Is animator a separate product? or part of synth squad? THis is the first time I have heard mention of it!!Angus_FX wrote:We haven't released screens of Animator yet, though you can see it in the videos. It's a four-engine hybrid stepsequencer/arpeggiator that you can use as modulation sources, note sequencers or arpeggiators. Various different clocking and triggering options, swing, a lot of stuff lifted from the GURU step sequencers.
Four modes of operation for each engine:-
- Arpeggiator
- Note Sequencer
- Mod Sequencer
- Advanced (basically all at once plus some goodies)
up to 128 steps, 12 pattern memories per engine, poly arp mode.. it's a beast.
FXpansion D-CAM: Synth Squad for sale now!
- KVRAF
- 27006 posts since 3 Feb, 2005 from in the wilds
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- KVRian
- 598 posts since 3 Aug, 2006
Its a part of Fusor, which is a part of Synth Squad.pdxindy wrote:Is animator a separate product? or part of synth squad? THis is the first time I have heard mention of it!!Angus_FX wrote:We haven't released screens of Animator yet, though you can see it in the videos. It's a four-engine hybrid stepsequencer/arpeggiator that you can use as modulation sources, note sequencers or arpeggiators. Various different clocking and triggering options, swing, a lot of stuff lifted from the GURU step sequencers.
Four modes of operation for each engine:-
- Arpeggiator
- Note Sequencer
- Mod Sequencer
- Advanced (basically all at once plus some goodies)
up to 128 steps, 12 pattern memories per engine, poly arp mode.. it's a beast.
And there is at least 1 introduction video here:
http://www.synthsquad.com/
After a few seconds a "launch video" appears in the bottom
- KVRAF
- 27006 posts since 3 Feb, 2005 from in the wilds
thanks for the info...fjolle wrote:Its a part of Fusor, which is a part of Synth Squad.pdxindy wrote:Is animator a separate product? or part of synth squad? THis is the first time I have heard mention of it!!Angus_FX wrote:We haven't released screens of Animator yet, though you can see it in the videos. It's a four-engine hybrid stepsequencer/arpeggiator that you can use as modulation sources, note sequencers or arpeggiators. Various different clocking and triggering options, swing, a lot of stuff lifted from the GURU step sequencers.
Four modes of operation for each engine:-
- Arpeggiator
- Note Sequencer
- Mod Sequencer
- Advanced (basically all at once plus some goodies)
up to 128 steps, 12 pattern memories per engine, poly arp mode.. it's a beast.
And there is at least 1 introduction video here:
http://www.synthsquad.com/
After a few seconds a "launch video" appears in the bottom
hmmm, that 'launch video' does nothing for me... just sits there...
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- KVRAF
- 1509 posts since 28 Oct, 2003 from London, UK
I think he means this one... it's a pretty deep walk-through of a lot of the features.
http://www.sonicstate.com/news/2009/01/ ... ed-synths/
http://www.sonicstate.com/news/2009/01/ ... ed-synths/
Mayur Maha
FXpansion Audio [http://www.fxpansion.com]
FXpansion Audio [http://www.fxpansion.com]
- KVRAF
- 7795 posts since 20 Jul, 2004 from Clearwater
Thanks Mayur, I didn't even know about that video.. watching now!
Wavsen.com - Professional mix delivery platform with client approval, watermarking, and portfolio page builder.
- KVRAF
- 2829 posts since 3 Dec, 2008
The filter is Strobe is an OTA based cascade inspired by filters like the SH-101 and Prophet type filters. Orca has an SVF inspired by things like the Oberheim SEM and the Jupiter-6. Cypher has twin filters which you can switch between SVF (Orca) and MGF (ladder).hakey wrote:What's the relation between Synthsquad and Orca - is Orca just a stripped down Strobe?
Andrew Simper
The Glue, The Drop, The Scream - www.cytomic.com
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- Banned
- 18651 posts since 2 Oct, 2001 from England
Having watched and listened, these synths may be the first in a very long time to actually get me into a music shop to try them out...i might do that at half term when i go to London (if they are out by then, if not maybe later)
- KVRist
- 31 posts since 24 Jan, 2009 from Royal Leamington Spa, UK
"Digital Harness": Without wanting to start any kind of altercation, I would ask you to consider that the demos you've heard are medium bit-rate mp3's, and so will of course not sound as good as having the synths in the room with you.Shy wrote:Personally, except the smooth sound at high frequencies and with high overdrive (thanks to the offline oversampling), none of the demos really appealed to me and I think there's the usual digital harshness and lack of flexibility (literally, with fast attacks for example). But there's also something other digital synths lack, and it at least sounds like it's mostly thanks to how your overdrive is integrated with the basic sound.
"lack of flexibility": I think when you get the chance to try these synths for yourself you'll be pleasantly surprised. You are absolutely correct that truly fast, analogue sounding attacks are something that are normally lacking in software synths (as well as a few hardware analogue synths I could mention). Again, because the clips you have heard have been through an mp3 coder means that some of that immediacy has been lost due to a well known coding artefact known as pre-echo.
I hope that all makes sense!
- KVRAF
- 1735 posts since 28 Dec, 2007
This is one thing that I have always felt a problem with softsynths - but have to say not many talk about it here - prob for fear of starting an argument...But to me its plain to hear synths like the Virus and Blofeld has stonger attacks than most softsynths particularly in percussive sounds. However I did notice in the Arp presets Strobe has some real clout. I find that to be really important to me. And yes not all hardware have strong attack. I sold my Studio Electronics ATC1 because of this. And also the Matrix 1000....Rob_FX wrote: truly fast, analogue sounding attacks are something that are normally lacking in software synths (as well as a few hardware analogue synths I could mention).
If Andy or anyone would like to chime in - I'd love to hear any reasons as to why this is - as at one point I wondered whether is was just not possible to implement agressive attack qualities in native software instruments...I guess its just in the nature of the coding?
