SKINMAN, the new strike by g200kg (early early alpha)

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Yep, another Athlon xp here, so no SSE2. Patiently waiting.. :D

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g200kg wrote:I intend to provide SSE (non-SSE2) version (with corner value limitation modified to 1000 :) ) later.
did i say that i love you? ;)
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

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brok landers wrote:btw, look what i did with exclusively knobman and skinman v.0.82:

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skinman/knobman is going to be a bomb!!! :)
:shock: :shock: :shock: :o :o :o

Impressive...any chance to get the skin-file to take a look inside and to learn from your skills ;)


And a smal bug inside the 0.83: the textures dont work!

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g200kg, feature suggestion to ease up the workflow:

when saving the skinman skin, give the option to save the knobs/images (which mostly come from various different locations on the hd) to the same location where you save the skinfile ... you could do it the following way:

1. file > save as (skinfile only)
2. file > save as (skinfile + used images)

when using option 2, the imagefiles used in skinman are copied to the same location where the skinman file is stored to, and the references for the image files are changed to that location. so when someone moves the whole "project" folder on the hd, where he stored the skinmanfiles+images to, to another location, the imagefiles are not lost and loaded up correctly, as the file-reference is: "skinfile is loaded up from x location, images are to be loaded up from the same location" ...
understand what i mean?
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

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deepfish wrote:
brok landers wrote:btw, look what i did with exclusively knobman and skinman v.0.82:

Image

skinman/knobman is going to be a bomb!!! :)
:shock: :shock: :shock: :o :o :o

Impressive...any chance to get the skin-file to take a look inside and to learn from your skills ;)
sorry, no, it will be in use ... please understand ...
but if i can help on particular issues, just ask me ...
deepfish wrote:And a smal bug inside the 0.83: the textures dont work!
hmmm ... they do work here in 0.83 ...
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

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ver 0.84 is here
http://www.g200kg.com/en/software/skinman.html
* SSE2 => SSE
* Rectangle Corner Limit =>1000
* TextureZoom Added
deepfish wrote:And a smal bug inside the 0.83: the textures dont work!
083.zip file problem. the Texture folder should be under the skinman.exe file. fixed in 0.84.
brok landers wrote:1. file > save as (skinfile only)
2. file > save as (skinfile + used images)
image file location is problem. i think so. i know i should solve in the future.

just one hint in the current version, if the images not found on original path, SkinMan try to load from the same folder as .skin-file folder. it means SkinMan can load images if .skin+images are placed same folder at least.

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g200kg wrote: * SSE2 => SSE
You rule! 'Problem' solved.

A minor oddness came up when trying to load the demo .skin : skinman looked in its newly made subfolder below 'own documents', not in the home dir where it was unpacked. Far from critical, but slightly weird behaviour. Just so you'd know..

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brok landers wrote:btw, look what i did with exclusively knobman and skinman v.0.82:

Image

skinman/knobman is going to be a bomb!!! :)
8) :tu:

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brok landers wrote:btw, look what i did with exclusively knobman and skinman v.0.82:

Image
Great, this'll probably put me out of business... :x
j/k :hihi:

No seriously, that's excellent stuff Nico !
Carry on. 8)
Image

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brok landers wrote:btw, look what i did with exclusively knobman and skinman v.0.82:

Image

skinman/knobman is going to be a bomb!!! :)
Looks nice Niko 8)

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Hi g200kg,

I really enjoyed that you made SkinMan software which is still another excellent tool! I was using inkscape for making a blog layout but with this tool... to hell inkscape :) (Just to let you know guys that g200kg's softwares are really good for everything from nothing to impossible!)

I was using Knobman and it was really instictively easy to use. I was overlaying multiple layers and I made something that I was absolutely amazed, it looked really realistic! I never believed that I could have been creating something like that!

So, after these testimonials ;) I wanted to give just a little features request to SkinMan:

- Texture Rotation/Direction
- Vertical/Horizontal Mirror

And some bugs I had (Just to let you know that I am actually using a 32-bit O/S):

- After the 1st shape creation, the other shapes creations are not allocated and sized at the targetted spot. I must select the shape in the tree to figure out that the shape is a dot in the upperleft of the screen.

- When I'm using the Shape+ and Shape- feature, there's a maximum range of canvas when I try to move or resize the shape and this makes the shape disappear and cut itself. I must select back Normal to reset the middle of this invisible canvas.

This is it for now :)

So thanks again for this tool, really neat!

BTW, Sorry for my mediumly bad english...
Last edited by silverkorn on Tue Jul 22, 2008 12:22 am, edited 1 time in total.

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brok landers wrote:btw, look what i did with exclusively knobman and skinman v.0.82:

Image

skinman/knobman is going to be a bomb!!! :)
Whoa! I just caught wind of this! :-o That looks amazing, Brok. And of course there's a limiter at the output! ;) :tu:

I'll have to check this thing out. Can you use this to skin already-made plugins?

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Hi g200kg, in the todo list you can put that bug in the open dialog that won't let you see the *.skin files.

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MaxSynths wrote:Yes, really good :O
doing my best ... but don't thank me, thank g200kg for the superb software ...
duncanparsons wrote:very nice brok!
thanks here, too ... :)
Hlis93 wrote: 8) :tu:
and here ...
nBeat wrote:Great, this'll probably put me out of business... :x
j/k :hihi:

No seriously, that's excellent stuff Nico !
Carry on. 8)
heh, well, before i put you out of your job, there has to go a lot of water down the hill further ... and, btw, what i've learned in graphic works/gui is based a lot on the stuff you did, actually ... the the honour is on your side actually ...
Caco wrote:Looks nice Niko 8)
hi martin, thanks! especially you saying that makes me proud ...
how's compressive going btw?
bduffy wrote:Whoa! I just caught wind of this! :-o That looks amazing, Brok. And of course there's a limiter at the output! ;) :tu:
why did i know that you're going to say that? :) but thanks, it means a lot to me that pro's also consider my work as good!
bduffy wrote:I'll have to check this thing out. Can you use this to skin already-made plugins?
no ... it's a graphic app mainly, but specialized on the music/plugin market ... the neat thing is, that it loads the .knobfiles one made with knobman, so you can design a knob (with rotation) in knobman, then simply load up that file into skinman and easily build a gui with it ... but the most positive thing at knobman/skinman is, that it is focussing on what's really needed for designing gui's, you can work with it right away, no need to learn the ammount of photoshop or gimp or whatever ... it's very easy ...


thanks all again!
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

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silverkorn wrote:- After the 1st shape creation, the other shapes creations are not allocated and sized at the targetted spot. I must select the shape in the tree to figure out that the shape is a dot in the upperleft of the screen.
are you sure this isn't only with .knobman knobs? that's what happens here when i load a knobman knob that is made with an earlier version of knobman, because knobmanfiles did not include the png buildt into it.
however, if so, just load up your knob in the newest knobman version, resave it, and it'll appear in skinman then ...
silverkorn wrote:- When I'm using the Shape+ and Shape- feature, there's a maximum range of canvas when I try to move or resize the shape and this makes the shape disappear and cut itself. I must select back Normal to reset the middle of this invisible canvas.
confirmed ... happens here, too, sometimes ...
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

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