Hardsync and FM?
-
- KVRian
- 1097 posts since 27 Nov, 2006
Sylenth is great and I'm appreciating it more and more each day. However, the sound pallete would be vastly increased by adding oscillator sync (hardsync) and FM.
Lennard, do you have any plans for adding these features?
Lennard, do you have any plans for adding these features?
-
- KVRian
- 1330 posts since 25 Sep, 2006
- KVRAF
- 8705 posts since 9 Jan, 2004 from leroyaumeuni
maybe something for a new synth?
My other host is Bruce Forsyth
-
- KVRian
- 1238 posts since 29 Sep, 2004
Lennard perhaps a good way to be able to implement FM or AM synthesis without changing many parameters, is maybe in the mod section one would be able to select the source: oscA1 freq or oscA1 amp and for the destination another osc like oscA2 , and the mod amount could control the FM amount, or if the source is osc amp, then the AM amount.
- KVRAF
- 8705 posts since 9 Jan, 2004 from leroyaumeuni
I think that probably amounts to the same.
My other host is Bruce Forsyth
-
- KVRAF
- 2685 posts since 14 Jul, 2005 from Australia
Howbout proper PWM, ringmod and some more waveforms? These along with hard sync and FM open so so many new doors to this awesome synth, I can't imagine programming a sound without these features which is why I never bought Sylenth1.
-
- KVRAF
- 1616 posts since 26 Jun, 2005
Ah what the heck...bring on Sylenth 2! 
-
- KVRist
- 43 posts since 9 Jun, 2008 from london
I have U-He's zebra for FM and PWM sounds but I really think that Sylenth would benefit from FM/Hardsync etc to move this amazing synth closer to rivalling all major VST/AU synths out there . I could never get into Zebra as my 'go to'synth whereas with Sylenth everything just fell into place and I was making amazing sounds with the demo before I even bought it.
A word or phrase I copied from somewhere that helps to define me and also make me look cool .
- KVRian
- 1394 posts since 6 May, 2005 from Michigan, USA
Well, the thing about Zebra is that it's more sonically "neutral" and flexible, so in between the sweet spots that sound nice, there can be regions where things sound pretty horrid (unlike say, a Virus, which seems to be more forgiving as you tweak). It takes a little longer to get a handle on it. Looking at patches done by guys like Howard and Michael can be useful, seeing how they're made and why they do what they do...for example, the way they cascade multiple filters in series to get Moog-type sounds.
I've been getting back into Sylenth lately too, though, and unlike some other instruments, I have a fairly easy time getting it to play nice with Zebra in a mix and diversify the sonic colors. I'd love to see things like hard sync and true PWM in Sylenth too, but not if, as Lennard suggested, it would be difficult to do so without in some way compromising Sylenth's fundamental sound character. I have no clue what it is about the way Sylenth's oscillators are set up that makes the implementation of such things so dicey, but since I know absolutely nothing about DSP coding, I'll take Lennard's word for it.
I've been getting back into Sylenth lately too, though, and unlike some other instruments, I have a fairly easy time getting it to play nice with Zebra in a mix and diversify the sonic colors. I'd love to see things like hard sync and true PWM in Sylenth too, but not if, as Lennard suggested, it would be difficult to do so without in some way compromising Sylenth's fundamental sound character. I have no clue what it is about the way Sylenth's oscillators are set up that makes the implementation of such things so dicey, but since I know absolutely nothing about DSP coding, I'll take Lennard's word for it.
http://www.davidvector.com
New album, Chasing Fire, out now on Amazon, iTunes, etc.
Bandcamp: https://davidvector.bandcamp.com/releases
New album, Chasing Fire, out now on Amazon, iTunes, etc.
Bandcamp: https://davidvector.bandcamp.com/releases

