KnobMan/SkinMan Examples

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I normally believe that when I have to stop and question the design something has gone wrong. Problem is its been 2 days and I can't seem to get around it on this one. I don't know if it's the wood ends that are annoying me, or the folder looking things, maybe it's the decorations between the wood panels and rest of the synth, or perhaps the toggles, arrgh, I just can't seem to get it right, perhaps it feels static or is it to busy?

Almost lost this as I had difficultly opening the skinman file at a certain point, so if you are doing large GUI's with several sections be prepared to break them down into ever small parts and save every detail of it to the library in case anything does go wrong you dont have to do it all over again. If try to do it all in one place you might not be able to open the file latter, I say this because I've had it happen more then a few times now, this is the third version that I've done of this one, not because I wanted too, the second one is lost as I cant open the file...its just sits there and eventually the computer freezes up.


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GUI designers a resource list of artists: http://sukaudio.blogspot.com/

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Personally the vertical metal strip between the wood and body just messes with my eyes and the top grey area needs something...

My 2 cents.

Here's an idea hacked from your fine work.

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...Steven
ImageCakewalk/Sonar Plugin Management Tools

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I agree with Steven, maybe make the wood side-strip in Steven's example a bit wider ...

Somehow it feels like there is too much contrast between the light background and the dark insets ...

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I also agree with above posters, make the wood wider and drop the metalstrip.
Flavours of Lime - Tasty gui design for vst plugins.

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uhm. I'll try it. But its the metal strips that I like.
GUI designers a resource list of artists: http://sukaudio.blogspot.com/

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Wow another skin for SynthMaster 2.0. Man, I'm still not done on the 1st one. Great job Jonathan! :love:
Works at KV331 Audio
SynthMaster voted #1 in MusicRadar's "Best Synth of 2019" poll
SynthMaster One voted #4 in MusicRadar's "Best Synth of 2019" poll

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Hlis93 wrote:uhm. I'll try it. But its the metal strips that I like.
Maybe remove the wood and replace with the metal strips from top to bottom ?

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asseca wrote:
Hlis93 wrote:uhm. I'll try it. But its the metal strips that I like.
Maybe remove the wood and replace with the metal strips from top to bottom ?
+1 I was just trying to illustrate that as a matter-of-fact, but :( I wish I wasn't having such issues with translating 50 years+ of "hands-on" (old-school) design, fabrication, and graphic-arts background into "virtual" or I would whip-up "mock-up" variations. As it is, I yet don't how to cut-out-and-replace "portions" yet, but taking THIS:

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If I were leaving it this way (above), but just "cleaning-it-up", I'd extend the "ribbed" section INTO the black "top" section, by boring a hole/groove in the top, so it looked like it was sitting ON the "ribs", rather than having them not exactly "flush" (butted-up-against) to it, as they are now. This is exaserbated by the "hard-edge" of white the panel section next to the ribs also. Given that the interface 'edge' of the top-plate it beveled, the upper 'corners' of the 'white' sections would be at the beginning of the 'curve' of the ribbed-rod, which would act as further "framing" for the main interface.

I'd probably mess with "curving" the upper black section (off-the-edge) keeping a uniform "thickness" of material exposed (where the ribbed-rod are "covered") for continuity, but to do so, the top would have to be "widened" just a touch, and then "balance" issues with the bottom edge of the interface would have to be compensated for.

Or, I'd extend the "ribbed-edge" all the way UP, and "see". Then screw around with its "width", and adding "vents" at various places along its length, but most likely equa-distant UP from the bottom most likely, first.

Though I do really like the play of "color" and very slight "texture" enhancement of the "wood" in the original, and all of the above look really nice (IMO)... to "me" the glitch with the original may be the "height" of the "ribbed section" proportionate to the "wood".

Rather than be "recessed" and sloping off to the outer edge, it seems (IMO) that it could be ever-so-slightly "higher" than the surface of the interface and wood ('they' being uniform in height) and its "curve" (being it is a "rod"), retained as equally distributed from a vertical 'center-line', and using the "reflection/shadow" of the (currently) outer-edge of the "vent" slices, on both the left and right of the "slice".

Alternately, reduce the (currently uniform to surface) "height" of the wood strip altogether, to where it is lower than "ribs", and perhaps even "plane" it at a slight angle (rather than being a flat "face"), to semi-match the "tappering" of the ribbed element.

Or, place the wood strip (though perhaps even thinner) between the "ribbed" portion and the interface, adjusting the "rib-width" (and "slots") to enhance the "wood" as a contrasting "accent" (rather than "functional" design-element e.g. "end-cap"), in a "Bang & Olefson" kinda way.

that's all...

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Experiment in making an analogue style knob.

Not my first knob using knobman, but probably my best so far... :)

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do you have a bigger version :hihi:


just kidding, nice work

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Thanks for the feedback. I eventually removed the heat vents and ribbed ends. I kept the wood and extend it. The top was to uniform so I layer it a few time with texture and fx with low opacity seems to bring it out more. Messed around with the wood so it feel more natural. removed some of the shadowing here and there. feels much tighter now.

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GUI designers a resource list of artists: http://sukaudio.blogspot.com/

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8) :tu:

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Pat2070 wrote:Experiment in making an analogue style knob.

Not my first knob using knobman, but probably my best so far... :)

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imho, unless you plan to use that at that size I recommend you work on the knobs at the size you intend to use. my reasoning is this, when you reduce the the size of the animation either in knobman or in gimp, psd or whatever you will lose much of the detial that you worked on and it will not look right. By working closer to size you will retian the detials you work hard for when resizing within in a few px, requiring only minor adjustments.
GUI designers a resource list of artists: http://sukaudio.blogspot.com/

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Hlis93 wrote:Thanks for the feedback. I eventually removed the heat vents and ribbed ends. I kept the wood and extend it. The top was to uniform so I layer it a few time with texture and fx with low opacity seems to bring it out more. Messed around with the wood so it feel more natural. removed some of the shadowing here and there. feels much tighter now.

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What's this new synth?

It looks

A. Phat! :D
B. Like NI Massive.....?!!

Any news on prices, release dates, features, more info etc etc?????

Thanks

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Pat2070 wrote:What's this new synth?

It looks

A. Phat! :D
B. Like NI Massive.....?!!

Any news on prices, release dates, features, more info etc etc?????Thanks
kv331 wrote:Wow another skin for SynthMaster 2.0. Man, I'm still not done on the 1st one. Great job Jonathan! :love:

SynthMaster 2.0: "all-in-one" synthesis at the best price!
$59 until Christmas
Demo available now with 454 presets, 448 wavetables:
http://www.kv331audio.com/DownloadFile.aspx?fileID=37

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