The snare DOES have it. But it is split between the main keys and the extra keys in iMap. But if you want to lose the extra keys then just click on extra key to make it gray and then make the on/off above "randomize" WHITE and that will add it into the main key's alt group. ALL of the maps pool from the same material but iMap is just the most flexible for being able to have things round robin (either sequentially or randomized) AND have some articulations have alts split off onto another key.
But anyway, it's easy enough for me to do an iMap that doesn't have the extra keys used and has MORE round robin. But you're incorrect about it only being for a few kit pieces. It is in practically ALL of the kit pieces. When I explain how it works with graphics maybe it will be more clear perhaps. That's coming this week.
3. Maybe I'm crazy (well, certainly I AM
You might be. They don't sound different but GM is not as expressive as iMap... however it IS a standard so we support it AND these kits sound better than other GM kits that don't have as much animation. Generally speaking (npi).
4. I'm getting some strange level fluctuations. Sometimes, I get clipping (on full velocity tom hits) and other times, I can barely hear the snare hits. I'm using Groove Monkee Blues midi. I haven't noticed this with DM1. Weird
Each kit has different dynamics but you can adjust that. Just go to the VELOCITY tab on each of the kit pieces in that kit and adjust to so it sounds best to you. Some kits may sound better with midi files than others. You can also adjust the level of each articulatin of each kit piece now. It's called "trim" and it is right next to the alts in the mapping page.
The OWD kits are really dynamic in their DL form. It's pretty wide. But that can be a good thing. Different. But tweak it to your liking. That's what all those controls are for.
