cheers
V-Machine
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petarhorvat1982 petarhorvat1982 https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=195088
- KVRer
- 3 posts since 4 Dec, 2008 from Croatia
Hi, i am new to the forum and i just joined because of the vmachine
i have it and i like it.. before all that you can adjust it if you have some knowledge of editing registry and stuff.. .. i am looking forward to a comunity that will share knowledge and vfxinfo files soon 
cheers
cheers
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- KVRian
- 1297 posts since 17 Aug, 2003 from Italy
Yes, they all work.mäxchen wrote:@ ziokiller: how about mr ray 73 (version 1) ? works the v-machine with this plugin?
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- KVRist
- 285 posts since 19 Nov, 2004
sorry but one question more. Can i use the v-machine for live playing? i red the latency will be very high?
that would be great, your plugins with the v-machine for live playing....
that would be great, your plugins with the v-machine for live playing....
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- KVRian
- 1480 posts since 14 Jun, 2003
it supports midi-over-usb i saw that, and hopefully the usb jacks are powered correctly, i assume they must be.
it might be difficult to play a windsynth at 128 samples buffer tho.
it might be difficult to play a windsynth at 128 samples buffer tho.
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- KVRist
- 390 posts since 4 Dec, 2008
Hi,
Where did you hear that the latency is high? the V-Machine was deisgned mainly for Live use. 128-256 buffer setting is great for live use, especially if you consider you are only talking about output latency for VSTi, not audio processing which doubles this figure internally.
From SOUND ON SOUND.
Here are some thoughts on acceptable values for different recording purposes:
Drums & Percussion: I suspect most drummers will prefer to work with latencies of 6ms or under, which should provide an 'immediate' response.
Guitars: Electric guitarists generally play a few feet from their stacks, and since the speed of sound in air is roughly a thousand feet per second, each millisecond of delay is equivalent to listening to the sound from a point one foot further away. So if you can play an electric guitar 12 feet from your amp, you can easily cope with a 12ms latency.
Keyboards: Even on acoustic pianos there's a delay between your hitting a key and the corresponding hammer hitting the string, so a smallish latency of 6ms ought to be perfectly acceptable to even the fussiest pianists. Famously, Donald Fagen and Walter Becker of Steely Dan claimed to be able to spot 5ms discrepancies in their performances, but the vast majority of musicians are unlikely to worry about 10ms, and many should find a latency of 23ms or more perfectly acceptable with most sounds, especially pads with longer attacks.
Regards
Danny
Where did you hear that the latency is high? the V-Machine was deisgned mainly for Live use. 128-256 buffer setting is great for live use, especially if you consider you are only talking about output latency for VSTi, not audio processing which doubles this figure internally.
From SOUND ON SOUND.
Here are some thoughts on acceptable values for different recording purposes:
Drums & Percussion: I suspect most drummers will prefer to work with latencies of 6ms or under, which should provide an 'immediate' response.
Guitars: Electric guitarists generally play a few feet from their stacks, and since the speed of sound in air is roughly a thousand feet per second, each millisecond of delay is equivalent to listening to the sound from a point one foot further away. So if you can play an electric guitar 12 feet from your amp, you can easily cope with a 12ms latency.
Keyboards: Even on acoustic pianos there's a delay between your hitting a key and the corresponding hammer hitting the string, so a smallish latency of 6ms ought to be perfectly acceptable to even the fussiest pianists. Famously, Donald Fagen and Walter Becker of Steely Dan claimed to be able to spot 5ms discrepancies in their performances, but the vast majority of musicians are unlikely to worry about 10ms, and many should find a latency of 23ms or more perfectly acceptable with most sounds, especially pads with longer attacks.
Regards
Danny
mäxchen wrote:sorry but one question more. Can i use the v-machine for live playing? i red the latency will be very high?
that would be great, your plugins with the v-machine for live playing....
The sun is going to shine in the morning, at least above the clouds.
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- KVRist
- 390 posts since 4 Dec, 2008
Certainly supports USB over MIDI, as well as powering USB controllers,
In fact, you can connect several controllers at the same time to the V-Machine, 2-3 keyboards, a USB knob controller, even a USB hub and power them all from the V-Machine.
Danny
In fact, you can connect several controllers at the same time to the V-Machine, 2-3 keyboards, a USB knob controller, even a USB hub and power them all from the V-Machine.
Danny
Tony Ostinato wrote:it supports midi-over-usb i saw that, and hopefully the usb jacks are powered correctly, i assume they must be.
it might be difficult to play a windsynth at 128 samples buffer tho.
The sun is going to shine in the morning, at least above the clouds.
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- KVRist
- 390 posts since 4 Dec, 2008
Why would it be hard to play a windsynth at 128 samples?
It will be near impossible to hear a latency of 3ms-5ms, especially thru monitoring speakers in a live situation!
1 millisecond = time taken for sound wave to travel 17 cm
You are not sitting 17cm from a monitor speaker (unles you use In-Ear monitoring live), normally at least 1.5m-2m away, that is around 10ms.
so please be carful when you do all these latency calculations.
Danny
It will be near impossible to hear a latency of 3ms-5ms, especially thru monitoring speakers in a live situation!
1 millisecond = time taken for sound wave to travel 17 cm
You are not sitting 17cm from a monitor speaker (unles you use In-Ear monitoring live), normally at least 1.5m-2m away, that is around 10ms.
so please be carful when you do all these latency calculations.
Danny
Tony Ostinato wrote:it supports midi-over-usb i saw that, and hopefully the usb jacks are powered correctly, i assume they must be.
it might be difficult to play a windsynth at 128 samples buffer tho.
The sun is going to shine in the morning, at least above the clouds.
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- KVRian
- 1480 posts since 14 Jun, 2003
well i play live for a living and i use the laptop/wx5 combo at 64 samples buffer, 48k, i tried 128 and found it uncomfortable, you might not but i sure did. things like double tonguing were much harder to do at 128 than 64.
i guess try it yourself and see how it works for you.
i guess try it yourself and see how it works for you.
- KVRAF
- 14441 posts since 16 Feb, 2005 from Planet Earth, Somewhere
Can't believe after all these years I am about to agree with Tony 
But for me too, I can feel latency with anything over 64...when playing any software synth
rsp
But for me too, I can feel latency with anything over 64...when playing any software synth
rsp
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- KVRist
- 390 posts since 4 Dec, 2008
Can't say I have played a WX5 or anything similar so I cannot honnestly comment about this issue. What I can say is that we are able to run the V-Machine at 64 samples and we will be doing a firmware update for this shortly.
Now that the unit is out on the market we are getting many requests for features and working them out one by one.
Regards
Danny
Now that the unit is out on the market we are getting many requests for features and working them out one by one.
Regards
Danny
zvenx wrote:Can't believe after all these years I am about to agree with Tony
But for me too, I can feel latency with anything over 64...when playing any software synth
rsp
The sun is going to shine in the morning, at least above the clouds.
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- KVRer
- 22 posts since 4 Dec, 2008
hmm - my own calculations rather say:VFXAU wrote: 1 millisecond = time taken for sound wave to travel 17 cm
when speed of sound is 343 m/s in air @ room temparature, then an acoustic event travels 34,3 cm in a milisecond, not 17 cm - so one meter distance to the sound source is about 3 ms of latency
nevertheless, based on my own experiences, I would say that a latency at a buffer size of 512 down is usable in most situations - the lower the better of course - and it sould not be forgotten that hardware synths also have a latency, which easily can be 3ms, sometimes even more!
much more critical is latency jitter, mean when the latency is not constant - this depends on the quality of the driver - and also very important, especially if there's not plenty of cpu power like in v-machine, is how much a low buffer setting is charging the cpu - I thinks that's the decisive point
if the 128 buffers setting is really usable without crackling and cpu overload in v-machine then this should be perfect
any concrete experiences here by anyone who already owns one of these babies? Danny, with what plugin and what accompanying cpu load were you able to use the v-machinre @ 64 samples?
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- KVRist
- 390 posts since 4 Dec, 2008
You are totally correct, 343m/s
silly of me to trust wikipedia ... hmmmm
http://en.wikipedia.org/wiki/Millisecond
BETTER GO IN AND EDIT THIS PAGE!
We are all working hard on the next firmware update, (due later today) after that I can test some plugs and let you know how they go, I also agree with you, it is all about stability!!
DANNY
silly of me to trust wikipedia ... hmmmm
http://en.wikipedia.org/wiki/Millisecond
BETTER GO IN AND EDIT THIS PAGE!
We are all working hard on the next firmware update, (due later today) after that I can test some plugs and let you know how they go, I also agree with you, it is all about stability!!
DANNY
SoftPlayer wrote:hmm - my own calculations rather say:VFXAU wrote: 1 millisecond = time taken for sound wave to travel 17 cm
when speed of sound is 343 m/s in air @ room temparature, then an acoustic event travels 34,3 cm in a milisecond, not 17 cm - so one meter distance to the sound source is about 3 ms of latency
nevertheless, based on my own experiences, I would say that a latency at a buffer size of 512 down is usable in most situations - the lower the better of course - and it sould not be forgotten that hardware synths also have a latency, which easily can be 3ms, sometimes even more!
much more critical is latency jitter, mean when the latency is not constant - this depends on the quality of the driver - and also very important, especially if there's not plenty of cpu power like in v-machine, is how much a low buffer setting is charging the cpu - I thinks that's the decisive point
if the 128 buffers setting is really usable without crackling and cpu overload in v-machine then this should be perfect
any concrete experiences here by anyone who already owns one of these babies? Danny, with what plugin and what accompanying cpu load were you able to use the v-machinre @ 64 samples?
The sun is going to shine in the morning, at least above the clouds.
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- KVRer
- 22 posts since 4 Dec, 2008
well, the writer could defend himself by saying that he did not specify in which medium it takes 1ms to travel 17cm... 
I'm very keen on your v-machine - so all the best then for your strenghts to get the best out if it! I know such things always need time at the beginning - and it's always great to involve public feedbacks and discussions
I'm very keen on your v-machine - so all the best then for your strenghts to get the best out if it! I know such things always need time at the beginning - and it's always great to involve public feedbacks and discussions