1) BlueberryThing does not at this time attempt to force an OSC into SpectroBlend if you were using it in BT when you generated the patch, but it probably will in the future. For now you have to do that manually in Zebra.Zork wrote:ok, i load up a sample in blueberry thing..selected one green knob of the single sprectro blend osc i would like to choose, i used the hann mode...then i've chosen a random preset created by myself with actualy a geoblend osc in it..does this preset has to be an spectroblend osc included?
anyway...im not able to load this preset anymore..it just skips in zebra...
what am i doin wrong?
thank & heads up for the great work man!!
cheers
2) Sounds like you saved the BlueberryThing generated patch over an already existing patch (name). BlueberryThing patches are not complete patches in themselves, and cannot be "merged" into another patch, they are more like the "Delta" patches that I was making several months ago, because they only change the OSC's Waves. You might load a patch in Zebra, then load the BlueberryThing patch in order to change the Osc-Waves. So a BlueberryThing patch is essentially the same as an OSC preset (but it's not).
3) From the screenshot I don't see any harmonics showing in the lower right corner (above Italy) so there would only be silence. You can a) increase the Gain, b) move the Base Freq to a place where there is non-silent harmonic content, c) decrease the sample set by moving the start/end markers closer together. There's nothing wrong with using larger sample clips per OscWave (and in fact I think some interesting atmospheric stuff might come from that), but smaller pieces will be less "noise" versus recognizable content.
4) Probably better to avoid checking OscX until you get a feel for what it does (tries to do). OscX will write the Waves to all active OSC's, rather than specific ones. Even though the controls for all 64 Waves are visible, the only ones that have code generated in a patch are the Enabled (green button) ones.
It may also help to open up the BlueberryThing generated patch in a text editor and have a look. There are no compressed binary blobs, so it's all pretty "readable". You might even discover a bug or two in the script





