SynthMaster 2.0.3.3 - Post bugs here!

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kv331 wrote:
lethe wrote:
Bulent - For my part, I wouldn't recommend distributing more files to install over the demo version - it could be more confusing. It was my mistake and I doubt that many others are making the same mistake.
Here's the problem on my part: The demo and beta have to be DIFFERENT because in the demo version some code is missing, such as the code for saving presets :wink:
Sorry if I was unclear about this. I was responding to the following statement:
kv331 wrote:Exactly! They're different binaries. Maybe I should distribute another rar file that has only the exe/dll files which can be extracted over the demo?
It's fine to have a separate demo file if you need to do that. I thought you were saying that you could have another different file to copy over the demo file to make it the beta. And I thought that would be more confusing.

No problems - no big deal. :)

Looking forward to the released synth - it looks to be a winner.
Everything we call real is made of things that cannot be regarded as real. - Niels Bohr

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kv331 wrote:
FragileX wrote:It would be cool to have an envelope to control the layer-fx, for the moment there are only the two "synth-LFOs" available.
Would it be possible to have an envelope for the "synth" or even being able to control the layer-fx with the "voice-controls"???
...
There are actually 4 synth LFO. But how about that? I can add Layer 1 & 2 Envelopes as modulation sources how about that?
Yep that sounds fine for me !!
Or if easier, you could also add a "one-shot-mode" to the LFOs, so they only do one cycle when triggered.

Thanks :-)
255 characters....eemm...let's see...

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Ah and one other question regarding legato:

Could it be possible to implement a legato-mode where the release-phase of notes is not not considered, so that only when a key is pressed while another one is pressed the glide is activated.

For now when you hit a note with a long release, the legato (glide) kicks in even when you hit isolated notes (i mean not played legato on the keyboard...).

Perhaps to be considered for the next point release, because it would be fantastic to have both possibilities.
255 characters....eemm...let's see...

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I just noticed the Synthmaster Presets folder under my VST_Plugins folder knocked out another folder of same name of another product too. Can you possibly name the folder for Presets something unique as well?

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acousticglue wrote:I just noticed the Synthmaster Presets folder under my VST_Plugins folder knocked out another folder of same name of another product too. Can you possibly name the folder for Presets something unique as well?
I can but just wondering which other product is that?
Works at KV331 Audio
SynthMaster voted #1 in MusicRadar's "Best Synth of 2019" poll
SynthMaster One voted #4 in MusicRadar's "Best Synth of 2019" poll

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acousticglue wrote:I just noticed the Synthmaster Presets folder under my VST_Plugins folder knocked out another folder of same name of another product too. Can you possibly name the folder for Presets something unique as well?
did you have your presets in a path something like: Vst/Presets and not Vst/Synthmaster/Presets ?????

cis-didge

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SynthMaster presets are by default stored under:

<SynthMaster rool folder>\Presets\

Why would they collide with another product?
Works at KV331 Audio
SynthMaster voted #1 in MusicRadar's "Best Synth of 2019" poll
SynthMaster One voted #4 in MusicRadar's "Best Synth of 2019" poll

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Hi fellows,

Now that the product is almost ready, with proper UI and content and most of the issues are sorted out, we need to start marketing activities.

Does any of you guys know any producers/composers that are on Windows? We'd like to contact them, send Synthmaster 2.0 to them and get their opinion/endorsement.

Any help would MUCH appreciated!

You can PM me if you'd like.
Works at KV331 Audio
SynthMaster voted #1 in MusicRadar's "Best Synth of 2019" poll
SynthMaster One voted #4 in MusicRadar's "Best Synth of 2019" poll

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kv331 wrote:SynthMaster presets are by default stored under:

<SynthMaster rool folder>\Presets\

Why would they collide with another product?
Actually when extracting I place them under C:\Sawstudiolite\vst_plugins

This wya it works fine but yes can cause issues with others.

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Hey there guys!!

I just tried the 1.9.9.27 version and would not load GUI in FL 9. I deleted the entire folder and reinstalled again, and the same thing happened "fatal error loading GUI"

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Debutante wrote:Hey there guys!!

I just tried the 1.9.9.27 version and would not load GUI in FL 9. I deleted the entire folder and reinstalled again, and the same thing happened "fatal error loading GUI"
Thanks Debutante. Will check it out. I remember that was reported by another fellow as well but if I remember correctly I couldnt reproduce it.

Did you really delete everything?

Thanks!
Works at KV331 Audio
SynthMaster voted #1 in MusicRadar's "Best Synth of 2019" poll
SynthMaster One voted #4 in MusicRadar's "Best Synth of 2019" poll

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and the presets was a false alarm on my part. Reinstalld the other plugin and presets was not missing. Sorry but wanted to correct myself anyway.

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Any news on the next build?
(Sorry I am too inactive, it's exam week)
Just let its Sound do the talking: http://www.synthmaster.com/

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kv331 wrote:
Debutante wrote:Hey there guys!!

I just tried the 1.9.9.27 version and would not load GUI in FL 9. I deleted the entire folder and reinstalled again, and the same thing happened "fatal error loading GUI"
Thanks Debutante. Will check it out. I remember that was reported by another fellow as well but if I remember correctly I couldnt reproduce it.

Did you really delete everything?

Thanks!
Odd News:

I tried it again to make sure, and it didn't work; deleting the entire folder that held it. So I tried again just to be sure and presto! I got to the authorization panel, which never showed up before. Thant's where the fatal error would occur.

I've been busy a while but I can't wait to beat up on this again this weekend. Thanks, and sorry for the small bother :D

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^^ Yup, that other fella was me... I couldn't get build 27 to work in FL at all. I manually deleted and reinstalled about 7 times. Went back top build 26 (beta one that we go on the email link) and that worked. Still using b26. Have tried build 27 since (delete my whole synthmaster folder.Create a new one and re-unzip 27 into that "fresh" folder ). NO JOY in FL.

Pop up:
"there was a fatal error loading the plugin's editor"

I've spent more time (really, not kidding) on unzipping and deleting build 27 than what I have on my track for the comp :lol:

Aww well...teething goes like this :hihi:
Eternitysound VST Banks

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