Velocity controlling attack

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Hi Urs,

Bought zebra 2.2 not long ago and im loving it, cant wait to make a soundset for it :)

Ok, I have a question for you. Is it possible to modulate the attack of the ENV1 (the volume env in this case) via the velocity of the notes?
I tried in the mod matrix setting the target to ENV1 Attack and the modulator to Velocity, but it doesnt seem to do anything :( any ideas?

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Have a look at the box in the top right of the envelope... the one that looks like [-|+]

Click + and there you go: Velocity/Keytrack for each parameter of the envelope :-o

Cheers,

;) Urs

(Modulating Attack via ModMatrix unfortunately doesn't work... I have to throw Attack out of that list...)

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Now thats a fast costumer support lol :)
Wow I didnt see that button, thats one helluva modulation options right there :)

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Urs wrote:
(Modulating Attack via ModMatrix unfortunately doesn't work... I have to throw Attack out of that list...)
Curve works tho, right?

I was planning on using that...

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kodama wrote:
Urs wrote:
(Modulating Attack via ModMatrix unfortunately doesn't work... I have to throw Attack out of that list...)
Curve works tho, right?

I was planning on using that...
It depends...

The duration and curve of envelope phases are calculated only once, at the point of time when they begin. This saves a lot of cpu!

The problem herein is that the attack time is calculated when the NoteOn is processed and a Gate/Trigger is sent. This happens before any ModMatrix is evaluated. Thus any external modulation of duration and curve of attack time doesn't work.

But as this seems to be a popular request (Hi Howard!) I might try to add some inexpensive automatic detection of such modulations which will cost more cpu at but make them possible... we'll see...

;) Urs

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My use would be on the decay, rather than the attack.

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kodama wrote:My use would be on the decay, rather than the attack.
Decay modulation in the matrix works fine.

Related tricks (I haven't actually tried either of these yet!):

1) Of course you can invert an envelope (i.e. set negative modulation of e.g. cutoff) and therefore simulate attack modulation while actually modulating decay.

2) Use an MSEG just for the attack phase. Probably easier than the above.

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Howard wrote: Of course you can invert an envelope (i.e. set negative modulation of e.g. cutoff) and therefore simulate attack modulation while actually modulating decay.
Excellent bit of lateral thinking there Howard.

Also, the fact that the envelopes have an (optionally) available extra sustain stage (so I recently discovered) after the rise/fall segment makes this an even better solution.

Like many things in Zebra, I've really come to appreciate the envelopes. They're really flexible and can be fast and snappy as you like...

Cheers,
bagginz

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bagginz wrote:Also, the fact that the envelopes have an (optionally) available extra sustain stage (so I recently discovered) after the rise/fall segment makes this an even better solution.
Yep. BTW: I forgot to mention that when you use this trick, Init should normally be set to maximum.

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