Zebra Parameter Names for Zebra Script

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Note: Low.Boost.dB and High.Boost.dB multi-space name bugs, see below.

// ModFX[x].Mode enums

int MODFX_MODE_CHORUS = 0;
int MODFX_MODE_PHORUS = 1;
int MODFX_MODE_PHASER = 2;

// ModFX Parameters

// ModFX1.Mode
// ModFX1.Center
// ModFX1.Speed
// ModFX1.Depth
// ModFX1.Stereo
// ModFX1.Feedback
// ModFX1.Quad
// ModFX1.QuadPhase
// ModFX1.EQ
// ModFX1.Mix
// ModFX1.LowCut.Freq
// ModFX1.Low.Boost.dB // won't compile, use Global.Parameter[1215],[1232]
// ModFX1.HiCut.Freq
// ModFX1.High.Boost.dB // won't compile, use Global.Parameter[1216],[1233]

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Note: Delay[x].X-back is not valid syntax and is a bug - see below for workaround.
Delay[x].Sync[y], Ratio[y], and Pan[y] have indexes of 1 to 4.

// Delay[x].Mode enums

int DELAY_MODE_STEREO_2 = 0;
int DELAY_MODE_MULTITAP_4 = 1;
int DELAY_MODE_DUBBY_2PLUS2 = 2;

// Delay[x].Sync[y] enums

int DELAY_SYNC_1_64 = 0;
int DELAY_SYNC_1_32 = 1;
int DELAY_SYNC_1_16 = 2;
int DELAY_SYNC_1_8 = 3;
int DELAY_SYNC_1_4 = 4;
int DELAY_SYNC_1_2 = 5;
int DELAY_SYNC_1_1 = 6;
int DELAY_SYNC_1_32_DOT = 7;
int DELAY_SYNC_1_16_DOT = 8;
int DELAY_SYNC_1_8_DOT = 9;
int DELAY_SYNC_1_4_DOT = 10;
int DELAY_SYNC_1_2_DOT = 11;
int DELAY_SYNC_1_16_TRIP = 12;
int DELAY_SYNC_1_8_TRIP = 13;
int DELAY_SYNC_1_4_TRIP = 14;
int DELAY_SYNC_1_2_TRIP = 15;
int DELAY_SYNC_1_1_TRIP = 16;

// Delay Parameters

// Delay1.Mode
// Delay1.Feedback
// Delay1.X-back // won't compile, use Global.Parameter[1241],[1260]
// Delay1.Mix
// Delay1.Lowpass
// Delay1.Hipass
// Delay1.Drive
// Delay1.Sync1
// Delay1.Ratio1
// Delay1.Pan1

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Note: Effects grid modules Shape3, Shape4, Mix5, Mix6, Ring3 (no parameters), VCF5, VCF6, and SB3 are identical to the similarly named modules/parameters listed previously in this thread - see above.

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Note: I :hug: billstei

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Urs wrote:Note: I :hug: billstei
:uhuhuh: no hugging until I finish the last 3 modules

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// Rev[x].Mode enums

int REV_MODE_REVERB = 0;
int REV_MODE_METALVERB = 1;

// Reverb Parameters

// Rev1.Mode
// Rev1.Dry
// Rev1.Wet
// Rev1.Range
// Rev1.Feedback
// Rev1.Damp
// Rev1.Speed
// Rev1.Modulation
// Rev1.Diff.Range
// Rev1.Diff.Feedback
// Rev1.Diff.Mix
// Rev1.Diff.Speed
// Rev1.Diff.Mod

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// Compressor[x].Type enums

int COMPRESSOR_TYPE_ECO = 0;
int COMPRESSOR_TYPE_SMOOTH = 1;
int COMPRESSOR_TYPE_STRONG = 2;

// Compressor Parameters

// Compressor1.Type
// Compressor1.Threshold
// Compressor1.Compression
// Compressor1.Attack
// Compressor1.Release
// Compressor1.Input
// Compressor1.Output

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Note: Equalizer1.Freq.LowShelf, Freq.Mid[x], and Freq.HiShelf have units of ?

// Equalizer Parameters

// Equalizer1.Freq.LowShelf
// Equalizer1.Gain.LowShelf
// Equalizer1.Q.LowShelf
// Equalizer1.Freq.Mid1
// Equalizer1.Gain.Mid1
// Equalizer1.Q.Mid1
// Equalizer1.Freq.Mid2
// Equalizer1.Gain.Mid2
// Equalizer1.Q.Mid2
// Equalizer1.Freq.HiShelf
// Equalizer1.Gain.HiShelf
// Equalizer1.Q.HiShelf
Last edited by billstei on Fri May 29, 2009 2:27 pm, edited 1 time in total.

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Ba dee ba dee ba dee th th that's all folks.

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billstei wrote:Ba dee ba dee ba dee th th that's all folks.
totally bitchin brah

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Heh... getting sloppy during your last modules?!?

Equalizer1.Q.LowShelf
Equalizer1.Q.Mid1
Equalizer1.Q.Mid2
Equalizer1.Q.HiShelf

:P

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Urs wrote:Heh... getting sloppy during your last modules?!?

Equalizer1.Q.LowShelf
Equalizer1.Q.Mid1
Equalizer1.Q.Mid2
Equalizer1.Q.HiShelf

:P
As is customary to say when getting your Zebra under control... Woah.

I didn't catch that RMB-drag could do that on the EQ GUI.

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