Does EVE has denormal problems? (problem solved)
-
- Banned
- Topic Starter
- 22457 posts since 5 Sep, 2001
[DELETED]
-
- Banned
- Topic Starter
- 22457 posts since 5 Sep, 2001
[DELETED]
- Banned
- 5089 posts since 12 Jun, 2001 from Wusik Dot Com
Yes, but haven't I been nice to you all the time, and helped you and even changed specs of products mostly just for you?ttoz wrote:ok, so i have come with a negative attitude before, when i had problems of course. but that didn't stop me from buying, every single vsti you have EVER made, and ALL you reaktor synths (when they were first released), and ALL your sync modular synths, and ALL your infinity patches, and even presets at dashsounds before it closed. since I have spent close to $1000 USD with dash, look at THAT, before you think I am trying to flame you
Anyway, I'm looking this thing over and over, to see if there could be something more than what we though. Don't worry, we will deal this over.
Are we OK again?
Best Regards, WilliamK
- Banned
- 5089 posts since 12 Jun, 2001 from Wusik Dot Com
This indeed shows a denormal problem.ttoz wrote:i hit play, the 5 clips played, cpu was at about 12%. then, when the clips reached their end, and the cursor went into silence, cpu momentarly jumped to 40%, then to nothing. so what it means is, that the effect is compounded by the amount of instances you use
I will need your help in order to find if it is indeed a denormal problem or something else. Is that ok with you?
If so, turn off all Effects on all EVE instances, does the 40% spike still happens? (to turn off the effects, just turn all Echo and Modulator knobs to zero.)
Wk
-
- Banned
- Topic Starter
- 22457 posts since 5 Sep, 2001
[DELETED]
-
- Banned
- Topic Starter
- 22457 posts since 5 Sep, 2001
[DELETED]
- Banned
- 5089 posts since 12 Jun, 2001 from Wusik Dot Com
"I'm only human..."ttoz wrote:you have been nice to me MOST of the time
Hey, I'm a big kid, don't call me not a kid!!ttoz wrote:dude, i have stuck up for you many times in the other threads..as far as "are we ok", when were we NOT okay? we're not kids, this is just talk, not stuff we hold a grudge for for the rest of our livesbtw, did you read the above test with multiple instances?
Read my post above. I think you did find a problem now.
Here is late now, 1:00 am, that's why I'm a bit grungy. But is just that I'm honest all the time, if I'm upset or happy.
Best Regards, WilliamK
- Banned
- 5089 posts since 12 Jun, 2001 from Wusik Dot Com
Yes, actually it does. It could be the effects module. The way we check for IDLE on each instance.ttoz wrote:...so it doesn't mater if you've pressed on note or 10..does that make sense?
Wk
- Banned
- 5089 posts since 12 Jun, 2001 from Wusik Dot Com
Ttoz, here is the list of quick tests I want you to do, so I can find the problem here. 
1) turn off DEGRADE on the TapeDelay (Echo) Effect. (set DEGRADE to ZERO) does that stop the 40% spike?
2) turn off echo send on all layers and instances. does that stop the 40% spike?
That's all.
Wk
1) turn off DEGRADE on the TapeDelay (Echo) Effect. (set DEGRADE to ZERO) does that stop the 40% spike?
2) turn off echo send on all layers and instances. does that stop the 40% spike?
That's all.
Wk
-
- KVRAF
- 7886 posts since 24 Feb, 2003 from Earth, USA
William, it is the delay module that's doing it. Spends way too much time processing content below the noise floor. I see it struggling on -70 to -90 and below material. If the delay moduel is off, it works fine, no CPU spikes at the end.WilliamK wrote:Ttoz, here is the list of quick tests I want you to do, so I can find the problem here.
1) turn off DEGRADE on the TapeDelay (Echo) Effect. (set DEGRADE to ZERO) does that stop the 40% spike?
2) turn off echo send on all layers and instances. does that stop the 40% spike?
That's all.
Wk
Devon
-
- Banned
- Topic Starter
- 22457 posts since 5 Sep, 2001
[DELETED]
-
- KVRAF
- 7886 posts since 24 Feb, 2003 from Earth, USA
Got to admit, it's the smallest denormal issue I've seen at least.ttoz wrote:OK! i just sepnt the last hour on it touching all various knobs and I can indeed confirm 100% it's the echo:) i also managed to produce it a couple of times with the "chorus" effect in the modulator. the other mod fx seemed ok.
by the way, turning degrade to zero does not solve it, you have to turn all the echo sends off..
i say this is good news! because we now know for sure what the problem is! see, told you it was a denormal
Devon
-
- Banned
- Topic Starter
- 22457 posts since 5 Sep, 2001
[DELETED]
- Banned
- 5089 posts since 12 Jun, 2001 from Wusik Dot Com
Hy guys, I will take a closer look into the Echo code, to see what could be producing lower float-point values (called denormal). Just keep in mind one thing Ttoz, this is not exactly our fault, but Intel fault for doing a processor that can't handle small numbers.
But we know, that we need to be carefull with all denormal isues.
Anyway, I will check the code this morning and release a beta version so you guys can test it out.
Best Regards, WilliamK
Anyway, I will check the code this morning and release a beta version so you guys can test it out.
Best Regards, WilliamK
-
- KVRAF
- 7886 posts since 24 Feb, 2003 from Earth, USA
And the sustain pedal fix too?WilliamK wrote: Anyway, I will check the code this morning and release a beta version so you guys can test it out.
Best Regards, WilliamK
Devon
