Black Magic Drum Machine Beta testing finished

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Doh, also realised I announced the kits by Josiah but forgot to put the link up on the files page.... It's there now!

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Hey Astralp,

Live crashed on the first load (new beta) of BM, and only the first time. I've open and closed since without a single problem. I'll delete the dll and folder to start fresh to see if it happens again, but I have a recording question first, hopefully someone can jump in and help me with.

How do you set the length of the loop to record? I have an 8 bar loop I'd like to record, and right now I'm only recording 1 bar.

...I have a feeling this is easy to figure out, but I'm fading quickly here (not enough sleep).

Thanks!


EDIT***

Nevermind about the question on the number of bars... I found it after reading back a bit (in the Master settings).

I'll just record the loop I have ready and then try to recreate the crash!


8)

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Okay... so new question

I have a loop that I want to affect by pressing the keys on my keyboard.

To get everything in sync, I created a Live clip with the B2 key, held down (Sequence patches 1-10) continuous for the duration of the clip, and then other midi notes to change the pitch through out the clip...

Is there a way to sync the record option and launching of the clip? The only way I got around this was by pressing the record button and the play button in my host simultaneously (with a 1 bar lead into my clip)... Is this the only way?


Lastly, I have to say that after programming a sequence that I liked, hitting random on the global is just insane. I've gotten every style played back, so I can see what you mean now by how easy it would to create a ton of loops with ease. Very nice!


Okay, maybe that wasn't the last thing... Is there a way to save sequences as presets (maybe down the road in V2)?

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elxicano wrote:Okay... so new question

I have a loop that I want to affect by pressing the keys on my keyboard.

To get everything in sync, I created a Live clip with the B2 key, held down (Sequence patches 1-10) continuous for the duration of the clip, and then other midi notes to change the pitch through out the clip...

Is there a way to sync the record option and launching of the clip? The only way I got around this was by pressing the record button and the play button in my host simultaneously (with a 1 bar lead into my clip)... Is this the only way?
Well it should work fine the way you describe as long as you retrigger the first sections sequence once every bar, but I would say using the Hosts export to audio function would be more reliable for the most part :)
Lastly, I have to say that after programming a sequence that I liked, hitting random on the global is just insane. I've gotten every style played back, so I can see what you mean now by how easy it would to create a ton of loops with ease. Very nice!
lol yep it is crazy, I think I've got all the randomize options about right now, not everything is affected, such as Drive ON/OFF and FX Levels which gives some control over how hard/affected you want the sound :)
Okay, maybe that wasn't the last thing... Is there a way to save sequences as presets (maybe down the road in V2)?
I did want to do this but it would require a second file scan when it opens without some major work, I'll have a think about it though, I sort of implemented the copy/paste instead.

It will definitely be in v2 though if I sell enough of the v1's to develop it.

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Astralp wrote:The volume is that everything probably went to sleep as soon as the Volume hit zero, I've worked around this in the next version, if you can report on this again after the next release that would great.
:tu: All working
Astralp wrote:
Az're-ul wrote:Strangely it no longer plays at below 15bpm :shrug:
Do you need to go below 15bpm?
Not really, I rarely go under 30bpm. I was using 10bpm and EXT 2's grid to check the latency, bit easier to spot than at 140bpm :-)

A few new things to report at the moment

Beta 12 sometimes started crackling when left playing for a length of time and that on occasions it seemed to knock my ASIO driver out. Both of these were after messing about with automation so I'll see if I can get it to happen again and see if it the limiter is on or what is causing it..

Also BM seems a lot bassier at 44.1k than at 96k. At 44.1k i can get a nice booming kick but at 96k its more metallic & harsher.

I just saw I've made my second about box 8) I know little things... :lol:
其余的是噪音

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Az're-ul wrote:Beta 12 sometimes started crackling when left playing for a length of time and that on occasions it seemed to knock my ASIO driver out. Both of these were after messing about with automation so I'll see if I can get it to happen again and see if it the limiter is on or what is causing it..
If you can get any more clues that would be great, I haven't experienced this myself yet. Has it happened more than once?
Also BM seems a lot bassier at 44.1k than at 96k. At 44.1k i can get a nice booming kick but at 96k its more metallic & harsher.
hmmm it could be my filter code though I thought I'd compensated for 96k, can you do a compare with the Filters all switched off (Kit Panel) to see if there is any discernible difference?
I just saw I've made my second about box 8) I know little things... :lol:
lol

Andy

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Steve

If you could also try different filters, that would be useful it is maybe one of the specific filters which has the issue. I'm looking into it now... ta! :)

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Yes i see what you mean, it actually seems like it is the pitch...

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Astralp wrote:
Az're-ul wrote:Beta 12 sometimes started crackling when left playing for a length of time and that on occasions it seemed to knock my ASIO driver out. Both of these were after messing about with automation so I'll see if I can get it to happen again and see if it the limiter is on or what is causing it..
If you can get any more clues that would be great, I haven't experienced this myself yet. Has it happened more than once?
I've narrowed the clicking down to the Master Release & the Master Pitch controls. Clicking starts when MP is between the 1st & 7th notch and MR is past the second notch. Of course the new version of EXT 2 could have introduced new bugs...

Edit: I think it might also be something I've altered on my test project as changing presets sometimes cures it. Hmm
Also BM seems a lot bassier at 44.1k than at 96k. At 44.1k i can get a nice booming kick but at 96k its more metallic & harsher.
hmmm it could be my filter code though I thought I'd compensated for 96k, can you do a compare with the Filters all switched off (Kit Panel) to see if there is any discernible difference?
Okay will do.

Just noticed something else, you can access the the filter type, pitch mode & clock rate controls even when you're not on the maiin screen just by clicking in the same place the control should be.

Cheers

Steve

Edit:
Andy wrote:If you could also try different filters, that would be useful it is maybe one of the specific filters which has the issue. I'm looking into it now... ta! :)
On it :) Not only are you putting out betas too fast, you're also replying to my replies whilst I'm checking them for legibility :shock:

Edit (again):
Most if not all of the filters change at the different sample rates. I'll try in Renoise 2 and see if the same thing happens.

Edit (Final one I promise):

Just 1 new preset today No Half Steppin' 108 AZ kind of old school dub :hihi:
Last edited by Az're-ul on Fri Jan 16, 2009 3:41 pm, edited 2 times in total.
其余的是噪音

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Steve

Don't worry about it, I've identified it's a pitch problem which is 3rd party, so I've sent a bug report and test project off.

There could still be issues with the filter, but it is hard to tell until the pitch is fixed.

I'll graft in a pitch compensator in the meantime, so the filters can be tested.

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Ok I've uploaded beta 13 which pitch adjusts for 96k as a temporary measure, I think the filters are ok from initial tests though working at 96k is a real pain on my system. If you can run a check between 48 and 96 that would be good, I haven't compensated for 44 so there would be a slight pitch difference.

Also fixed the Filter menus etc... Well Spotted!!
Not only are you putting out betas too fast, you're also replying to my replies whilst I'm checking them for legibility Shocked
lol, what can I say, I lead a sad existence :)

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Ahhhhh, the problem is if you change samplerate whilst the app is running, the samples need reloading. I'll write some code to check for samplerate changes to automatically take care of it. Forget beta 13 and thanks for spotting this!

Andy

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Astralp wrote:Ahhhhh, the problem is if you change samplerate whilst the app is running, the samples need reloading. I'll write some code to check for samplerate changes to automatically take care of it. Forget beta 13 and thanks for spotting this!

Andy
At least give us a chance to download the beta before telling us you've already sorted the problem Andy :razz:
Astralp wrote:
Not only are you putting out betas too fast, you're also replying to my replies whilst I'm checking them for legibility Shocked
lol, what can I say, I lead a sad existence :)
You're not the one who came home from work and then spent a couple of hours looking for crackles :help:

For now the supermarket beckons, otherwise I don't eat tonight.
其余的是噪音

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Second use is via midi, (to Record this way you need to use manual record mode incidentally). The 1st Octave is regular drum hits, the second is the sequences, so you can actually play the sequences. the B in that octave corresponds to the A button for playing the whole thing. The next Octave affects the master pitch so you can play tunes with whatever is playing.


A question in regards to the B-key\A button you mention above:
From a 'live' perspective:
While holding B, the other keys (C-A# in the "pattern octave"), when pressed and released, turn off their corresponding pattern in the groove that is playing. You can then press them again to bring that pattern back into the groove but when released they turn off again rather than 'latching' on.
After a while you'd need to be holding 10 keys down to have the full groove playing (or press B again to start the full groove over).
In other words, the buttons on the GUI function in a toggle manner, while the keys corresponding to them are momentary, including the B key itself.
Would there be a way to have this selectable, so that I could choose to have the keys behave either like the buttons (toggle) or the way they currently do (momentary)? (Maybe there is and I've missed it)
It would be really cool to be able to play this baby with no mouse involved at all. Judging from my way of thinking about this plug and your vision of it, my idea of "live" likely differs slightly from yours though. :wink:

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Hiayh, Astralp, everyone.

Beta 13 is awesome. New Kits and Samples are excellent quality.

Did anyone notice however that the Global Random button has seemed to slide of the GUI? Or is that just here?

Off to mess with this new beast... Yay!!

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