HighLife sampler source code now available

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laserbeak wrote:crap now i gotta learn how to download from cvs :cry:
Me too, in the past I've just browsed the source online, but I'd like to download this so I can compile it and mess around with it ;)

Shif.
"Micro Kid speaks digi-talk.."

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Shifrin wrote:
laserbeak wrote:crap now i gotta learn how to download from cvs :cry:
Me too, in the past I've just browsed the source online, but I'd like to download this so I can compile it and mess around with it ;)

Shif.
Please try http://www.discodsp.com/download/?id=8 until we get a new build who has been enhanced.

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george wrote:Lagrange, feel free to suggest features at the tracker located at http://sourceforge.net/tracker/?group_i ... id=1011084

Cheers.
Thanks george and BTW love the sig!

L
Image

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laserbeak wrote:crap now i gotta learn how to download from cvs :cry:
Well, first get yourself a cvs app (like this one), george posted how to use it here
Image

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grymmjack wrote: here are a bunch of ideas for possible improvements:
  • full skin engine with RGBA png support :D
  • skin engine should support custom colors for values/readouts
  • polyphony governor (voice limit)
  • vst plugin browser (like library browser)
  • visual graphs for envelopes
  • bigger click targets for prev/next buttons up/down buttons
  • midi learn for key range parameters
  • visual key mapper/zone mapper
  • double click a control to enter a text value
  • alt click a control to reset to default value
  • double click digit values for manual entry mode
  • undo/redo for sample editor
  • drag/drop samples into sample editor
  • drag/drop fxp onto plug to load preset/program
  • drag/drop samples from sample editor to host
  • button: explore library (opens file explorer to library)
  • customizable colors for sample editor: background, waveform, start position marker, end position marker, cue marker
  • better filters
  • distortion effect
  • eq effect
lemme add 2 important ones:
- crossfade looping
- adjustable equal power crossfade looping

that would be just great!
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

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The ability to import .nki, .nks and .nkm and save patches and samples in various formats would be amazing. Many of us would find this very useful.

Unless that is forbidden under some kind of NI copyright or something.But being able to save what you want from monolith files you've already paid for would sure free up a lot of hard disk space. 8)

Regardless , I hope the open source project leads to bigger and better things for all users.Sounds exciting.

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aMUSEd wrote:I feel the same way about this - releasing it is great (if it's what Arguru would have wanted) but not to use as a lever to push a different agenda. Move on and let go of this issue :) - nothing good can come of it.
+1

I considered thanking Argu in my post but chose not to in order to avoid raising these old issues. But now that they have been raised: thank you, Argu :)

Having said that, some of these statements about IL and the like seem totally agenda driven and I'm not supportive of that at all.
Regards, Mike
Image

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grymmjack wrote:
Chris Walton wrote:
grymmjack wrote:
george wrote:You're welcome, mn.

Good news: Chris Walton (VST Oversampler coder) has joined the team as project admin. We are still looking for more people willing to contribute. Cheers.
i can help out with some ideas/testing/design if needed.

this is a red letter day.
I do like the original HighLife GUI but HighLife with a grymmjack GUI would be :love:
:D

here are a bunch of ideas for possible improvements:
  • full skin engine with RGBA png support :D
  • skin engine should support custom colors for values/readouts
  • polyphony governor (voice limit)
  • vst plugin browser (like library browser)
  • visual graphs for envelopes
  • bigger click targets for prev/next buttons up/down buttons
  • midi learn for key range parameters
  • visual key mapper/zone mapper
  • double click a control to enter a text value
  • alt click a control to reset to default value
  • double click digit values for manual entry mode
  • undo/redo for sample editor
  • drag/drop samples into sample editor
  • drag/drop fxp onto plug to load preset/program
  • drag/drop samples from sample editor to host
  • button: explore library (opens file explorer to library)
  • customizable colors for sample editor: background, waveform, start position marker, end position marker, cue marker
  • better filters
  • distortion effect
  • eq effect
What? No request for multi outputs???
This would be a very usable drum sampler with say....8-16 outputs :)

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Vonbrucken wrote:RIP .
edit i think there should be a note about Arguru on this page http://highlife.cvs.sourceforge.net/highlife/
I felt the same way when I read this :

http://www.image-line.com/argu.html
Jean-Marie Cannie @ Image-Line - FL Studio

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grymmjack wrote::D

here are a bunch of ideas for possible improvements:
  • full skin engine with RGBA png support :D
  • skin engine should support custom colors for values/readouts
  • polyphony governor (voice limit)
  • vst plugin browser (like library browser)
  • visual graphs for envelopes
  • bigger click targets for prev/next buttons up/down buttons
  • midi learn for key range parameters
  • visual key mapper/zone mapper
  • double click a control to enter a text value
  • alt click a control to reset to default value
  • double click digit values for manual entry mode
  • undo/redo for sample editor
  • drag/drop samples into sample editor
  • drag/drop fxp onto plug to load preset/program
  • drag/drop samples from sample editor to host
  • button: explore library (opens file explorer to library)
  • customizable colors for sample editor: background, waveform, start position marker, end position marker, cue marker
  • better filters
  • distortion effect
  • eq effect
Hey, GJ !
Many many great ideas... ! ;)

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george wrote:Now that HighLife is open source, Image Line can check if there is any code used in Direct Wave from it and comply with the BSD license.
If I'm getting this correctly you don't understand enough of the sourcecode
(you got/took from Argu) to take it to the next level yourself so you're now
hoping an OpenSource version will do better :?

Although I'd find this a pretty morbid thought I'll be glad to post what Argu
had to say about this whole HL freeware situation at the time. I can only
imagine how he'd feel about throwing his source code up for grabs.

As far as I remember Argu had a lot of problems with the ownership of Discovery
as well and even had a new versions of Discovery, Phantom & Vertigo ready.

Anyway : This is & feels really damn sick you know :(
Jean-Marie Cannie @ Image-Line - FL Studio

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george wrote:
grymmjack wrote:I think the GUI should be put on hold right now. Grymmjack is a very skilled GUI designed although there should be more priority in the audio engine.
hi george :) thanks, and definitely agree :) the existing UI is very good (as are all disco UI's imo). i'll put those feature suggestions into a list and maybe make up some visual examples to help illustrate them.

in the mean time i've downloaded the vst sdk and am going to give a shot at doing some stuff with it then try to compile highlife on mingw or vc++ 2005 express. do you think this is possible? if not what compiler would be best? i think i have an old copy of vc++ from college days still somewhere.

the code is very clean and simple to follow. i'm not a c++ guy (i know a bit of c and stdlib and have read the k&r book a bit - enough to make useful console based tools utilizing stdio streams) but i definitely am inspired by the simplicity and elegance in the source.

*edit changed "your" to "the" when referring to "source"*
Last edited by grymmjack on Sat Nov 10, 2007 2:26 am, edited 2 times in total.

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george wrote:Now that HighLife is open source, Image Line can check if there is any code used in Direct Wave from it and comply with the BSD license.
:-o

Wow, this news went sour fast. Please clarify, because I really hope I'm reading this wrong.
If not, this "open source gift" is very clever in a very ugly way.

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Is there a thread or site where we can learn more about what we can now do in Highlife? (Loading multisamples, modulation, etc.)

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Cordelia wrote:
george wrote:Now that HighLife is open source, Image Line can check if there is any code used in Direct Wave from it and comply with the BSD license.
:-o

Wow, this news went sour fast. Please clarify, because I really hope I'm reading this wrong. If not, this "open source gift" is very clever in a very ugly way.
DirectWave preexisted the BSD license. If you use BSD source as the basis for something NEW you need to comply. Because it's not a NEW product based on the recent open source of HighLife the BSD license does not affect DirectWave.

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