Sine Sine Everywhere a Sine

Official support for: u-he.com
Post Reply New Topic
RELATED
PRODUCTS

Post

Howard wrote:
billstei wrote:Ha! I am making the 100th post in this thread, and that makes me special. Where's my cake and ice cream and funny hats? I only want what's coming to me.
:party: :harp:
I can definitely taste it when I lick the screen.

Post

Real deal update:

I managed to duplicate in BlueberryThing pretty closely Wave 1 from the original IAmZebra.h2p patch that was produced by Octave, which you can now see in the lower right panel. So most of the scary math is in place. I can already tell that I will hate the GUI/workflow, but I need to start somewhere. The "First/Last Sample" parameter in the lower left will probably go away, as it will be redundant with the markers in the Audio Source waveform display at the top, and with adequate zoom there would be single sample precision. The Gain parameter screams for a slider or knob, text entry is awkward.

Image

Post

I'm liking that latest screen shot quite a bit, even the tasteful placement of fruit. :)

Post

During the night a burst of oxygen reached my brain which caused the following thought: For the Gain control (and others like it) -- why not have a (square) panel or (circular) knob that works like an XY... clicking and dragging horizontally produces +/- changes in the value of the parameter, and either the vertical position of the initial click/hit controls the relative size of the change, or the vertical deviation from the center of the knob controls relative size of the change. So you might imagine dragging and veering off at a relative 45 degree angle to fine/coarse tune a parameter's value. Optionally reverse the horizontal/vertical functionality if that seems more intuitive. The usual method is to hold down Shift or Ctrl keys to do fine adjustment, but this seems better.

Post

bmrzycki wrote:I'm liking that latest screen shot quite a bit, even the tasteful placement of fruit. :)
What bothers me the most is that it's hard to see blue fruit against the blue backgrounds. But I think it's more important to be obnoxiously excessive with blue, so the best I can do is to use other blueberry related earth-tones like green or brown.

P.S. I also think it would be vital to have an Italian/Greek/Roman theme, since Urs was lounging around on vacation there when Blueberry Thing was conceived and while I was working my a** off on it.

Post

billstei wrote:I also think it would be vital to have an Italian/Greek/Roman theme
Then you better get some Marble Columns from Mike's Marblopolis to spruce up the UI.

Post

Breaking News: I have successfully located my rear quarter, and it was not actually worked off as previously stated. I was temporarily deceived by an oddly shaped deformation in my lawn, and turns out you have to bend over, and twist, and look back, and it's complicated but I stand corrected. But I still think an Italian theme makes sense, since everybody knows that programmers are fueled by pizza, and a nice picture of the island of Italy would make a great desktop image.

Post

Finally! :phew: some real progress in the Italian part of the GUI:

Image

Post

billstei wrote:Finally! :phew: some real progress in the Italian part of the GUI:
:hihi:

Post

Howard wrote:
billstei wrote:Finally! :phew: some real progress in the Italian part of the GUI:
:hihi:
One of my highly guarded secret brainfarts is to put a post-fft harmonic processing module/panel into the middle space of the Italian section, that would do some of the stuff I was doing with Delta patches, for example "Increase Even Harmonics 50%" and other fiddle faddle of that sort. But not at the expense of covering up any mission critical lounging and wine drinking graphics located on either side.

Post

I approve of those columns. When I first saw it I was thinking "Does the Pope use that to make Oscillator waveforms?!"

Post

bmrzycki wrote:I approve of those columns. When I first saw it I was thinking "Does the Pope use that to make Oscillator waveforms?!"
As the number and magnitude of harmonics increases the importance of having good support beams to hold up the Zebra Wave display should be obvious.

Post

billstei wrote: As the number and magnitude of harmonics increases the importance of having good support beams to hold up the Zebra Wave display should be obvious.
The base becomes sturdier as well.
Everyone knows that a solid bas(s)e is hard to get with vsti's without marble. 8)
(could. not. resist)
//L

Post

lazerkind wrote:
billstei wrote: As the number and magnitude of harmonics increases the importance of having good support beams to hold up the Zebra Wave display should be obvious.
The base becomes sturdier as well.
Everyone knows that a solid bas(s)e is hard to get with vsti's without marble. 8)
(could. not. resist)
//L
Granited.

Post

billstei wrote:One of my highly guarded secret brainfarts is to put a post-fft harmonic processing module/panel into the middle space of the Italian section, that would do some of the stuff I was doing with Delta patches, for example "Increase Even Harmonics 50%" and other fiddle faddle of that sort.
Using Spectroblend within Zebra's OSC windows it's possible to draw harmonics/partials with both positive and negative amplitudes (that is above and below the x axis). Am I right in thinking that partials of opposite sign are of opposite phase? If so, might it not be an idea to allow some way to manipulate partials of both phase within the same window?

For example, reading up on the acoustics of brass instruments (poss. in one of the SOS 'Symth Secrets' articles) I'm sure that I read something along the lines of "in the case of 'x' the phase of every even partial is reversed".

If none of this makes sense just ignore.

Post Reply

Return to “u-he”