Zebra 2.5 Released!

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zvenx wrote:hi, thanks.
can you confirm for me that the latest unempty dark house skin does NOT allow one to choose the oscillator from the oscillator presets, whilst the default skin does?
thanks
rsp
Confirmed,

its still on the osc mod like in 2.3 :)

Subz

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zvenx wrote:can you confirm for me that the latest unempty dark house skin does NOT allow one to choose the oscillator from the oscillator presets, whilst the default skin does?
Not confirmed...the oscillator presets are loaded from within each oscillator module, like in 2.3. (I think this is what subz meant)

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Musical Gym wrote:
Mighty Pea wrote:Musical Gym: I'm sad to see your question/bug report went unnoticed, but I'm pretty sure your Zebra opens in UI Editor mode. You probably have the extra files that enable this in your presets, so try deleting your default.h2p (back it up in another directory, just to be sure) and a file called something like nouieditor_default.h2p
Now if you start Zebra, it should be normal again. Try this, and let us know if it works!
That's okay. I still haven't found my original post in this thread, but I'll follow it now and post back in both threads when I try to make the demo work again. I think Urs recommendaton was similar to yours but not as complex.
I'm not sure why the demo needs to be tweaked to work in FL, though, unless I somehow got a prior version that was broken.
Pea, I just set GUI Editor to No in the default preset file per Urs instructions. Thank you for your help.
Jim

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Howard wrote:
zvenx wrote:can you confirm for me that the latest unempty dark house skin does NOT allow one to choose the oscillator from the oscillator presets, whilst the default skin does?
Not confirmed...the oscillator presets are loaded from within each oscillator module, like in 2.3. (I think this is what subz meant)
Hi,
this is what I mean:

Image


vs.


Image

rsp

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yep its been moved to there in the new Skin :)

but the old skins still load osc presets from the OSC Mod in the synthesis page


Subz

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Hey rsp,

Yes, but on the "old" skins that control is on the Synthesis page, in the actual oscillator module. I streamlined the oscillator modules for the new layout and moved the control down to the osc tabs.

;) Urs

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clearly I am a little confused by what we are calling old skin and new skin.
Baically Urs, are you saying that in the new Unempty, as pictured above you are NOT suppose to be able to load the osc as in the original skin but you are to use the oscillator module itself to do your loading? Is there a reason for the inconsistencies between the skins? or am I totally totally confused now :-)
rsp
sound sculptist

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zvenx wrote:clearly I am a little confused by what we are calling old skin and new skin.
Baically Urs, are you saying that in the new Unempty, as pictured above you are NOT suppose to be able to load the osc as in the original skin but you are to use the oscillator module itself to do your loading? Is there a reason for the inconsistencies between the skins? or am I totally totally confused now :-)
rsp
the dark horse skin was from a 3rd party,

as its so popular Urs has updated it to have the extra stuff from 2.5 available in it :)

but the New Zebra 2.5 skin is a rework of the original,

different size better work-flow,

we are lucky Urs even supported the skin

all the same things are in the dark horse skin just in there original (Pre 2.5) places

Subz

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ok.. got ya thanks.
is the original 3rd party developer still around? I really do prefer it, if for no other reason that at the size I use the GUI, Large, it is that much more focused, sharp than the original.
thanks
rsp
sound sculptist

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in the updated Unempty skin you still load the osc in the module (old behavior)

in the new 2.5 skin you load it in the osc tab (new behavior)

here for my future reference too :wink:

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thanks sinzero...
rsp
sound sculptist

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I upgraded to 2.5 and opened it in Sonar. It was in demo mode so I proceeded to input my registration code. Weird thing is that for user name it would not accept an "R" but instead kept popping open Sonar's step record menu. I got around it by copying and pasting my full name and reg number and it worked but thought the bug was strange. I think this also happened when I was trying to save a new patch name and Zebra would not accept an "R." Other letters seem to work.

Odd.

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Bobbotov wrote:I upgraded to 2.5 and opened it in Sonar. It was in demo mode so I proceeded to input my registration code. Weird thing is that for user name it would not accept an "R" but instead kept popping open Sonar's step record menu. I got around it by copying and pasting my full name and reg number and it worked but thought the bug was strange. I think this also happened when I was trying to save a new patch name and Zebra would not accept an "R." Other letters seem to work.

Odd.
That's because Sonar doesn't give Zebra ll key strokes as it's reserved for Sonar. Have you tried that option to "give plugins all key strokes", I think Sonar has that somewhere.

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Urs wrote: That's because Sonar doesn't give Zebra ll key strokes as it's reserved for Sonar. Have you tried that option to "give plugins all key strokes", I think Sonar has that somewhere.
Hmmm. It does not happen with other VSTs and you would think if it was Sonar it would be global.

Edit:

I found the give plugins all keystrokes. It is actually on the VST in the upper right hand corner. I checked that and it works. However, I looked at some other VSTs and it is not checked for them and yet I can enter all alpha characters.

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Bobbotov wrote:
Urs wrote: That's because Sonar doesn't give Zebra ll key strokes as it's reserved for Sonar. Have you tried that option to "give plugins all key strokes", I think Sonar has that somewhere.
Hmmm. It does not happen with other VSTs and you would think if it was Sonar it would be global.

Edit:

I found the give plugins all keystrokes. It is actually on the VST in the upper right hand corner. I checked that and it works. However, I looked at some other VSTs and it is not checked for them and yet I can enter all alpha characters.
Well, there are various methods to harvest key strokes or deal with the system directly from a plugin's side. It's a balance act though. If the plugin becomes too greedy then it's hard to operate some hosts, and if the plugin plays nice, some hosts make life difficult...

I have planned to at some point add a choice directly in my plugins, but I'll need a couple of months before I find the time to do so... :oops:

Glad it worked though :)

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