No, you can use it forever. On the house.bduffy wrote:EDIT: figured it out.
Holy crap, Squids: this is a wicked-sounding kit! Woo hoo!! And how is this restricted again? We're just not supposed to use it after a certain period? I guess Kontakt Player will want to authorize after 30 days?
Man, nice kit...
You want to try a free drum kit?
- Sonic Reality Head Chef
- Topic Starter
- 8566 posts since 11 Mar, 2002 from Florida
- KVRAF
- 19156 posts since 13 Feb, 2003 from Vancouver, Canada
Ah, cool. I notice it works inside Kontakt 3 now, which is cool, because I hate setting up the VST outputs in Kontakt 2: such a pain in the you-know.Squids wrote:No, you can use it forever. On the house.bduffy wrote:EDIT: figured it out.
Holy crap, Squids: this is a wicked-sounding kit! Woo hoo!! And how is this restricted again? We're just not supposed to use it after a certain period? I guess Kontakt Player will want to authorize after 30 days?
Man, nice kit...But, you'll need to have the Ocean Way Drums Expandable Player authorized (after 14 days not 30) in order to be ABLE to use it since it needs that for its copy protection with NI (even though once you authorize the OWDE Player it will also be able to work inside Kontakt).
Is this indicative of a full Ocean Way module? I assume this is a cut-down version, as there is no control over direct/ambient mics, and while the velocities sound quite nice, and the recordings obviously clean, the samples overall sound a little, uhm, machine gun-y.
- Sonic Reality Head Chef
- Topic Starter
- 8566 posts since 11 Mar, 2002 from Florida
If you watch the videos on www.oceanwaydrums.com/videos.php You can see how the iMap layout is meant to work. It's only as machine-gunny as you let it be from the way you deliberately change the multitude of positions of the drum. It doesn't do it randomly on its own, you have to deliberately change it to avoid. This will happen naturally with dynamics but you can also switch up the toms by playing any of the three positions per tom (really 6 because you have a mirror set below in OWD) and then you have left and right stick for center snare, edge, rim, side stick... so that's how you get animation. But the cool thing is that sometimes people want consistency and you can't get that if it was randomizing. So when you want THAT hit to happen at THAT velocity you know you can count on it. When you want it to vary up... well, vary it up!
OWD is meant more for people to play it though as a performance instrument. That is until we release midi file grooves that have this sort of "intentional randomization" built into the midi file. That's coming and it will also help to show how animated the kits can be when performed to their max. But you can also hear it in the videos when I am playing it.
OWD is meant more for people to play it though as a performance instrument. That is until we release midi file grooves that have this sort of "intentional randomization" built into the midi file. That's coming and it will also help to show how animated the kits can be when performed to their max. But you can also hear it in the videos when I am playing it.
- KVRAF
- 19156 posts since 13 Feb, 2003 from Vancouver, Canada
Thanks, I had no idea what the "iMap" or performance-oriented enhancements were. I'll check out the videos!
- KVRAF
- 19156 posts since 13 Feb, 2003 from Vancouver, Canada
Ah! I see! OK, that's better. I see what you mean. Wish I could play drums that well on the keyboard!..any more than one hat and a snare and I'm playing reverse-reggae...
Nice Axiom 61, btw.

Nice Axiom 61, btw.
- Sonic Reality Head Chef
- Topic Starter
- 8566 posts since 11 Mar, 2002 from Florida
There's also a new "buy page" for Ocean Way Drums a la carte that you guys might like: www.downloadablesoundz.com/oceanwaydrums
