Extreme Drumsynth updated

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That's no good deastman! Unfortunately, I haven't been able to reproduce this one. I'll send you a debug version that should help me figure out what's going on.

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I'm not sure if the latest version has been posted, but I figured I might as well follow up here. Xing has, indeed, fixed the problem I was experiencing. Awesome work! 8)
Incomplete list of my gear: 1/8" audio input jack.

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There's a new version available. Let me know if I've broken anything.
  • Improved preset management.
  • Fixed filters for smoother sweeps.
  • Added a second oscillator.
Here's the link
Extreme DrumSynth

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Cool update, presets are handy. I'll have to see what the 2nd oscillator can do.
The only site for experimental amp sim freeware & MIDI FX: http://runbeerrun.blogspot.com
https://m.youtube.com/channel/UCprNcvVH6aPTehLv8J5xokA -Youtube jams

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The cpu seems to be funky on my single core computer. Savihost has it at 14% but task manager says 100.
The only site for experimental amp sim freeware & MIDI FX: http://runbeerrun.blogspot.com
https://m.youtube.com/channel/UCprNcvVH6aPTehLv8J5xokA -Youtube jams

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A second oscillator? Right on! :party:

Personally, I'd take a slightly larger GUI if it meant being able to see both oscillators at the same time, but I realize that would be a lot of extra work.

Can't wait to see what kind of trouble I can get into with this version. :D
Incomplete list of my gear: 1/8" audio input jack.

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RunBeerRun wrote:The cpu seems to be funky on my single core computer. Savihost has it at 14% but task manager says 100.
I'll see what I can do to bring the cpu down.

Are you getting audio dropouts as well, or just high cpu readings?

You might try to reduce the total number of layers on the pads. I used a lot of layers on some of the newer cymbals, and that can really drive up the cpu usage.

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deastman wrote:Personally, I'd take a slightly larger GUI if it meant being able to see both oscillators at the same time, but I realize that would be a lot of extra work.
I may consider that in the long term.

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xing wrote:
deastman wrote:Personally, I'd take a slightly larger GUI if it meant being able to see both oscillators at the same time, but I realize that would be a lot of extra work.
I may consider that in the long term.
It occurs to me that the drum pad area could be much smaller and still convey the same information. Those cymbal graphics aren't buying you much in the way of functionality. Food for thought...

I'll be hammering on the new release this weekend. I can't wait to try out some dual oscillator patches!
Incomplete list of my gear: 1/8" audio input jack.

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I haven't had any audio dropouts, no problems.
The only site for experimental amp sim freeware & MIDI FX: http://runbeerrun.blogspot.com
https://m.youtube.com/channel/UCprNcvVH6aPTehLv8J5xokA -Youtube jams

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I've made some changes to reduce the cpu load.

Let me know if you still notice issues.

Link-> Extreme DrumSynth

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The latest update does great with cpu, on my single core it's half of what it was before.
The only site for experimental amp sim freeware & MIDI FX: http://runbeerrun.blogspot.com
https://m.youtube.com/channel/UCprNcvVH6aPTehLv8J5xokA -Youtube jams

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That's what I was hoping for. :)

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Any news?

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xx JPRacer xx wrote:Any news?
There are some changes coming soon.

I've added a step sequencer.

I've also added sound morphing capability to each instrument where you can crossfade between 4 different sounds on an xy pad. For example, on a high hat you could specify both a hit location (bell vs edge) and openness for each hit. This can be controlled using host automation or the new step sequencer.

Anything in particular you were looking for?

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