GUI Scaling in MFMII - feature propagation?
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- KVRer
- 9 posts since 23 Nov, 2006 from Orlando, Florida, USA
I absolutely love the new GUI scaling feature in MFMII. Any chance we will be seeing this added to Zebra2 or Filterscape?
Cheers,
atom(x)
Cheers,
atom(x)
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latest release:
The Big Bang by atom(bang)
http://www.myspace.com/atombang
http://www.atombang.com
latest release:
The Big Bang by atom(bang)
http://www.myspace.com/atombang
http://www.atombang.com
- u-he
- 30213 posts since 8 Aug, 2002 from Berlin
It's gonna be everywhere! Of course!
It's a very young feature though... I want to get some feedback first, i.e. if people encounter problems... and then it's supposed to enter every new release/update
Urs
It's a very young feature though... I want to get some feedback first, i.e. if people encounter problems... and then it's supposed to enter every new release/update
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- KVRAF
- 10815 posts since 26 Nov, 2004 from UK
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- KVRer
- Topic Starter
- 9 posts since 23 Nov, 2006 from Orlando, Florida, USA
Fantastic news. Thanks, Urs.Urs wrote:It's gonna be everywhere! Of course!
atom(x)
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latest release:
The Big Bang by atom(bang)
http://www.myspace.com/atombang
http://www.atombang.com
latest release:
The Big Bang by atom(bang)
http://www.myspace.com/atombang
http://www.atombang.com
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- KVRist
- 285 posts since 19 Nov, 2004
i miss a resolution between the ~800x600 and the ~1200xXXX resolution (i am at work, so i cant find the exact resolutions). i have a 1024x768 resolution at my laptop, so it would be very helpful to have a resolution beween both mentioned.
max
max
- u-he
- 30213 posts since 8 Aug, 2002 from Berlin
The problem is, I can do 2:1, 3:2, 5:2, but stuff like 5:4 or 5:3 is still too expensive on cpu...mäxchen wrote:i miss a resolution between the ~800x600 and the ~1200xXXX resolution (i am at work, so i cant find the exact resolutions). i have a 1024x768 resolution at my laptop, so it would be very helpful to have a resolution beween both mentioned.
max
That's because I had to write my own blitting routines for the scaled up schemes to get it done at all...
Cheers,
- u-he
- 30213 posts since 8 Aug, 2002 from Berlin
The problem with that is, it's a ratio of 7:6. That means I can't just repeat pixels. I have to distribute 6 x 6 pixels on a field of 7 x 7 pixels, which is an extreme load of interpolationsmäxchen wrote:ok, no problem, then how about a resolution XXXx700 ? you can calculate the ratio that it fits and maybe change the 700 so that XXX<1024 ?
max
Thus it's either gonna look horrible, or it's gonna be slow. Probably both
One of the two factors must be 1 or 2. 2:x, 1:x, x:1, x:2, while the other factor must be as small as possible. Otherwise it doesn't really work. 5:2 was already a tough one.
Alternatively I would have to rewrite everything for OpenGL/DirectX. I made a strong decision against that years ago, and whatever it was back then is probably still valid - I don't know...
