piz midi plugins (windows/linux/mac)
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- KVRAF
- Topic Starter
- 2237 posts since 12 Nov, 2002 from swordfish
automation of the x/y position is part of the plan... and i think allowing CCs as triggers would be a good way to do it. so i'll need a "Learn X-CC Trigger" as well (shift-alt-middle-click). And some settings in the menu for whether the triggers are notes or CCs... the pad menu will get pretty complicated, but that's okay.
i think i should also add a display of the dot's position (x and y, 0-127) somewhere.
i think i should also add a display of the dot's position (x and y, 0-127) somewhere.
wrongtastic, baby
tucson's number one gothic rock band since 1995
tucson's number one gothic rock band since 1995
- KVRist
- 443 posts since 13 Feb, 2006
runagate: are you a touchscreen owner?? what model are you using? i have a 19" and i find it very good... but ometimes it's a nightmare with the little ext connectors. do you have the same problem?
i use a lot of other pointing systems that i like to use as midi controllers, and of course when precision is needed.
http://www.deinmeister.de/joymse.htm
today i tryed this little program that converts joystick uttons in mouse controls.
what i'm searching for is something that i can use to mov the pointer with pixel precision leaving the touchscreen as main pointing system. i think that after some experiments i'll choose a little trackball near to the touchscreen but...
i had an idea
ceate a program that recives mouse\touchscreen data at low level and that creates a ghost pointer.
if a key (example f1, or middle click, or midi,or joystick) is pressed, a ghost pointer will appear. this pointer(with a different color) is moved on the screen by the normal mouse pointer but with a touchpad behaviour and with double precision... and untill the activation key is pressed this ghost pointer substitutes the normal one.
i asked to a friend of mine to program something similar in c but he told me that it requires a l'lot of study...
is there someone that can do the thing??
obviously it's not a vst program but a standalone one but i think that it can help a lot in music applications.
i use a lot of other pointing systems that i like to use as midi controllers, and of course when precision is needed.
http://www.deinmeister.de/joymse.htm
today i tryed this little program that converts joystick uttons in mouse controls.
what i'm searching for is something that i can use to mov the pointer with pixel precision leaving the touchscreen as main pointing system. i think that after some experiments i'll choose a little trackball near to the touchscreen but...
i had an idea
ceate a program that recives mouse\touchscreen data at low level and that creates a ghost pointer.
if a key (example f1, or middle click, or midi,or joystick) is pressed, a ghost pointer will appear. this pointer(with a different color) is moved on the screen by the normal mouse pointer but with a touchpad behaviour and with double precision... and untill the activation key is pressed this ghost pointer substitutes the normal one.
i asked to a friend of mine to program something similar in c but he told me that it requires a l'lot of study...
is there someone that can do the thing??
obviously it's not a vst program but a standalone one but i think that it can help a lot in music applications.
Last edited by -PIKU- on Thu Oct 25, 2007 5:17 pm, edited 1 time in total.
- KVRAF
- 10286 posts since 17 Sep, 2004 from Austin, TX
That would truly rock.insertpizhere wrote: i think i should also add a display of the dot's position (x and y, 0-127) somewhere.
I have a 3M M150 15" touchscreen.-PIKU- wrote:runagate: are you a touchscreen owner?? what model are you using? i have a 19" and i find it very good... but ometimes it's a nightmare with the little ext connectors. do you have the same problem?
i use a lot of other pointing systems that i like to use as midi controllers, and of course when precision is needed.
External connectors a nightmare? I don't know what you mean. Making it go from serial to a USB port was seriously unfun.
I also use a Belkin Nostromo Speedpad and a P5 data glove (which does OSC in addition to Midi with the freeware apps I have).
I love the touchscreen, and piz's midi GUI interfaces have allowed me to truly add a "touchscreen player" to my live band of VST-players.
- KVRist
- 443 posts since 13 Feb, 2006
no no... energy xt connectors... they are too small to be selected without a pen...
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- KVRAF
- Topic Starter
- 2237 posts since 12 Nov, 2002 from swordfish
if there are good basic default settings for things like this, let me know and i'll put them in the built-in bank. also if you want any special pad/slider arrangements, let me know. just draw up to 16 rectangles in any configuration and i'll add it. i'm going to remove the limitation of 16 eventually, but it'll take a little work.runagate wrote:I'm making presets for my Trigger Finger AND Touchscreen.bobsled wrote:midi16pads is becoming an editor for my padKONTROL.
also any icons, color schemes, presets of any kind, etc... let me have 'em.
wrongtastic, baby
tucson's number one gothic rock band since 1995
tucson's number one gothic rock band since 1995
- KVRAF
- 10286 posts since 17 Sep, 2004 from Austin, TX
- KVRist
- 443 posts since 13 Feb, 2006
i'd like a dj-deck style configuration... i'll upload some pictures
and a dj mixer also...
three midipads plugs could be opened(two for the decks and 1 for the mixer), then resized and placed on the screen, ready to control a software dj tool
if incremental sliders, or better, rotary encoders will be implemented in midipads the game is done! those enc are necessary to control the virtual turntable.
of course incremental enc can be added in the onfiguration as separate plugins
some presets like "traktor deck 1,deck2,mixer section, effect section" could be implemented as standard
and a dj mixer also...
three midipads plugs could be opened(two for the decks and 1 for the mixer), then resized and placed on the screen, ready to control a software dj tool
if incremental sliders, or better, rotary encoders will be implemented in midipads the game is done! those enc are necessary to control the virtual turntable.
of course incremental enc can be added in the onfiguration as separate plugins
some presets like "traktor deck 1,deck2,mixer section, effect section" could be implemented as standard
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- KVRAF
- Topic Starter
- 2237 posts since 12 Nov, 2002 from swordfish
if i get the incremental encoder working well, i could probably integrate it into the big plugin. there could be three modes per pad: note, cc, and rotary encoder. in encoder mode, the dot would move around in a circle, and it would only use one CC (not separate ones for x and y). would that do it?
wrongtastic, baby
tucson's number one gothic rock band since 1995
tucson's number one gothic rock band since 1995
- KVRist
- 443 posts since 13 Feb, 2006
x value cc could be the distance of the dot from the center of the encoder (optional)
if you implement rotary elements you can implement normal pot(0-127) mode
it's nice if the image can rotate with the dot
i hope jorgen will allow incremental encoders in energy. it's a must for precision eq settings and many other things
if you implement rotary elements you can implement normal pot(0-127) mode
it's nice if the image can rotate with the dot
i hope jorgen will allow incremental encoders in energy. it's a must for precision eq settings and many other things
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- KVRAF
- Topic Starter
- 2237 posts since 12 Nov, 2002 from swordfish
so, y-up would send 127, y-down would send 0, and x would be continuous 0-127? i guess that would be consistent with the current modes.
wrongtastic, baby
tucson's number one gothic rock band since 1995
tucson's number one gothic rock band since 1995
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- KVRAF
- 2427 posts since 16 Jun, 2005 from Somewhere, NV
Would it help to know about a basic factory scene provided by Korg via the padKONTROL editor librarian? If a user were to select factory preset scene #29, the padKONTROL would be set to the following;insertpizhere wrote:if there are good basic default settings for things like this, let me know and i'll put them in the built-in bank.
16 pads - C3 lower left through D#4 upper right set to MIDI Ch1
--Flam and Roll settings have been assigned to all trigger pads.
x/y pad - x = bend, y = CC1 (mod)
2 knobs - knob1 = CC74 (cutoff freq), knob2 = CC71 (res)
If it were understood that preset scene #29 was selected, then one could easily build a preset bank based on a "starting point". I'm game.
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- KVRAF
- Topic Starter
- 2237 posts since 12 Nov, 2002 from swordfish
yes, that's the kind of thing i'm looking for. presets for my plugin that would be useful with default/factory settings of hardware or other plugins.
so in this case would you use the padKONTROL to trigger this plugin, to avoid having to edit the preset on the padKONTROL? if i make more than 16 pads available, i could even make it shaped like a padKONTROL, or any other control surface...
so in this case would you use the padKONTROL to trigger this plugin, to avoid having to edit the preset on the padKONTROL? if i make more than 16 pads available, i could even make it shaped like a padKONTROL, or any other control surface...
wrongtastic, baby
tucson's number one gothic rock band since 1995
tucson's number one gothic rock band since 1995
- KVRAF
- 10286 posts since 17 Sep, 2004 from Austin, TX
bobsled, I've always been intrigued by this. What midi messages are transmitted, and on what kind of scale, by this function? It made sense to me when in reference to an actual drum machine with it's own internal sounds, but I don't see this working all that well with plug-ins which have all sorts of different sample layers or adsr or synthesis or whatever.bobsled wrote:Would it help to know about a basic factory scene provided by Korg via the padKONTROL editor librarian? If a user were to select factory preset scene #29, the padKONTROL would be set to the following;insertpizhere wrote:if there are good basic default settings for things like this, let me know and i'll put them in the built-in bank.
16 pads - C3 lower left through D#4 upper right set to MIDI Ch1
--Flam and Roll settings have been assigned to all trigger pads.
x/y pad - x = bend, y = CC1 (mod)
2 knobs - knob1 = CC74 (cutoff freq), knob2 = CC71 (res)
If it were understood that preset scene #29 was selected, then one could easily build a preset bank based on a "starting point". I'm game.
Seems like a cool thing to emulate in a plug-in, partially what got me on my "instrument ornamentation and percussion fill" midi plug kick.
- KVRist
- 443 posts since 13 Feb, 2006
it's more precise than the finger or the nail... but not enough for the energy xt connectors.-PIKU- wrote:no no...ùùnergy xt connectors... they are too small to be selected without a pen...
moreover there is a fact:
i bought a touchscreen ... i want to touch the screen!
i fount it very useful in general. and primarily for live applications.
i would like to find a way to
to improve the quality of life in studio work
to save precious seconds for common operations
without loosing instinctiveness
making the work more amusing (it's important when you pass 8 or more hours a day in the studio)
i don't thik that the pen is that much different from the mouse
by now i see only these solutions:
* buy a larger (and expensive) touch surface... 40" multitouch should work well...
it's not exactly for everyone..
* use a little pointing system near to the touchscreen. i think that is the best
* find a software solution, inside the limits of the touchscreen. it could help to do everything, by hands, quickly and even with small screens.
i thought to a ghost pointer as decribed above.
may be a midi-note to mouse directions and buttons with acceleration could help, ut i don't find it a great idea.
any other idea??


