some more tomorrow during "volume hours" ha-ha.kx77free wrote:My synthesizer KX-Modulad is built with my modules coded in C++: wavetracer engine, oscillators and lfos, LP filter, mixer modulation, sync clock, dadsr, distortion, waveforms displays...
I conceived this one with my modules only.
Jeff

