questions to built in MUX effects

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The built in MUX plug in offers several effects, e.g.

1) Leveller: is this the same as an compressor or limiter ?

2) parametric EQ: Is there only one channel ? , must I cascade several plug ins for more channels, or should I add further components in the deep editor view ?

3) some examples for the typical use of the other effects ?

Mostly I use external plug ins, like the "classic" series,
but this won't be necessary if build in functions could be used instead.
Everything should be made as simple as possible, but not simpler!

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Eggu wrote:1) Leveller: is this the same as an compressor or limiter ?
No, it just affects the level, just like a volume slider.

But this one can tweak the level more drastically.
2) parametric EQ: Is there only one channel ? , must I cascade several plug ins for more channels, or should I add further components in the deep editor view ?
It's indeed about a single frequency band.

But you can easily build a MUX patch that contains multiple parallel frequency bands if you want.
some examples for the typical use of the other effects?
Euh, aren't they self-explanatory?

If not feel free to ask more about a specific MUX patch.

NB: I've added a note to the (m3) whishlist that each patch can contain specific info about it. Then in the context menu "Show Patch Info".

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Mulab wrote:Euh, aren't they self-explanatory?
Sure, in principle self-explanatory.

I'm not so experienced in use of all these effects.
Which are typically used for mastering,
which for correcting bad tracks, which for special effects.
Everything should be made as simple as possible, but not simpler!

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I hope someone else can jump in here and answer these musical/productional questions.

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Even ignoring "Synths" and "Effects", there's rather a lot to cover! I'll skim down the list.

In summary, you don't use a single plugin inside MUX to do anything. You create a MUX patch, which you then use for mixing or mastering, depending what you created it to do. The patch would expose the important parameters you wanted to tweak.

First section
All Pass Filter: usually used to colour a sound as an effect. Here it appears to include a delay (not something I've seen before).

The next few are echos and are used to create time-delayed copies of a signal overlaid onto the signal. (I guess a "pure" delay would split.)

As the echos are mono, the first section includes stereo splitter/combiner routing tools.

Second section
Rack, Mixer strip and Send are obvious. Patch point is just that - lets you wire many wires in and out.

Test Sine Generator: not getting any sound out? Well patch this in and work back from the audio out until you find your break.

Event Monitor: not getting any sound/MIDI out? Well patch this in and work forward from the Event in until you find your break.

Third section
Synthy bits. Sound sources.

Fourth section
Sound mangling and amplification. Not sure exactly what the balancers are meant for but they look fun. The limiter isn't exactly the classic interface, either but looks rather interesting. (I'm glad I'm looking more closely...)

Fifth section
"CV" generators. Control signals to be routed to other plugin's parameters. Mod Mapper looks like a CV "compressor".

MIDI Channel Splitter and Note Modifier do simple things to MIDI events.

Sixth section
Additional input and output patch points.
Last edited by pljones on Mon Aug 31, 2009 8:37 pm, edited 1 time in total.

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[Eggu & Jo]

I have got to go away for a day or so, but when I get back I will help on this thread.

Not too sure what Eggu wants explaining but I will have a go when I get back.

Bye for now!

OZ

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Looks like [pljones] has jumped in.

I will leave you in his capable hands.

Goodnight all

OZ

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[Eggu] - I am back now. [pljones] seems to have explained the MUX well.

Do you need any further help on this thread, if you do, what exactly?

OZ

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Thank you for all the explanation.
Will try to experiment with all the elements in the deep editor.
Everything should be made as simple as possible, but not simpler!

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tried the "note modifer" element.
This is interesting, because changing the velocity is not the same as changing the volume.

But I can't make visible the (e.g.) velocity knob in the play editor.
I the deep editor view I can double click the note modifer element and a pop up appears with the knobs for velocity and transpose.
But when editing a parameter knob I can chose "note modifer" as target but no parameters are visible to chose from (only none, see picture).

What is the reason ?
Image
Everything should be made as simple as possible, but not simpler!

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Confirmed. I'd expect to be able to modulate the transpose and velocity amounts through a parameter mapping but they're not available.

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Eggu wrote:But when editing a parameter knob I can chose "note modifer" as target but no parameters are visible to chose from (only none, see picture).
What is the reason ?
The reason is that the note modifier velocity is not published as a 'parameter'. This is a bit technical, but that's the reason.

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The reason is that the note modifier velocity is not published as a 'parameter'. This is a bit technical, but that's the reason.
Ok, understand.
Please put it on the wishlist.
Everything should be made as simple as possible, but not simpler!

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Could there be some (colour?) coding system to make it clear which parameters can be automated?

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pljones wrote:Could there be some (colour?) coding system to make it clear which parameters can be automated?
I'm aware of the aspect. It's not yet on the M3 list though.

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