dw
U-he ACE!
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- KVRAF
- 4867 posts since 18 Dec, 2000
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- KVRAF
- 2665 posts since 11 Jun, 2007
Boff! Great tune with outstandingly tasty sounddesign.
And fun vocals.
Shogger
What?
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- KVRAF
- 2665 posts since 11 Jun, 2007
Thank you. That was a nice compliment!spritex wrote:And this is a fine example of "not cold". I wouldn't question this if somebody said it was a snippet of early Human League.
Shogger
What?
- u-he
- 30188 posts since 8 Aug, 2002 from Berlin
Great stuff, indeed!shogger wrote:Some ACEing to add another flavour.
GrACEland - Shogger.mp3
ModulACEr - Shogger.mp3
Have fun, Shogger
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- KVRian
- 613 posts since 17 Dec, 2008 from Liverpool
Brilliant stuff! Love this sound Urs - its fat as f**k
By the way - is there going to be a thread started for members to recreate these 'demo's as actual Patches for us to download?
Thanks
By the way - is there going to be a thread started for members to recreate these 'demo's as actual Patches for us to download?
Thanks
'Fastest Filter in the West'
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- KVRAF
- 8094 posts since 16 Oct, 2006
Urs
Send me that vocal master and i'll trance you up mate...
just kidding,good stuff
Rob
- KVRAF
- 5817 posts since 8 May, 2008 from ssssskipping ......... I left you there
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- KVRian
- 676 posts since 12 Dec, 2007 from Scotland via California
Hi Urs
Did you get my three e-mails from last night about me being charged twice for ACE? Share It have screwed-up big time. If you've got a spare min could you please drop me an e-mail.
Cheers,
Colin
Did you get my three e-mails from last night about me being charged twice for ACE? Share It have screwed-up big time. If you've got a spare min could you please drop me an e-mail.
Cheers,
Colin
- KVRAF
- 8644 posts since 2 Oct, 2006 from Leeds, UK
F**k yeah superb sounding synth!red37 wrote:Brilliant stuff! Love this sound Urs - its fat as f**k![]()
By the way - is there going to be a thread started for members to recreate these 'demo's as actual Patches for us to download?
Thanks
Latest release and Socials: https://linktr.ee/ph.i.ltr3
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- KVRAF
- 3154 posts since 10 Jan, 2005
Hi Urs,
I downloaded and tried ACE beta and I was quite amazed by the sound quality, I noticed a very strong timbric foundation, one of the virtual synths having very hardware like sonic feel (and believe me I tried many VSTs).
I also found a very strange thing, sorry if this was already reported: while browsing patches, sometimes clicking on one patch I saw the patch disappear from the list, and found later that it was moved elsewhere in the patch tree (mostly up one or two levels).
This happened with many patches in different locations in the patch tree.
Is it a known issue?
Thanks again,
Mario
P.S. Kudos for the new installer philosophy as well (ability to choose different paths for dll and plugin data)
I downloaded and tried ACE beta and I was quite amazed by the sound quality, I noticed a very strong timbric foundation, one of the virtual synths having very hardware like sonic feel (and believe me I tried many VSTs).
I also found a very strange thing, sorry if this was already reported: while browsing patches, sometimes clicking on one patch I saw the patch disappear from the list, and found later that it was moved elsewhere in the patch tree (mostly up one or two levels).
This happened with many patches in different locations in the patch tree.
Is it a known issue?
Thanks again,
Mario
P.S. Kudos for the new installer philosophy as well (ability to choose different paths for dll and plugin data)
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- KVRAF
- 2169 posts since 7 Dec, 2005
OK, Urs:
I put ACE through it's paces today; my platform is a Q6600 non-O/C (2.4ghz/core) under the control of Vista 6002 (beta/final?); Audio is RME w/current drivers (hdsp/multiface).
Using Medium poly (8-voice) with the RT render setting @ 'accurate', the CPU load did not exceed 60% w/any of the patches used (probably about 2 dozen).
What I would like to be able to do, is hard-set my poly @ 12-voices, so that I can unison 2 voices @ 6 note poly....with a assumed CPU load <=90%.
Q: At some point in ACE's initial developement cycle, are you planning on implementing a 'hard' polyphony voicing structure; ie, will you allow users such as myself to set a fixed number of voices for ACE's run-time environment?
-goldenanalog
I put ACE through it's paces today; my platform is a Q6600 non-O/C (2.4ghz/core) under the control of Vista 6002 (beta/final?); Audio is RME w/current drivers (hdsp/multiface).
Using Medium poly (8-voice) with the RT render setting @ 'accurate', the CPU load did not exceed 60% w/any of the patches used (probably about 2 dozen).
What I would like to be able to do, is hard-set my poly @ 12-voices, so that I can unison 2 voices @ 6 note poly....with a assumed CPU load <=90%.
Q: At some point in ACE's initial developement cycle, are you planning on implementing a 'hard' polyphony voicing structure; ie, will you allow users such as myself to set a fixed number of voices for ACE's run-time environment?
-goldenanalog
- u-he
- 30188 posts since 8 Aug, 2002 from Berlin
Done - ShareIt will solve this isssue.Colin Bennett wrote:Hi Urs
Did you get my three e-mails from last night about me being charged twice for ACE? Share It have screwed-up big time. If you've got a spare min could you please drop me an e-mail.
Cheers,
Colin
- u-he
- 30188 posts since 8 Aug, 2002 from Berlin
This is a relatively new thing (it wasn't necessary with any of my previous releases). I'll think about it, but can't say yet if and when. I keep it in the bck of my mind though and try to figure something out.goldenanalog wrote:Q: At some point in ACE's initial developement cycle, are you planning on implementing a 'hard' polyphony voicing structure; ie, will you allow users such as myself to set a fixed number of voices for ACE's run-time environment?
- Banned
- 6129 posts since 9 Oct, 2007 from an inharmonious society
If you just save all your patches with those voice settings, isn't that enouph?goldenanalog wrote: Q: At some point in ACE's initial developement cycle, are you planning on implementing a 'hard' polyphony voicing structure; ie, will you allow users such as myself to set a fixed number of voices for ACE's run-time environment?
-goldenanalog
Make your init patch with the voice settings you want too.
