"Nasty 1.2.x" (feature requests)

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mauseoleum wrote:click here
wha..? that neck is tremendously big...
Snare drums samples: the new and improved "dither algo"

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I never quite got that "boosting and cutting in combination within the same frequency." (like pulltec style)
Could sb explain please?

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Think of it like shaping....sort of narrowing the Q (bandwidth)on selected frequency or band.....

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Bookmarked!
A well-behaved signature.

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No_Use wrote:I never quite got that "boosting and cutting in combination within the same frequency." (like pulltec style)
Could sb explain please?
AFAIK the cutting frequency is slightly higher than the boosting frequency. We have shelf filters working with this idea in Sonnox, Sonalksis and other EQs.
"Oh come on Monster has done so much to the audio community. They got the best products ever. I operate my toaster with a Monster power-cable and it tastes better."

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Optomadic wrote:Boostie I'm assuming this one will also use SSE processing :D?
Ah, my new nickname 'Boostie' again - is that due to that large 'Boost' knob in my new thingy? :hihi:
And yes, SSE used of course.

There were one or two bug reports here related to BootEQ - please be so kind (in future) to report in the related thread or just give me a PM. I'm already dazed & confused by the summer heat here in my area at the moment :wink:

I already explained that 44.1 thing in the BootEQ thread, see here:
http://www.kvraudio.com/forum/viewtopic ... &start=180

I always collect issues & bugs and then put that into a maintenance release if ever possible. E.g. the once mentioned Wavelab issues were already reported to SM since they were SM related in this case and meanwhile fixed - that will be contained then in such a release.

To the boost&cut question:

Such EQ designs achieves curves which have a kind of 'dip' before the boost action starts - looks basicly like this (in the case of bass boost):

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or like this (in the case of HF boost):

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The thing is that this sounds more natural or "musical" to our ears. It's somehow like when you have to enter a steep left curve by car: you first turn slightly right before all the way left ...

Be aware, there are lots of implementations out there which doesn't get this concept right at all, I've seen really scary things already. Always use an analyzer to see whats really happening.

peace!
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That's an interesting analogy: entering a steep curve with a car! Makes sense.

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Very purty. :-)

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basically, if you use it on, say a kick, you will clear all the rubbish around the fundamental freq. boost and cut 100hz or so, and hey presto! works amazingly on basslines too.
It's not what you use, it's how you use it...

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http://www.uaudio.com/webzine/2003/june/index2.html

It seems that the original boost/cut thing was because of the interaction of the passive components, probably somewhat different from digital implementations.
You can never know too much trivia. :tu:
"Oh come on Monster has done so much to the audio community. They got the best products ever. I operate my toaster with a Monster power-cable and it tastes better."

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bootsie wrote:
Optomadic wrote:Boostie I'm assuming this one will also use SSE processing :D?
Ah, my new nickname 'Boostie' again - is that due to that large 'Boost' knob in my new thingy? :hihi:
And yes, SSE used of course.
:hihi: Well if the name sticks right ;) Was j'king ofcourse.
tnx for the info!
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stay juicy!

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OUT NOW!!

DL link is in opening post ...

have fun with it,
bootsy
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thanks!

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thanx will ty this out later today :love:

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:drool:

thanks!
member of the guild of professional dilettantes.

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