I don't mind the cpu hot at all if they sound this great! Good audio is worth it.Menno Meijer wrote:Thanks for all the kind comments. I really appreciate your
feedback. Sorry for the CPU hits, sometimes I got carried away
On the other hand, I've used modular synths where you only
have 1-3 voice polyphony max. So in that respect, Zebra isn't
too bad.
- Menno
Zebra Food: Free Soundbank
- KVRAF
- 1855 posts since 21 Sep, 2004 from Musician, Recording Engineer, Producer
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- KVRer
- Topic Starter
- 19 posts since 12 Jun, 2007 from Amsterdam, The Netherlands
My pleasurehakey wrote: There's so many gorgeous patches here. It's difficult to choose favourites, but right now I really like Soda Pop, Falling Down, Cee-Es-Eighty, Stars End, Muted Trumpet, Noisy Flute and I could go on. Without doubt the best free Zebra Soundset. Thanks Menno.
It's more of the latter, I think. My approach to synthesis is mainlyI'd be interested to hear how he goes about building his physical models. I'm guessing that to some extent there is an analytic approach at work there. The eqing in the Violin patch, for example, seems to come close to the frequency response of an energised violin body - so was this planned, or has Menno perhaps got a very good ear and an intuitive understanding of how to arrive at a particular sound?
intuitive. I'm not a very technical type of guy. I hardly ever read manuals. I like to dive straight in. Exploring and experimenting is a big part of the fun. I just take a bunch of modules and tweak the hell out of them. But it does take time to create good sounds. Most of the patches I do, develop over a longer period of time. I save my favourite experiments, come back to them at a later time with fresh ears, and adjust them a little bit further. Then I just keep repeating this process for as long as it takes. And at a certain point the patch will get closer and closer to the sound I hear in my mind.
An advantage of softsynths is that you can store endless amounts of patches on your hard drive. So I sometimes create dozens of mutations of a patch, and let them compete with each other. After a while I will pick out the one that stands out from the rest. Although this can be a challenge in itself
I think that in the end, using your imagination and careful listening, are the most important aspects of sound design.
- Menno
- KVRAF
- 5234 posts since 25 Feb, 2008
Well I find the results you get all the more impressive for all that!Menno Meijer wrote:It's more of the latter, I think. My approach to synthesis is mainlyI'd be interested to hear how he goes about building his physical models. I'm guessing that to some extent there is an analytic approach at work there. The eqing in the Violin patch, for example, seems to come close to the frequency response of an energised violin body - so was this planned, or has Menno perhaps got a very good ear and an intuitive understanding of how to arrive at a particular sound?
intuitive.
I've managed to make a few reasonable physical model sounds by following analytic methods as detailed in the Synth Secret's series I found in SOS's online archive - but without that guidance I don't think I'd have known where to start.
It's nice to know I'm in good company - I've been doing just that. I've got half a dozen kettle drums on the boil at the momentAn advantage of softsynths is that you can store endless amounts of patches on your hard drive. So I sometimes create dozens of mutations of a patch, and let them compete with each other. After a while I will pick out the one that stands out from the rest. Although this can be a challenge in itself
Thanks again Menno.
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- KVRAF
- 8519 posts since 7 Apr, 2003
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- KVRAF
- 2665 posts since 11 Jun, 2007
Happy new year to all and especially to Menno and all Zebra lovers!
Man Menno, these sounds are really cool. Thank you so much for these great presets. I didn't hear them all yet because I love to use the ones I have explored until now.
Shogger
Man Menno, these sounds are really cool. Thank you so much for these great presets. I didn't hear them all yet because I love to use the ones I have explored until now.
Shogger
What?
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- KVRian
- 864 posts since 4 Apr, 2001 from Finland
Finally downloaded this, and I must add to the choir - really nice work.
Especially the SFX bank is really cool and several standouts in other categories as well - for example the Stars End pad is subtly beautiful.
Thank you!
Especially the SFX bank is really cool and several standouts in other categories as well - for example the Stars End pad is subtly beautiful.
Thank you!
- KVRAF
- 1950 posts since 17 Jun, 2005
Yep, one of the finest free patch collections I've heard. Thank you for the gift!
The joy of tweaking stuff, "forgetting" it for a while, and coming back to it (like you described, Menno) shines through very positively in this one
. It definitely gives an impression it wasn't done in a hurry; instead, it sounds like the result of enthusiastic experimentation and love for the sound.
The joy of tweaking stuff, "forgetting" it for a while, and coming back to it (like you described, Menno) shines through very positively in this one
- KVRAF
- 2175 posts since 10 Mar, 2006
LOL yeah, I'm swamped in a mountain of patches myself. TG for HD storage.Menno Meijer wrote:It's more of the latter, I think. My approach to synthesis is mainly
intuitive. I'm not a very technical type of guy. I hardly ever read manuals. I like to dive straight in. Exploring and experimenting is a big part of the fun. I just take a bunch of modules and tweak the hell out of them. But it does take time to create good sounds. Most of the patches I do, develop over a longer period of time. I save my favourite experiments, come back to them at a later time with fresh ears, and adjust them a little bit further. Then I just keep repeating this process for as long as it takes. And at a certain point the patch will get closer and closer to the sound I hear in my mind.
An advantage of softsynths is that you can store endless amounts of patches on your hard drive. So I sometimes create dozens of mutations of a patch, and let them compete with each other. After a while I will pick out the one that stands out from the rest. Although this can be a challenge in itself
I think that in the end, using your imagination and careful listening, are the most important aspects of sound design.
- Menno
It's gets ridiculous once you reach 50-100 variations of one patch.
I use the same sort of patch building method as you, developing it over a gradual period of time. The fun thing is that a lot of the time new things spring from the original patch and you end up with a whole host of new side patches. And you're definitely right, quality comes at a price of time.
"The educated person is one who knows how to find out what he does not know" - George Simmel
"I am the way, the truth, and the life. No one comes to the Father except through Me." - Jesus Christ
"I am the way, the truth, and the life. No one comes to the Father except through Me." - Jesus Christ
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- KVRer
- Topic Starter
- 19 posts since 12 Jun, 2007 from Amsterdam, The Netherlands
You should see some of the temporary patch names I use. It looks something like this:HunterKiller wrote: LOL yeah, I'm swamped in a mountain of patches myself. TG for HD storage.![]()
It's gets ridiculous once you reach 50-100 variations of one patch.![]()
'Funky Bass 19b4Xd3X'
Where X stands for the final version. Of course you can always try to improve the final version...
- Menno
- KVRAF
- 2841 posts since 23 Feb, 2004 from Planet Earth...for now
I was also finally able to load these up - very nice work Menno - Thank You for the mountains of your time you've just given us 
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- KVRAF
- 4707 posts since 16 Mar, 2004 from Columbia, MD
Absolutely awesome. Thank you so much for this. Do you have a donation link anywhere...? The synth brass are some of the best I've EVER heard from a synth. Amazingly accurate.
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Impact Soundworks - Cinematic sounds, world instruments, electric guitars, synths, percussion, plugins + more!
Impact Soundworks - Cinematic sounds, world instruments, electric guitars, synths, percussion, plugins + more!

