my profession is CAD designer and I would like to create a skin for MuLab.
I tried to create few elements in Rhino and I was able to substitute them with the original ones, but... I think this is not the right way even though you get something done.
My challenge is to be able to get the right Pixel dimensions from the CAD to the interface. I've got 3D objects to turn into the right 2D proportions.
It seems that pixels and real dimensions are way different and from CAD to images and, here and there, everything is off.
It is not my territory, but I got some great ideas for MuLab and I would love to share them with others.
Is anyone familiar with what I'm trying to do?
Help greatly appreciated.
Thank you.
