I was wrong!TheoKrueger wrote:You can import a .bmp .jpg etc and then you can apply effects to the imported picture, rotate it, zoom, mask, lighting etc....
KnobMan/SkinMan Examples
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- KVRist
- 150 posts since 25 Jan, 2008 from Oregon, USA
Last edited by bvesco on Tue Jan 13, 2009 9:21 pm, edited 1 time in total.
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- KVRAF
- 1981 posts since 29 Feb, 2004
You CAN load a horizontal/vertical image-strip into an "Image" type and then set the number of "Stitched Frames" ...bvesco wrote:Oh yah, you can do that, but if you start with a knob that was rendered (frames, lighting, etc.) in some other program as a strip then knobman will not turn that into a knob file.TheoKrueger wrote:You can import a .bmp .jpg etc and then you can apply effects to the imported picture, rotate it, zoom, mask, lighting etc....
Last edited by asseca on Tue Jan 13, 2009 4:53 pm, edited 1 time in total.
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- KVRist
- 150 posts since 25 Jan, 2008 from Oregon, USA
asseca wrote:You CAN load a horizontal/vertical image-strip into an "Image" type and then set the number of "Sticthed Frames" ...
- KVRAF
- 14136 posts since 20 Nov, 2003 from Lost and Spaced
Yes, that's what I meant. If someone make you a single image of a knob as a bitmap. You can import that and stitch a strip together to make a rotating knob.
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- KVRian
- 774 posts since 1 Oct, 2006
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Last edited by Hlis93 on Tue Feb 10, 2009 4:16 am, edited 1 time in total.
GUI designers a resource list of artists: http://sukaudio.blogspot.com/
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- KVRist
- 279 posts since 13 Jan, 2008
The reason is gamma, and there really is no good way to handle it. Some people have screens that are not very well gamma corrected, other people don't. You should design for the target gamma (on a calibrated screen), and then it'll look the way it looks on other peoples' screens. If someone has a very low gamma, everything will look dark on their screen, so they'll be used to it.
Conversely, this means that you have to actually calibrate your own screen before doing the graphics...
Conversely, this means that you have to actually calibrate your own screen before doing the graphics...
Apparently, there are some legal, mostly non-controverisal subjects you can't talk about on KVR, or even mention in your sig. Unfortunately, the guidelines don't actually talk about them, so the only way to find out is trial and error.
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- KVRian
- 774 posts since 1 Oct, 2006
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Last edited by Hlis93 on Tue Feb 10, 2009 4:16 am, edited 1 time in total.
GUI designers a resource list of artists: http://sukaudio.blogspot.com/
- KVRAF
- 13745 posts since 19 Jun, 2008 from Seattle
I'm going through the same "issue", myself. Thankfully, I've avoided it for ages, but now I need to be more attentive. Here's a little primer:Hlis93 wrote:Ah-ha, now the fun begins! Any suggestions as to calibration utilities for Photoshop apparently gamma is no longer an option? I the used some grayscale test to check the black/white points, it seems the new monitor I purchased is good but the older one is not, it was just repaired the power unit went bad, none the less it needs to be calibrated the white point is really off, I use both so I have to deal with it. I guess I am looking to create an ICC profile for each monitor?
Think I should get my photoshop book out and read that chapter. Never looked at the book a few years latter perhaps I should have.
http://www.drycreekphoto.com/Learn/moni ... _tools.htm
Though there is much more info out there (obviously). And from our "friends" at Adobe; perhaps you'll find these links:
http://www.adobe.com/support/downloads/ ... ftpID=3618
http://www.adobe.com/support/downloads/ ... s_win.html
Useful as well.
~S~
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- KVRian
- 774 posts since 1 Oct, 2006
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Last edited by Hlis93 on Tue Feb 10, 2009 4:16 am, edited 1 time in total.
GUI designers a resource list of artists: http://sukaudio.blogspot.com/
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- KVRist
- 279 posts since 13 Jan, 2008
That page looks pretty good.
Go to that page. Look at the gray scale. Turn up the contrast on the monitor to max. Then turn up the brightness on the monitor until you can tell A from B (just barely) at normal working distance from the monitor. (If you're using an LCD, it will be angle dependent; you'll have to be straight in front of it).
Then turn down the contrast until you can tell Y from Z. If A and B merge, turn up the brightness again, and down the contrast, until you're at the point where it works alright.
Now, that will set your light and your dark points, but not the in-betweens. For those, you typically use a black/white pixel checker pattern set in a gray square, and slide the midpoint around until they look equally gray when seen from afar. Here is where your Vista "gamma" control panel can help -- after you've set the bright/dark points of your monitor!
Most graphics chips (Intel, NVIDIA, ATI) come with some special control panel for the chip where you can set gamma and adjustment. Typically (in XP), you'll right-click the desktop, choose Properties, click the Settings tab, click the Advanced button, and your graphics card will show up among the tabs. It should have a setting for gamma. The latest NVIDIA drivers use a separate control panel, though, which you get to by right-clicking the desktop and selecting "NVIDIA control panel."
Once you've done what you can, then work with that, and it'll be what it is
Hopefully it's a paying gig so you can fork out for a new monitor. Even large LCDs are now coming down to $200 or so, which is a fair bit less than what they used to cost!
Go to that page. Look at the gray scale. Turn up the contrast on the monitor to max. Then turn up the brightness on the monitor until you can tell A from B (just barely) at normal working distance from the monitor. (If you're using an LCD, it will be angle dependent; you'll have to be straight in front of it).
Then turn down the contrast until you can tell Y from Z. If A and B merge, turn up the brightness again, and down the contrast, until you're at the point where it works alright.
Now, that will set your light and your dark points, but not the in-betweens. For those, you typically use a black/white pixel checker pattern set in a gray square, and slide the midpoint around until they look equally gray when seen from afar. Here is where your Vista "gamma" control panel can help -- after you've set the bright/dark points of your monitor!
Most graphics chips (Intel, NVIDIA, ATI) come with some special control panel for the chip where you can set gamma and adjustment. Typically (in XP), you'll right-click the desktop, choose Properties, click the Settings tab, click the Advanced button, and your graphics card will show up among the tabs. It should have a setting for gamma. The latest NVIDIA drivers use a separate control panel, though, which you get to by right-clicking the desktop and selecting "NVIDIA control panel."
Once you've done what you can, then work with that, and it'll be what it is
Apparently, there are some legal, mostly non-controverisal subjects you can't talk about on KVR, or even mention in your sig. Unfortunately, the guidelines don't actually talk about them, so the only way to find out is trial and error.
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- KVRian
- 774 posts since 1 Oct, 2006
Thanks for the help getting my screen corrected.
GUI designers a resource list of artists: http://sukaudio.blogspot.com/
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- KVRian
- 774 posts since 1 Oct, 2006
I was looking at Boostie's post for his new EQ and noticed his tube pic. I really love these kinds of decorations I don't mind the wasted space on them since they appeal to me. I went digging in my files and found the one that I had posted to the Reaktor forum some months ago. I am unable to upload the knobman file at this time so I have the .png strip to offer. It was animated in Knobman using several layers out of PHS.

link to .png:
http://www.flickr.com/photos/35307404@N04/3273637049/
(you will have to go to all sizes and then you can dl the image strip)

link to .png:
http://www.flickr.com/photos/35307404@N04/3273637049/
(you will have to go to all sizes and then you can dl the image strip)
GUI designers a resource list of artists: http://sukaudio.blogspot.com/
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- KVRian
- 639 posts since 19 Apr, 2007 from Frankfurt, Germany
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- KVRian
- 774 posts since 1 Oct, 2006
Correct and very true. It was easiest for me to complile the image :> ...of course I suppose I could have provided both now that I think about it. When I did this it was intended for a reaktor ensemble I was working so it required an animation strip. Perhaps tonight if anyone is interested I can get the images up so they can be used however.
I thought of a way I might pull that off in Reaktor :> Cool! Tube synth emu in Reaktor yeah! not likely...guitar guis are already done without this and I will never touch that project agian its was hell, amp sim is real nightmare (esp. for dumb people like me). damn it will not work unless I provide frames, the alpha just acted like a gate in Reaktor :<
I thought of a way I might pull that off in Reaktor :> Cool! Tube synth emu in Reaktor yeah! not likely...guitar guis are already done without this and I will never touch that project agian its was hell, amp sim is real nightmare (esp. for dumb people like me). damn it will not work unless I provide frames, the alpha just acted like a gate in Reaktor :<
Last edited by Hlis93 on Fri Feb 13, 2009 5:31 am, edited 1 time in total.
GUI designers a resource list of artists: http://sukaudio.blogspot.com/
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- KVRAF
- 6111 posts since 18 Oct, 2007
Not sure if this is the right place but I wanted to show some worn Roland S10 buttons I just cooked up.

These are the small ones. I'm new to this, Let me know what you think
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Next comes the jog dial selector.
edit: Actually these buttons were on many a Roland model from the same period with varing degrees of roundness to them.

These are the small ones. I'm new to this, Let me know what you think
Next comes the jog dial selector.
edit: Actually these buttons were on many a Roland model from the same period with varing degrees of roundness to them.


