No ogg support in DirectWave?
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- KVRian
- Topic Starter
- 859 posts since 14 Sep, 2004
A great addition to Directwave would be actual ogg support--the ability to put them in a multisample and play them without converting them to wave files.
I guess my hope is that since FL can play ogg files if you install the included codec, Directwave could be made to. Or is it just too much of a load on the processor--having to decompress one file after another on the fly while the player hits many notes in succession on the midi keyboard?
I guess my hope is that since FL can play ogg files if you install the included codec, Directwave could be made to. Or is it just too much of a load on the processor--having to decompress one file after another on the fly while the player hits many notes in succession on the midi keyboard?
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- KVRian
- 852 posts since 3 Aug, 2001 from Belgium
DirectWave does support ogg samples. The latest beta (on our forums) fixes the initial support that Argu implemented to be in line with the FL implementation.
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- KVRian
- Topic Starter
- 859 posts since 14 Sep, 2004
On my system, at least, if I drag ogg files from DirectWave's browser into the multisample map and save the progam, DirectWave converts the ogg files to wave files five times the size of the original ogg file and saves them in a folder with the same name as the program. Is there a way to turn off this conversion and either save the actual ogg files in the program, or have a program created in Directwave that references the actual ogg files?
(If DirectWave can only save ogg files to a multisample by converting them to wave files, nothing is gained. More disk space is needed, since you end up with both the lossy ogg files and the generated wave files. So there's no reason to use ogg at all--you might as well just record the file as a wave file from the start and have more disk space and a lossless file.)
Not trying to be combative. Just trying to find a sample player that reads ogg without conversion to wave.
Thanks for any information.
(If DirectWave can only save ogg files to a multisample by converting them to wave files, nothing is gained. More disk space is needed, since you end up with both the lossy ogg files and the generated wave files. So there's no reason to use ogg at all--you might as well just record the file as a wave file from the start and have more disk space and a lossless file.)
Not trying to be combative. Just trying to find a sample player that reads ogg without conversion to wave.
Thanks for any information.
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- KVRian
- 852 posts since 3 Aug, 2001 from Belgium
What version of DW do you use?
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- KVRian
- Topic Starter
- 859 posts since 14 Sep, 2004
I'm using the latest release:
version 1.3.7
beta 4 (2007/10/19)
Should it load and save ogg files without converting them to wave files?
version 1.3.7
beta 4 (2007/10/19)
Should it load and save ogg files without converting them to wave files?
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- KVRian
- 852 posts since 3 Aug, 2001 from Belgium
It will still save them to wave files first I guess. I haven't looked at it in detail yet, but I will at some point.
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- KVRian
- Topic Starter
- 859 posts since 14 Sep, 2004
I hope you get a chance to get it working.
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- KVRian
- 852 posts since 3 Aug, 2001 from Belgium
This has been fixed for the next version (out soon).
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- KVRian
- Topic Starter
- 859 posts since 14 Sep, 2004
Many thanks. Really great to hear. I hope things are going well at Image Line.
