BDM betatesting started : use this thread
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- DASH Guy
- 8156 posts since 20 Sep, 2001
So yes! We have the first BDM beta,
already sent to
blortblort
bobsled
fabi
Juanjo
pw
softegg
Waiting for your words, and resting after 9 hours working,
later,
Luigi
already sent to
blortblort
bobsled
fabi
Juanjo
pw
softegg
Waiting for your words, and resting after 9 hours working,
later,
Luigi
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- KVRian
- 783 posts since 6 Jan, 2006 from Premià
OK, just to clarify the installation for other betatesters because it took me a few tries to get it right: you have to create a "NUSofting Data" subfolder within your current "My Documents" folder (path might be different from the one mentioned in the instructions), and then unpack the BDM.rar file inside it.
Basically you should end up with this:
<My Documents>\NUSofting Data\BDM\<wav files + skin folder>
First impressions:
- Please oh please don't force the user to have the wavs and skin(s) in a pre-defined path, allow him to select where to put them and even ask when loading the plugin if they are not found where expected (imho wusikstation does this the best).
- Looks (and sounds) gorgeous!
- Please oh please, vertical knob behaviour by default.
- Sounds are gui-triggered only if you click in the left side of the big BD, SD, HH and CP buttons, the center and right side do nothing... imho the trigger should be extended to fully cover the buttons.
- Since the pcms are provided as simple wav files, any chance that BDM will load user wavs located within the BDM folder? I tried with 16bit mono wavs just like the ones provided, but it didn't work.
Basically you should end up with this:
<My Documents>\NUSofting Data\BDM\<wav files + skin folder>
First impressions:
- Please oh please don't force the user to have the wavs and skin(s) in a pre-defined path, allow him to select where to put them and even ask when loading the plugin if they are not found where expected (imho wusikstation does this the best).
- Looks (and sounds) gorgeous!
- Please oh please, vertical knob behaviour by default.
- Sounds are gui-triggered only if you click in the left side of the big BD, SD, HH and CP buttons, the center and right side do nothing... imho the trigger should be extended to fully cover the buttons.
- Since the pcms are provided as simple wav files, any chance that BDM will load user wavs located within the BDM folder? I tried with 16bit mono wavs just like the ones provided, but it didn't work.
The mind boggles.
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- DASH Guy
- Topic Starter
- 8156 posts since 20 Sep, 2001
thanks Juanjo, I am too tired to explain it better, <grin>Juanjo wrote:OK, just to clarify the installation for other betatesters because it took me a few tries to get it right: you have to create a "NUSofting Data" subfolder within your current "My Documents" folder (path might be different from the one mentioned in the instructions), and then unpack the BDM.rar file inside it.
Basically you should end up with this:
<My Documents>\NUSofting Data\BDM\<wav files + skin folder>
First impressions:
- Please oh please don't force the user to have the wavs and skin(s) in a pre-defined path, allow him to select where to put them and even ask when loading the plugin if they are not found where expected (imho wusikstation does this the best).
that path is almost mandatory to have easy compatibility with OS X and Vista,
also BDM doesn't need a library of GB of samples, so using my My Documents is safe and transparent
thanks, the graphics though is just 80% done, the knobs may change and other things too- Looks (and sounds) gorgeous!![]()
yes of course, just not done yet- Please oh please, vertical knob behaviour by default.
yes see above- Sounds are gui-triggered only if you click in the left side of the big BD, SD, HH and CP buttons, the center and right side do nothing... imho the trigger should be extended to fully cover the buttons.
no, BDM is not meant to be a sample player, the sample must fit the architecture of the engine, anyway I wanted to use WAV files, instead of internal data, so that with the correct intructions anyone could build a "ModPack" for BDM, the ModPack I think fits better the nature of BDM,- Since the pcms are provided as simple wav files, any chance that BDM will load user wavs located within the BDM folder? I tried with 16bit mono wavs just like the ones provided, but it didn't work.
what is a ModPack for BDM? A set of files to REPLACE the content of ..NUSofting Data\BDM\ folder, those files can be the skin, the default bank and the PCM sounds. All those files can be replaced but they have to be in the same format and have the same name. So it's possible to customize BDM like you would do with your harwdare, just it's easier.
Last edited by liqih on Wed Nov 28, 2007 4:33 pm, edited 1 time in total.
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- KVRian
- 527 posts since 22 Jun, 2004
just tried BDM,
first impressions :
I love the sounds that I get out of this thing ( I had wonderfull results using BDM->reverb-> Limiter->Retroband light ). This can become very usefull!
What I miss :
Display notenames ( Like RM IV does for instance ) this is an extremely usefull feature when programming from a piano roll.
Volumes of the individual drums seem not very well balanced, the first few times I tried I had to work with very low levels of HH and maximum Kick. ( Maybe this due to the way I programmed it?? I would like the kick to default louder and HH lower )
Bug: I tried to use randomize feature of the fruity wrapper : The On of buttons get randomized but the display is not updated correctly.
thanks for tis amazing plug!!!!
first impressions :
I love the sounds that I get out of this thing ( I had wonderfull results using BDM->reverb-> Limiter->Retroband light ). This can become very usefull!
What I miss :
Display notenames ( Like RM IV does for instance ) this is an extremely usefull feature when programming from a piano roll.
Volumes of the individual drums seem not very well balanced, the first few times I tried I had to work with very low levels of HH and maximum Kick. ( Maybe this due to the way I programmed it?? I would like the kick to default louder and HH lower )
Bug: I tried to use randomize feature of the fruity wrapper : The On of buttons get randomized but the display is not updated correctly.
thanks for tis amazing plug!!!!
Qw, music from twelve weeks in quarantine is now streaming on spotify and bandcamp. This is a collaboration with the the smallest of worlds VR art project, that documents our living spaces in times of isolation. You can join their project here.
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- KVRian
- 783 posts since 6 Jan, 2006 from Premià
OK point taken and I understand how this folder might have to be the default, but mandatory? I have a perfectly sorted My Documents folder in XP, I don't want first-level app data folders there... a few other apps/plugins do it (Ableton, Addictive Drums, etc) and imho it's a pita. "Program Files", "Documents and Settings\User\Program Files", "VSTPlugins" along with the dll, whatever except "My Documents" for me (since they are not actually my documents, but app/plugin files!). My 2 (euro) cents, anyway...liqih wrote:First impressions:
- Please oh please don't force the user to have the wavs and skin(s) in a pre-defined path, allow him to select where to put them and even ask when loading the plugin if they are not found where expected (imho wusikstation does this the best).
that path is almost mandatory to have easy compatibility with OS X and Vista,
also BDM doesn't need a library of GB of samples, so using my My Documents is safe and transparent
Now that's an interesting concept... OK, I don't want user waves anymoreliqih wrote:no, BDM is not meant to be a sample player, the sample must fit the architecture of the engine, anyway I wanted to use WAV files, instead of internal data, so that with the correct intructions anyone could build a "ModPack" for BDM, the ModPack I think fits better the nature of BDM,
what is a ModPack for BDM? A set of files to REPLACE the content of ..NUSofting Data\BDM\ folder, those files can be the skin, the default bank and the PCM sounds. All those files can be replaced but they have to be in the same format and have the same name. So it's possible to customize BDM like you would do with your harwdare, just it's easier.
But does it mean that only 4 pcms will be provided? I kinda expected at least a few bass drums, a few snares, a couple of claps, etc
The mind boggles.
- KVRAF
- 4891 posts since 3 Jan, 2003 from Vancouver
I was going to second this, but... you know, after about 10 years of software insisting that I really, really want to put all my documents in My Documents and me insisting that I do not, never have and never will, I've given up. I recently started to put stuff there. I hate it, but I have been beaten into submission. Oh, my poor C drive, I'm so sorry; you will fill up shortly. And apologies too to my lonely, forgotten D (for data) drive; no data for you.Juanjo wrote:- Please oh please don't force the user to have the wavs and skin(s) in a pre-defined path, allow him to select where to put them and even ask when loading the plugin if they are not found where expected (imho wusikstation does this the best).
Surely there must be consensus by now...
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- KVRAF
- 2427 posts since 16 Jun, 2005 from Somewhere, NV
Just got my beta.
I understand the need for a My Documents install, just the way it's gotta be. Which means I don't necessarily like it but I'm all for maximum compatibility across multilple OS.
Just a quick observation. This plugin is extremely quiet, hearing safety first, eh?
Could anyone let me know if this is loading alright in eXT? Has the same loop liqih released earlier.
I understand the need for a My Documents install, just the way it's gotta be. Which means I don't necessarily like it but I'm all for maximum compatibility across multilple OS.
Just a quick observation. This plugin is extremely quiet, hearing safety first, eh?
Could anyone let me know if this is loading alright in eXT? Has the same loop liqih released earlier.
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- DASH Guy
- Topic Starter
- 8156 posts since 20 Sep, 2001
Hi everybody,
back to work.....
pough, that is my story too! LOL
Now I accepted "My Documents" folder simply as system folder,
just like "Application Data" is, just that it's easier to access.
Juanjo, yes I see your concern, and you are right: it is not mandatory to use that, but as I wrote above it easier to access that folder than Application Data, both in OS X and Vista you need to log in as Administrator
to access special folders, but not for "My Documents" AFAIK.
You say "they are not actually my documents", I would say they are in the sense that you may like to have easy and quick access to those files, to replace a WAV file that you don't like or to change the default bank for istance.
Of course it's possible for me to allow the BDM user to change the path, but is it really worth? As I said this is safe and transparent, and compatible with all platforms, no Registry keys editing is needed in Windows since the path is fixed already.
back to work.....
pough, that is my story too! LOL
Now I accepted "My Documents" folder simply as system folder,
just like "Application Data" is, just that it's easier to access.
Juanjo, yes I see your concern, and you are right: it is not mandatory to use that, but as I wrote above it easier to access that folder than Application Data, both in OS X and Vista you need to log in as Administrator
to access special folders, but not for "My Documents" AFAIK.
You say "they are not actually my documents", I would say they are in the sense that you may like to have easy and quick access to those files, to replace a WAV file that you don't like or to change the default bank for istance.
Of course it's possible for me to allow the BDM user to change the path, but is it really worth? As I said this is safe and transparent, and compatible with all platforms, no Registry keys editing is needed in Windows since the path is fixed already.
Thanks softeggI love the sounds that I get out of this thing ( I had wonderfull results using BDM->reverb-> Limiter->Retroband light ). This can become very usefull!
yes, I will do somethingWhat I miss :
Display notenames ( Like RM IV does for instance ) this is an extremely usefull feature when programming from a piano roll.
right, the BD is weak for sureVolumes of the individual drums seem not very well balanced,
Thanks, I will check thatBug: I tried to use randomize feature of the fruity wrapper : The On of buttons get randomized but the display is not updated correctly.
Last edited by liqih on Wed Nov 28, 2007 11:29 pm, edited 1 time in total.
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- DASH Guy
- Topic Starter
- 8156 posts since 20 Sep, 2001
yes bob, I had unbelievable squeacks and booms while developing it, <grin>Just a quick observation. This plugin is extremely quiet, hearing safety first, eh?
yes in 1.4, all PCM are set to BD SampleCould anyone let me know if this is loading alright in eXT? Has the same loop liqih released earlier.
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- DASH Guy
- Topic Starter
- 8156 posts since 20 Sep, 2001
About samples:
1) if they are good or not
2) which other samples could be useful to add
please note that:
1) with the BDM philosophy rarely you would use the PCM as clean sound
2) having too many samples is against the ModPack concept, if you want a huge library of drums use the DK+ or other softwares
3) users should be stimulated to create and share their own BDM ModPacks
and here a demo of crude Pitch shifting and Reverse effects on the BD Sample with the new features I added today, only the dry output of BDM
http://www.dashsignature.com/BDM/mangli ... sample.mp3
the pattern is simple so to hear the sound clearly
These first 4 WAVs are to begin with, the beatesters should tell me:Juanjo wrote:Now that's an interesting concept... OK, I don't want user waves anymoreliqih wrote:no, BDM is not meant to be a sample player, the sample must fit the architecture of the engine, anyway I wanted to use WAV files, instead of internal data, so that with the correct intructions anyone could build a "ModPack" for BDM, the ModPack I think fits better the nature of BDM,
what is a ModPack for BDM? A set of files to REPLACE the content of ..NUSofting Data\BDM\ folder, those files can be the skin, the default bank and the PCM sounds. All those files can be replaced but they have to be in the same format and have the same name. So it's possible to customize BDM like you would do with your harwdare, just it's easier.
But does it mean that only 4 pcms will be provided? I kinda expected at least a few bass drums, a few snares, a couple of claps, etc
1) if they are good or not
2) which other samples could be useful to add
please note that:
1) with the BDM philosophy rarely you would use the PCM as clean sound
2) having too many samples is against the ModPack concept, if you want a huge library of drums use the DK+ or other softwares
3) users should be stimulated to create and share their own BDM ModPacks
and here a demo of crude Pitch shifting and Reverse effects on the BD Sample with the new features I added today, only the dry output of BDM
http://www.dashsignature.com/BDM/mangli ... sample.mp3
the pattern is simple so to hear the sound clearly
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- KVRAF
- 2427 posts since 16 Jun, 2005 from Somewhere, NV
I am having some trouble with the right click MIDI learn function and am unclear as to what MIDI Forget CC 1 does. Are these functionalities not yet implemented?
Using eXT1.4.1's CC Map, I went through all available CC and noticed a couple of things. Starting with CC44 and continuing through CC51
There is a CC for Power but no GUI element, correct? Not that a power button is needed.
The PCM Tuning knobs, not really all that clear from the placement of the Pitch label what these knobs do.
Anyway, my first report. Some trivial, some not. Hope it helps.
_______________________
About the samples. The included samples are good. I was very much surprised at how much the BD selection could be transformed. That is the power of BDM. Any chance of a hand drum set or non-drumset percs would be appreciated, but that is a rare thing the hand drum sounds, eh? No joking. Anyway, whatever additional samples should probably offer a much different sound palette from what is already provided. Completely different timbre/vibe to work with going for much different resulting broken sounds. Variations on a broken snare is cool, but I'd rather have the ability to layer in something a little whack-ier.
Using eXT1.4.1's CC Map, I went through all available CC and noticed a couple of things. Starting with CC44 and continuing through CC51
Terminology questions - Gui Phase is CC Sync? PCMChaos is Chance? PCMBit is Reverse?CPMute = Cricket knob instead of On button, CPChaos = CPMute (On button), CPChance is CPChaos, CPMix is CPChance, CPSync is CPMix, CPPCM Tuning is CPSync, CPKeytrack is CPPCMTuning, Cricket is CPKeytrack
There is a CC for Power but no GUI element, correct? Not that a power button is needed.
The PCM Tuning knobs, not really all that clear from the placement of the Pitch label what these knobs do.
Anyway, my first report. Some trivial, some not. Hope it helps.
_______________________
About the samples. The included samples are good. I was very much surprised at how much the BD selection could be transformed. That is the power of BDM. Any chance of a hand drum set or non-drumset percs would be appreciated, but that is a rare thing the hand drum sounds, eh? No joking. Anyway, whatever additional samples should probably offer a much different sound palette from what is already provided. Completely different timbre/vibe to work with going for much different resulting broken sounds. Variations on a broken snare is cool, but I'd rather have the ability to layer in something a little whack-ier.
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- KVRAF
- 3191 posts since 20 Sep, 2004 from Atlanta
from what I'm hearing on the newest BD manglement demo- nice things to come, liqih!
1. BDM kiks ass
2. I know that there are multiple controls for decay: "4x1 decay" [global]; "decay" [individual instrument], so it *may* just be me... however- to me, the snare decay slower than the rest as a whole? I mean, while it seems a little to me like the PCM and VCO decays are a *little* independent of eachother (ie- not exactly a 1:1 relation), but the snare VCO decay seems way longer than the snare PCM decay at some settings. Not insurmountable, but did feel a little awkward.
3. pretty neat "rename/replace" arrangement with the PCM instruments, but could we have 2 samples per instrument in the default PCM choices? While the ones that are there already are great, it would be nice to have a choice of the type of instrument sound (IE- the default PCM BD, is a bit of a "clicky" sounding. perhaps a more rounded one might serve nicely as the alternate? it's already apparent that the types of "brokeness" that is achieved is quite program dependent
)
4. one thing I did notice when doodling- I can send midi note information to the instruments that have the key trk buttons activated, but if I record these notes as a midi clip and then send that back to the BDM on play (instead of playing thru the BDM in realtime, I don't hear the pitch changes that I did while playing live. Don't know if I've explained it clearly, but I would think that the "playback" via midi file would behave the same as sending live data? for me- it's not.
Here's a bank of 16 kits
here's what they sound like
just a simple set up: each kit = 4 bars (I ended by repeating the first kit
)
1. BDM kiks ass
2. I know that there are multiple controls for decay: "4x1 decay" [global]; "decay" [individual instrument], so it *may* just be me... however- to me, the snare decay slower than the rest as a whole? I mean, while it seems a little to me like the PCM and VCO decays are a *little* independent of eachother (ie- not exactly a 1:1 relation), but the snare VCO decay seems way longer than the snare PCM decay at some settings. Not insurmountable, but did feel a little awkward.
3. pretty neat "rename/replace" arrangement with the PCM instruments, but could we have 2 samples per instrument in the default PCM choices? While the ones that are there already are great, it would be nice to have a choice of the type of instrument sound (IE- the default PCM BD, is a bit of a "clicky" sounding. perhaps a more rounded one might serve nicely as the alternate? it's already apparent that the types of "brokeness" that is achieved is quite program dependent
4. one thing I did notice when doodling- I can send midi note information to the instruments that have the key trk buttons activated, but if I record these notes as a midi clip and then send that back to the BDM on play (instead of playing thru the BDM in realtime, I don't hear the pitch changes that I did while playing live. Don't know if I've explained it clearly, but I would think that the "playback" via midi file would behave the same as sending live data? for me- it's not.
Here's a bank of 16 kits
here's what they sound like
just a simple set up: each kit = 4 bars (I ended by repeating the first kit
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- Banned
- 4072 posts since 7 Nov, 2007
blortblort wrote: here's what they sound like
Hi BlortBlort... are all these sounds from BDM or did you spice it out with some other synths?
wow this puppy does sound unique
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- KVRAF
- 3191 posts since 20 Sep, 2004 from Atlanta
straight out of the tin! no spice. I did "even out" the volumes from one preset to the next by slapping a little finalplug_5 (wave arts) on the little ditty in Sound Forge before I converted it to mp3, but that's it. you're hearing straight BDM 

