Vintage Modular Blubbery Thing
- KVRAF
- 4197 posts since 23 May, 2004 from Bad Vilbel, Germany
--> billstei <-- made me do this:billstei wrote:--> Howard <--- he made me do it
Vintage Modular Blubbery Thing patch
http://www.box.net/shared/iydj0ur42m
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- KVRian
- Topic Starter
- 595 posts since 20 Jan, 2006
- KVRAF
- 4197 posts since 23 May, 2004 from Bad Vilbel, Germany
Stop that nonsense right now!billstei wrote:Someone stop me before I compose again
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grandmasterbird grandmasterbird https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=134988
- KVRist
- 440 posts since 7 Jan, 2007
How the hell do you guys do that?
I cant even begin to imagine where you would start!!
do you think it is possible to make a preset that said: 'Acid' or 'Acid House'??

I cant even begin to imagine where you would start!!
do you think it is possible to make a preset that said: 'Acid' or 'Acid House'??
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- KVRian
- Topic Starter
- 595 posts since 20 Jan, 2006
I used a tool that I have been developing in this thread: http://www.kvraudio.com/forum/viewtopic.php?t=253488grandmasterbird wrote:How the hell do you guys do that?
I cant even begin to imagine where you would start!!
do you think it is possible to make a preset that said: 'Acid' or 'Acid House'??
Make sure you use the latest version (1.4 for the moment) but read the whole thread to understand how to use it.
It works really fast once you have the wav file sample(s) that you want to convert, but some planning ahead helps... With the Vintage Modular Blubbery Thing (which is Urs' voice from the first Zebra tutorial on YouTube) I split the audio into three pieces first: Vintage.wav, Modular.wav, and BluberyThing.wav, and then converted each wav for OSC 1, 2, and 3 respectively, remembering that I would want to leave the end of OSC1 blank (per Howard's clever method of making multi-OSC work), and then both the beginning and end of 2 and 3. Also make sure the wavs are mono!... probably easier to just show the calls inside Octave:
genSBlendWavetable("Vintage.wav", 40, 0, @hann, 0, "Vintage", 1, 1:15)
genSBlendWavetable("Modular.wav", 40, 0, @hann, 0, "Modular", 2, 2:15)
genSBlendWavetable("BlubberyThing.wav", 40, 0, @hann, 0, "BlubberyThing", 3, 2:15)
This produced three Zebra patches Vintage.h2p, Modular.h2p, and BlubberyThing.h2p, which only change OSC1, OSC2, and OSC3 (and only if they are set to SpectroBlend beforehand).
Then set the Wave modulator of OSC1,2,3 to MSEG1,2,3 and set ramps in the MSEGs to sweep through the Wave tables of each OSC with the right timing. Howard does some other tricky stuff with tunings I think
Hope that helps.
