ZebraCM waveforms?
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- KVRian
- 654 posts since 13 Jan, 2007 from NJ, USA
- KVRAF
- 4141 posts since 11 Aug, 2006 from Texas
Urs wrote ZebraCM under contract with ComputerMusic. It's up to them to provide the documentation. You can look at the Zebra2 manual to learn more about certain sections such as the filters or oscillators.sb.net wrote:Which waveform is which, in ZebraCM? Are you going to put out a manual?
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- KVRian
- Topic Starter
- 654 posts since 13 Jan, 2007 from NJ, USA
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- KVRAF
- 4229 posts since 9 Apr, 2003 from Right here, in front of my computer...
Well, the early ones are traditional stuff, sawtooth, square, triangle etc. Sin's you can get using the oscillator effects and/or closing filters down. The reset are purposefully interesting to extend the range of timbres you can get.
Note that in the full version of Zebra you can draw your own waveforms with a variety of tools, and set the oscillators into spectral modes, morph waveforms from one to another over a range of wave slots, and save and load waveform templates - so it's a lot more versatile - and those are just the "conventional" oscillators, without going into the FM oscillators or comb oscillators...
Note that in the full version of Zebra you can draw your own waveforms with a variety of tools, and set the oscillators into spectral modes, morph waveforms from one to another over a range of wave slots, and save and load waveform templates - so it's a lot more versatile - and those are just the "conventional" oscillators, without going into the FM oscillators or comb oscillators...
- u-he
- 30213 posts since 8 Aug, 2002 from Berlin
The waveforms are bit exotic, but that's on purpose:
While in Zebra2 you can use the full wavememory for a single smooth transition, ZebraCM had to use the 16 slots for as many transitions as possible. So the premise was to fill up the first slots with familiar stuff and then create some more interesting bits. The idea was to have smooth transitions, but with a lot going on. So there are mute waveforms followed by dense spectra, voicy stuff followed by other voicy stuff etc.
Also, the range of the Wave modulation was cut down to +/- 2. This way you can't do sweeps over the full number of waves, but instead you have finer control over a way more meaningful range.
Cheers,
Urs
While in Zebra2 you can use the full wavememory for a single smooth transition, ZebraCM had to use the 16 slots for as many transitions as possible. So the premise was to fill up the first slots with familiar stuff and then create some more interesting bits. The idea was to have smooth transitions, but with a lot going on. So there are mute waveforms followed by dense spectra, voicy stuff followed by other voicy stuff etc.
Also, the range of the Wave modulation was cut down to +/- 2. This way you can't do sweeps over the full number of waves, but instead you have finer control over a way more meaningful range.
Cheers,


