I don't disagree that using saturation algorithms can warmify the sound of plugins, but what I am disagreeing with is that it is possible to accurately emulate a specific piece of hardware in the same way.KleVeR wrote:That tells me that high track and plugin (or algorithm in this case) counts are possible with good analog emulations.
UA for example are component modelling with their latest plugins and fxpansion also said that modelling the input and output of circuits isn't good enough to accurately recreate hardware, therefore a lower level of modelling is actually required.
So, for me, it's the difference between an approximation and an emulation. Unfortunately the "emulation" word has been banded about far too often to be taken seriously. Time will tell whether the Props emulation is more than EQ/Q relationships and fairly standard compressor tweakage.
There is interesting stuff going on with Nebula at the moment with real large format consoles being sampled so when a 9000K comes online it will be great to compare.