SKINMAN, the new strike by g200kg (early early alpha)

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g200kg, please add copy/paste between 2 instances of skinman ... pleeeeeaaasssee ... :cry: :cry:

oh, and anotherone:

can we please get back the normal system-mouse look? the yellow brick is a real no go ... :)

yet some other requests:

1. solo primitive (from within vertical list view)
2. delete unused (i.e. those that are marked invisible)
3. invert selection
4. if a new shape is loaded/created, it should be inserted at the selected position in the vertical list view, not at the end ... it's a pain to move up a shape that is used as an additional part of the background panel, if you have already 200 shapes created, and it's created at the end of the list view ...
5. embossing outside the shape, additional to inside ...
6. additional embossing for border ...
7. brightness just like in knobman ...
8. shadow inside should be sepreate, additional to the conventional shadowing outside ...
9. render visible only (respects only the size of the visible objects, background size is ignored)
10. render selected primitives (respects only the size of the rubberband that surrounds the selected primitives, background size is ignored)

i mean point 9+10 that way:
think of i made an led switch, but i made it in skinman.
it consists of 3 overlayed primitives. i'd like to be able to select these primitives, and render just those, so that i can use them in knobman ...
that way i render the 2 states (i.e. on/off) in skinman to 2 individual .png's,
then load them up in knobman, make the animation and render the png strip stitched ... understand?
Last edited by brok landers on Mon Sep 01, 2008 6:41 pm, edited 6 times in total.
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

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Does Images/knobs shapes operators is planned?

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what do you mean??
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

Post

runagate wrote:Image

Awesome, I just made that GUI using only Spoonman.

Sadly, I'm a terrible at creating imagery but I look forward to someone else using this to make pretty GUIs!
OMG ! Awsome :hihi: :hihi: :hihi: :hihi:




More seriously Great work G200KG and Broke. Lovely stuff indeed. :tu:
http://www.lelotusbleu.fr Synth Presets

77 Exclusive Soundbanks for 23 synths, 8 Sound Designers, Hours of audio Demos. The Sound you miss might be there

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brok landers wrote: can we please get back the normal system-mouse look? the yellow brick is a real no go ... :)
Agreed 8)

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Thanks g200kg this is amazing, I have searched the interweb high and low for tools like these, well done. :wink:

A simple little feature that would make skinman easier for me would be X and Y coordinates.

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Dunks wrote:A simple little feature that would make skinman easier for me would be X and Y coordinates.
The X,Y coords are on the left side, in the info box! :shock:

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The X,Y coords are on the left side, in the info box! Shocked
Sorry I meant mouse pointer coordinates, also when creating a rectangle displaying the X,Y size while left mouse button is pressed down would be useful too.

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brok landers wrote:g200kg, please add copy/paste between 2 instances of skinman ... pleeeeeaaasssee ... :cry: :cry:

oh, and anotherone:

can we please get back the normal system-mouse look? the yellow brick is a real no go ... :)

yet some other requests:

1. solo primitive (from within vertical list view)
2. delete unused (i.e. those that are marked invisible)
3. invert selection
4. if a new shape is loaded/created, it should be inserted at the selected position in the vertical list view, not at the end ... it's a pain to move up a shape that is used as an additional part of the background panel, if you have already 200 shapes created, and it's created at the end of the list view ...
5. embossing outside the shape, additional to inside ...
6. additional embossing for border ...
7. brightness just like in knobman ...
8. shadow inside should be sepreate, additional to the conventional shadowing outside ...
9. render visible only (respects only the size of the visible objects, background size is ignored)
10. render selected primitives (respects only the size of the rubberband that surrounds the selected primitives, background size is ignored)

i mean point 9+10 that way:
think of i made an led switch, but i made it in skinman.
it consists of 3 overlayed primitives. i'd like to be able to select these primitives, and render just those, so that i can use them in knobman ...
that way i render the 2 states (i.e. on/off) in skinman to 2 individual .png's,
then load them up in knobman, make the animation and render the png strip stitched ... understand?
a big g200kg bump ... on thisone :)
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

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FR.. Guide lines, I find these more useful than grids to match things up.

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and another "are you there, g200kg?" bump ... :)
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

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Im here.
give me time to develop my own plug :wink:
of course, i remember. because im now using SkinMan, and experiencing
the problems.

Image

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hey, great to see you alive! ;)
yes, take your time ... but will you please check my list above?
maybe you can do something about these 10 points ...

thanks in advance!
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

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slight bump for more to be seen ... don't let this baby die! ;)
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

Post

brok landers wrote:don't let this baby die! ;)
As someone who has attempted to drive development on donations, I can say from experience the best thing you can do to keep Skinman alive is to make a donation TODAY! A "donation" driven project I once worked on for a year racked up thousands of downloads but a grand total of $15 in donations. Make his time worth it to work on Skinman and it will progress!

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