Interaction between multiple instances of Zebra2
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- KVRist
- 221 posts since 2 Oct, 2006
Hi folks,
I'm getting some weird behavior that appears to involve multiple instances of zebra interacting. Here's what happens: I have an instance of Zebra 2 (in Live 6 or 7) playing a clip with a particular patch of mine, and I drop another instance into a different track. When I do this the playing clip sounds louder (I put it this way because I'm not sure that it's actually any volume values that are changing). This seems to involve XMF (ascertained by disabling modules), so it might actually be filter cutoff or drive, I'm not sure. When I switch the new instance of Zebra 2 to match the preset I am using in the first instance, the volume goes back to what it should be. I can't really figure out what's going on here. The particular patch I am using is this.
Anyone seen anything like this or have suggestions? I guess this is a bug but I'm also hoping for a workaround (so I can avoid doing whatever it is that is making instances interfere), or at least someone having an idea of what parameters in particular are at issue.
Edit: oh, and, intel mac.
More edit: Well, I posted too quickly; simply adding an XMF module to the new instance is enough to get the original instance to behave correctly.
I'm getting some weird behavior that appears to involve multiple instances of zebra interacting. Here's what happens: I have an instance of Zebra 2 (in Live 6 or 7) playing a clip with a particular patch of mine, and I drop another instance into a different track. When I do this the playing clip sounds louder (I put it this way because I'm not sure that it's actually any volume values that are changing). This seems to involve XMF (ascertained by disabling modules), so it might actually be filter cutoff or drive, I'm not sure. When I switch the new instance of Zebra 2 to match the preset I am using in the first instance, the volume goes back to what it should be. I can't really figure out what's going on here. The particular patch I am using is this.
Anyone seen anything like this or have suggestions? I guess this is a bug but I'm also hoping for a workaround (so I can avoid doing whatever it is that is making instances interfere), or at least someone having an idea of what parameters in particular are at issue.
Edit: oh, and, intel mac.
More edit: Well, I posted too quickly; simply adding an XMF module to the new instance is enough to get the original instance to behave correctly.
- u-he
- 30213 posts since 8 Aug, 2002 from Berlin
Hmmm, I don't quite understand... why would an XMF interact with another instance but not with another voice of the same instance...?
To falsify my first suspicion, can you send me this file:
Mac HD/Users/You/Library/Application Support/u-he/com.u-he.Zebra2.midimap.txt
Urs
To falsify my first suspicion, can you send me this file:
Mac HD/Users/You/Library/Application Support/u-he/com.u-he.Zebra2.midimap.txt
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- KVRist
- Topic Starter
- 221 posts since 2 Oct, 2006
The midi map file is empty. Actually you are right that the interference of the second plugin goes away if I add XMF 2 to an unused channel in the first instance, so it seems to be XMF from any instance? I'm really not making this stuff upUrs wrote:Hmmm, I don't quite understand... why would an XMF interact with another instance but not with another voice of the same instance...?
To falsify my first suspicion, can you send me this file:
Mac HD/Users/You/Library/Application Support/u-he/com.u-he.Zebra2.midimap.txt
Urs
- u-he
- 30213 posts since 8 Aug, 2002 from Berlin
Can you send me a Live song file that reproduces the problem?
Sounds really weird...
The XMF code is untouched btw from V2.1 to V2.2... I'd rather suspect something else...
Urs
Sounds really weird...
The XMF code is untouched btw from V2.1 to V2.2... I'd rather suspect something else...
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- KVRist
- Topic Starter
- 221 posts since 2 Oct, 2006
Actually I just did this even before seeing the post!Urs wrote:Can you send me a Live song file that reproduces the problem?
Sounds really weird...
The XMF code is untouched btw from V2.1 to V2.2... I'd rather suspect something else...
Urs
- KVRAF
- 4197 posts since 23 May, 2004 from Bad Vilbel, Germany
I'll check your patch shortly, but here's a question: Are you modulating volumes in the grid?tylenol wrote:I can't really figure out what's going on here.
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- KVRist
- Topic Starter
- 221 posts since 2 Oct, 2006
Sorry for the slow reply -- day job work interfered. I'm not sure which grid you mean, but I'm modulating channel 1's volume with key follow, and I have some XY settings mapped to both the master volume and channel 2's volume. I removed all of these and still get the same behavior though (it really does seem to be tied to XMF.)Howard wrote:I'll check your patch shortly, but here's a question: Are you modulating volumes in the grid?tylenol wrote:I can't really figure out what's going on here.
- KVRAF
- 4197 posts since 23 May, 2004 from Bad Vilbel, Germany
A final check: during your test you didn't just set keyfollow to 0, you actualy removed the connection and reloaded the temporary "test" sound(s), right?tylenol wrote:...I'm modulating channel 1's volume with key follow...I removed all of these...
BTW "Tylenol" - I could do with a couple of those right now...
Last edited by Howard on Mon Dec 17, 2007 8:54 am, edited 1 time in total.
- u-he
- 30213 posts since 8 Aug, 2002 from Berlin
Interesting idea Howard... I see what you're hinting at...
(Howie found out that the VCA modules might eb responsible for the issue of "patches don't load properly on really rare occasions")
I hope to find an hour or two this afternoon to look into this. Despite not being affected much by x-mas, this week is stuffed (if I can't release MFM2, it probably has to be postponed a month for several reasons - hence this has to happen!)
Urs
(Howie found out that the VCA modules might eb responsible for the issue of "patches don't load properly on really rare occasions")
I hope to find an hour or two this afternoon to look into this. Despite not being affected much by x-mas, this week is stuffed (if I can't release MFM2, it probably has to be postponed a month for several reasons - hence this has to happen!)
