thanks - I wish there was a list somewhere with specifics....and some demos!xp50player wrote:There are plenty of samples from Juno 60, JX3P, MKS80, OB8, Moog Modular, Prophet V, all listed by model, + you have the flexible DSP oscillators. The samples aren't single cycle, but long and multisampled raw waves, many with additional variations in PWM speed, and some with the pulse width at different settings. There are a few velocity switching analog multisamples too. I haven't messed around with the filters yet, but the patches in the analog sections sound great to me.SWAN808 wrote:Would anyone with Omnisphere be able to give me a quick run-down of the analogue synth soundsources available?
Im interested in its ability in sounding like an analogue poly-synth.....What do the filters sound like?
thanks
Anyone here who got Omnisphere?
- KVRAF
- 1735 posts since 28 Dec, 2007
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- KVRer
- 9 posts since 5 Nov, 2004
Hope I'm not butting in, but the bonus stuff is intermixed with the new material in the soundsource browser. Electric guitars are always hard to replicate in synths, so I give a mulligan on that, but you will not go wrong with the nylon acoustic and the steel isn't bad either. They have velocity controlled bending that is very playable.Armadillo wrote:The specs. for Omnisphere seems quite heavy, but I suppose it's a synth ahead of its time and in a couple of years when we all have octacore CPU's, the amount of processing power it eats is not a problem. Meanwhile I'm grateful that I have the freeze function in my sequencer.
Spectrum: all those old libraries like SOV, Hans Zimmer guitars etc. which are included, are those part of the sound designed presets or can you actually make realistic choir and electric guitar parts in Omnisphere? I know that's not the main purpose of the synth but it would be a nice addition.
Did you get my email by the way? (Peter Christiansen)
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- KVRian
- 1096 posts since 31 Aug, 2001 from Los Angeles, California
Providing a "client" with stems of any kind is fine. It's a normal part of the mixing process and we wouldn't dream of limiting that.drewsonix wrote:Hi Eric. I've been following ZdB's question with great interest since my usage would be similar to his.
The initial response......and the phrase "install with confidence" were a huge relief to read.spectrum wrote:Providing breakout mixes for a client is considered standard musical use.
But this subsequent phrase has thrown me a bit!Ok.. so a drum stem is a mix of its components, but a lead stem, or a stem of the strings or bass might just be an individual patch. After all, I don't imagine Omnisphere sounds would need "fattening up" to do any of those rôles well!spectrum wrote:All you need to do is to be careful to provide your stems and breakouts in some kind of a "mixed" format, so that it's not redistributing our work in a different medium.
When a client says "love it.. just need the stems.. including one break-out with just that swirly pad", they would not understand if I deny the request on the basis that it was a single long held note from a built-in patch.
In fact, to even say mid session that I couldn't provide it would probably lead them to suspect that I had not composed the track - or bought the plugin - after all!
Although I don't often just strike a note and use that patch without tweaking in some way, if they ask for a long held note in the track and like the sound of a patch when they hear with me in the studio - that's what they want.
I need to provide my clients with stems as required - but without breaking your terms. So how much do I need to alter a patch to provide it as a breakout? and what consistutes 'mixed' in a stem with just a layer of Omnisphere?
Sorry to ask for further clarification, but I need to do it right!
The issue is that if the stems themselves get distributed, that's where there could be a problem.
The reason I added the "be careful" comment is specifically because Zero is creating production music libraries that include the stems in the distribution to their library customers, which can be where the trouble could start. We allow that kind of production library use, but draw the line at redistributing our isolated sounds in another library (even though its a music library). So if there's some kind of submixing going on, it solves the problem for everyone and our samples can be used in those kinds of contexts.
It's always good to ask about the borderline cases. Hope that answer makes things clearer.
spectrum
Last edited by spectrum on Fri Sep 19, 2008 10:26 pm, edited 1 time in total.
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- KVRist
- 72 posts since 3 Mar, 2004 from Camarillo, CA
I just did all the Windows XP tweaks recommended by Spectrasonics. I pretty much had done all of them already, with the exception of two settings...I forget which. Anyway, I'm happy to report that Omnisphere is now working perfectly and my computer has never been snappier!
Rock on!
Rock on!
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Ignatius Reilly Ignatius Reilly https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=11033
- KVRer
- 2 posts since 14 Dec, 2003 from Los Angeles
It also seems like you would need a pretty discerning client to hear just when you do a little tweaking. Maybe put some EQ on it or compress it or add a little reverb that will prevent them from having a raw sound they can use; change it up a bit, so you're not giving away the store (for both you and Spectrasonics). If someone flat out demands a whole bunch of untreated sounds, you might want to think twice. Follow up and ask questions. There is such a thing as contributory copyright infringement, so protect yourself and don't put your head in the sand.drewsonix wrote:Hi Eric. I've been following ZdB's question with great interest since my usage would be similar to his.
The initial response......and the phrase "install with confidence" were a huge relief to read.spectrum wrote:Providing breakout mixes for a client is considered standard musical use.
But this subsequent phrase has thrown me a bit!Ok.. so a drum stem is a mix of its components, but a lead stem, or a stem of the strings or bass might just be an individual patch. After all, I don't imagine Omnisphere sounds would need "fattening up" to do any of those rôles well!spectrum wrote:All you need to do is to be careful to provide your stems and breakouts in some kind of a "mixed" format, so that it's not redistributing our work in a different medium.
When a client says "love it.. just need the stems.. including one break-out with just that swirly pad", they would not understand if I deny the request on the basis that it was a single long held note from a built-in patch.
In fact, to even say mid session that I couldn't provide it would probably lead them to suspect that I had not composed the track - or bought the plugin - after all!
Although I don't often just strike a note and use that patch without tweaking in some way, if they ask for a long held note in the track and like the sound of a patch when they hear with me in the studio - that's what they want.
I need to provide my clients with stems as required - but without breaking your terms. So how much do I need to alter a patch to provide it as a breakout? and what consistutes 'mixed' in a stem with just a layer of Omnisphere?
Sorry to ask for further clarification, but I need to do it right!
Thanks
drew
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- KVRist
- 448 posts since 18 Nov, 2002
That not sound good at all. I not need to raise my buffer just for the reason that some vsti needs it, I raise it when the cpu is getting hot because I already have many vstis and effects running.xp50player wrote:You prob need to increase the buffer latency on your audio interface. The same for the other guy with the Q6600 processor. I can usually get away with setting mine for 128 samples with other plugs, but I had to raise it to 384 with Omni. I was getting this wicked clicking/popping rhythm with anything less than that.
According to what I have read in these threads Omnisphere can impact the cpu but not much more that other vstis and I dont have the sensation that it would heat so much cpu that you need to raise the buffer only to run only one instance with a simple patch.
Someone posted the cpu consumption with % with many patches examples and it seemed a reasonable cpu hit.
Is that an Omni fact or a problem specific in your system?
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- KVRian
- 1096 posts since 31 Aug, 2001 from Los Angeles, California
It's not so much about "treating" the sounds as it is in keeping it mixed if there is going to be some kind of subsequent distribution of those isolated stems.Ignatius Reilly wrote:
It also seems like you would need a pretty discerning client to hear just when you do a little tweaking. Maybe put some EQ on it or compress it or add a little reverb that will prevent them from having a raw sound they can use; change it up a bit, so you're not giving away the store (for both you and Spectrasonics). If someone flat out demands a whole bunch of untreated sounds, you might want to think twice. Follow up and ask questions. There is such a thing as contributory copyright infringement, so protect yourself and don't put your head in the sand.
If there's not subsequent distribution the client is going to do with the stems, then there's really no issue at all.
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- KVRer
- 5 posts since 19 Sep, 2008
That's great. Much clearer thanks, Eric - and totally what I'd call reasonable & fair. 
I hope Omnisphere proves to be a roaring success and a defining moment for you!
Cheers
drew
I hope Omnisphere proves to be a roaring success and a defining moment for you!
Cheers
drew
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- KVRian
- 1096 posts since 31 Aug, 2001 from Los Angeles, California
Cool!drewsonix wrote:That's great. Much clearer thanks, Eric - and totally what I'd call reasonable & fair.
Thanks! It is indeed already both.I hope Omnisphere proves to be a roaring success and a defining moment for you!
Cheers,
spectrum
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Ignatius Reilly Ignatius Reilly https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=11033
- KVRer
- 2 posts since 14 Dec, 2003 from Los Angeles
I agree. (I'd have to read license to make sure.) But I'm talking bare, bare minimum stuff, on a theory level. It's an interesting question, all these companies putting out high quality samples into the world and so many other companies selling sample discs. It's not hard to see the potential problems there. (Not to mention software that can edit digital files down to the sample level...the line between copying and fair use boggles the mind.) So I guess my answer was more theoretical...how could you foil someone who demands what looks like a precursor to piracy? A lot comes down to the human element of intent, being aware and knowing who you deal with.spectrum wrote:It's not so much about "treating" the sounds as it is in keeping it mixed if there is going to be some kind of subsequent distribution of those isolated stems.Ignatius Reilly wrote:
It also seems like you would need a pretty discerning client to hear just when you do a little tweaking. Maybe put some EQ on it or compress it or add a little reverb that will prevent them from having a raw sound they can use; change it up a bit, so you're not giving away the store (for both you and Spectrasonics). If someone flat out demands a whole bunch of untreated sounds, you might want to think twice. Follow up and ask questions. There is such a thing as contributory copyright infringement, so protect yourself and don't put your head in the sand.
If there's not subsequent distribution the client is going to do with the stems, then there's really no issue at all.
- KVRist
- 443 posts since 12 Feb, 2004
Omnificent! 
01001001 01110100 00100111 01110011 00100000 01100011 01100001 01101100 01101100 01100101 01100100 00100000 00100010 01000100 01100001 01101001 01110011 01111001 00101110 00100010
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- KVRist
- 31 posts since 22 Jan, 2007
I can't get it to load or appear in Logic or Live..Shows up in my components and works in Pro tools..But a no go in LP8 and Live7..Also it is way hungry as to CPU...If you don't have a new super fast system..It just doen't seem to be of value..Shame that..It has the same strain on my system that made the wrapper for Atmo.s unusable..Shame Spectrasonics wasn't a bit mor insistent about the need for a super fast system or rethink the purchase...Hopefully they will address the AU issue post haste but it doesn't seem it will be resolved for an all weekend thrill kind of thing..And again a printed manual is just so needed for this one...I'm once again at a loss as to what sense that makes..JON
But in the mean time..I would be remiss to not mention..It sounds fabulous none the less...LOL
But in the mean time..I would be remiss to not mention..It sounds fabulous none the less...LOL
Last edited by jonkuzma on Sat Sep 20, 2008 2:34 pm, edited 1 time in total.
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- KVRist
- 448 posts since 18 Nov, 2002
Per Lichtman wrote:
According to those numbers the cpu hit of Omni seems reasonable. With a modern cpu (quad at 2,4 ghz) it seems possible to run multiple instances without much problem.P4, 3.2 GHz, HT disabled. 2GB RAM.
Windows XP Pro SP 2.
Tested in Xlutop Chainer 1.03
Audiophile 2496, 1024 sample buffer.
Category: Distortion
First number is for 1 note, second is for 5 notes. 5 notes was not tested where "solo" is indicated. Patches not indicated as solo were modified to allow 5 notes if they did not do so by default. No other modifications were made.
Bending Resonating Saw: 12-13%. 43-45%.
Bluesy Lead: 1 voice, 14-15%. 18%.
Brutal Megalomaniac: Solo, 6-7%.
Brutal Moog: 4-5%. 8-9%.
Buzzord: 5-6%. 12-13%.
Dan's Studio Dirty Bariton: 15-18%. 25-30%.
Disoriented: 5-7%. 12-13%.
Distorted Magma: solo, 12-14%.
Doubling Power Chords: 5-6%. 8-13%.
Electroshock Therapy: 6-7%. 13%.
Ferocious Megalomaniac: solo, 6-7%.
Frippy: 7%. 13-14%.
Fuzz Tones: 6%. 13-15%.
Fuzzeridoo: 4%. 10-11%.
Knopfleresque: 11-12%. 19%.
Lovely Guitar Feedback: 5%. 12%.
Melted Ebowed Piano Swell: Solo, 11%.
Power Blowout: Solo, 4-6%.
Rock Harder: Solo, 15-17%.
Shakey Jake 1: 7%. 13-14%
Shakey Jake 2: 7-8%. 13-15%.
Shredder: 6%. 10-11%.
Shredding Megalomanic: Solo, 10-12%.
Siomo Mayhem: 6%. 13%.
Snaris: 6%. 12-13%.
Spit Storm: 6%. 12-13%.
Squalor Drone: 6%. 12-13%.
Tribute 2 Belew: 8-9%. 11-12%.
Xtremist 1: Solo, 28-31%.
Xtremist 2: Solo, 18-22%.
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- KVRAF
- 2685 posts since 14 Jul, 2005 from Australia
My main interest lies in the synth engine, how does this sound compared to say, Sylenth1 or Minimonsta? What sort of waveshaping is available? Is it pre-filter or post-filter? What do the filters sound like? .etc
Would really love to hear some sound demos of the synth engine with no samples.
Would really love to hear some sound demos of the synth engine with no samples.
- KVRAF
- 27002 posts since 3 Feb, 2005 from in the wilds
soundpalace wrote: Would really love to hear some sound demos of the synth engine with no samples.
me too... that would tell much about the synth itself...
