Please check the Update of my post. I found some new strange things.kv331 wrote:Apparently I forgot to copy over the interface.xml file to the latest build. Anyhow will do that this weekend.Ingonator wrote: Looks like 1.) is not fixed, still two overlaying knobs.
In beta 21 I could still hear crackles even if they are less, mostly in the patches from rsmus7. Could anyone here confirm this or is it only a problem of my system? I tried the patches with the standalone version. Most patches (all patches without unison) don't cause problems so i guess it's not just a problem with my system.
Maybe rsmus7 could check this himself if he finds some time.
Regarding crackles, they are the result of "hard clipping" I believe, so not a bug technically, just due to excessive volume. If preset volumes were lowered, it should go away, and for unison I already took care of that by scaling down the volume when unison voices are turned on.
Until the end of next week my concentration will still be on FX: Particularly Reverb & Phaser. The phaser is very easy to implement, will have between 1-8 notches... Might add feedback parameter as well.
For the reverb, I'll make it more visually editable and add lo/hishelf EQs to the late reverberation part. Also will rewrite the early reflection part so it sounds more "traditional".
UPDATE: I found that the high CPU use in rsmus7's pad sounds is caused by high unison settings. The "PAD coldsmoother III SM" patch uses 8 voices unison in Layer 1 and 5 voices in Layer 2. If this already gives up to 50% on a Quad Core system i guess that the unison has to be optimized or that the high unison settings are exclusively for Quad Core CPUs.
If i set both layers of that patch ("PAD coldsmoother III SM") to 4 voices unison i get 26% CPU on a Q6600 CPU, 2 voices unison give 16%, completely without to 10%. All results if a chord (3 notes) is played.
