- Developing an inhouse core-engine that will cater for their future needs (obviously this started with RMX, but they need a more traditional multi-sampled rompler engine)
- Developing the two instruments themselves based on the new core engine (what features each has optimised to it's use)
- Developing extra sound content for the two new instruments, and repurposing existing content into the new instrument format
That there is enough to keep them busy for quite some time, and that's without factoring additional instruments, content, and expansions into the equations. I have no doubt that other instruments are in the pipeline somewhere.
The Speccies, like GForce, take their time to do things right.
So, I *expect* the new Atmosphere and Trilogy replacements with better features and content. Anything over and above that is simply icing on the cake...
But whatever it will be, will be good


