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duojet wrote:A couple things:

Thanks for the new kits. A couple things I noticed.

The Roll 2 on the snare in Kit5 is long and does not stop if I do a center snare hit in the middle of it. In other words you hear both the roll going and the center hit at the same time. The center hit should mute the roll. The other kits are ok (tried 1,2,5,8 so far)

After installing the new kits the skins are gone again

The snare center hit on kit5 sounds kind of like a drag/buzz, not sure if it's intentional. I kinda like it but I'm not sure if its meant to be this way (loose snares?) or if the drum was hit like a drag/buzz roll for the center hit.

Same issue with the dates from my previous post. Date modified has a 1737 year for date modified. Not sure it affects anything.
Did you get rid of the Info Folder, the Studio ProFiles Infinite Player_info.nkx and nkc (important to get rid of that old NKC file especially) before you installed the new kits?

If not then do that now and then download this: http://www.sonicreality.com/squidscorne ... fo_nkx.zip and unzip that and drag it into your Infinite Player folder. That should solve any missing graphics.

As for your vintage creation dates... we're going to look into it and see. It doesn't affect anything though.

Regarding the Rolls, this is the way it is supposed to work. You CAN however adjust the release time per roll if you want it shorter. It is not going to be cut off by the center. That would not sound natural. You have to play it that way. The Roll 1 is designed for what you want to do which is what we call a "pick up". The roll 2 is designed to have a long release so you can play roll 1 and 2 keys back and forth to make the MOST realistic snare rolls you ever heard from a sampler. Try it! But you can adjust it to your liking. This is how it was designed for iMap though.

iMap finger drumming lessons are coming. Although there's some good videos now that I did on www.oceanwaydrums.net/videos.php Plenty of helpful breakdown information there.

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gmon72 wrote:FYI, MY OWD skins are all fine after installing all of the kits. (I had previously downloaded the 30+ meg nkx file.

However, the DM2 Jazz Kit is asking for DrumMasters_GUI_Jazz-S.tga
I may have to load and save it back referencing the new replaced info nkx of today's update. I will do that when I get back from the gym if it is still open... I haven't gone yet. :(

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go to the gym!
too much is never enough. - gmontano on esoundz.com

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Squids wrote:
duojet wrote:A couple things:

Thanks for the new kits. A couple things I noticed.

The Roll 2 on the snare in Kit5 is long and does not stop if I do a center snare hit in the middle of it. In other words you hear both the roll going and the center hit at the same time. The center hit should mute the roll. The other kits are ok (tried 1,2,5,8 so far)

After installing the new kits the skins are gone again

The snare center hit on kit5 sounds kind of like a drag/buzz, not sure if it's intentional. I kinda like it but I'm not sure if its meant to be this way (loose snares?) or if the drum was hit like a drag/buzz roll for the center hit.

Same issue with the dates from my previous post. Date modified has a 1737 year for date modified. Not sure it affects anything.
Did you get rid of the Info Folder, the Studio ProFiles Infinite Player_info.nkx and nkc (important to get rid of that old NKC file especially) before you installed the new kits?

If not then do that now and then download this: http://www.sonicreality.com/squidscorne ... fo_nkx.zip and unzip that and drag it into your Infinite Player folder. That should solve any missing graphics.

As for your vintage creation dates... we're going to look into it and see. It doesn't affect anything though.

Regarding the Rolls, this is the way it is supposed to work. You CAN however adjust the release time per roll if you want it shorter. It is not going to be cut off by the center. That would not sound natural. You have to play it that way. The Roll 1 is designed for what you want to do which is what we call a "pick up". The roll 2 is designed to have a long release so you can play roll 1 and 2 keys back and forth to make the MOST realistic snare rolls you ever heard from a sampler. Try it! But you can adjust it to your liking. This is how it was designed for iMap though.

iMap finger drumming lessons are coming. Although there's some good videos now that I did on www.oceanwaydrums.net/videos.php Plenty of helpful breakdown information there.
Squids,

Thanks for the response. I had installed the skins yesterday, I didn't know I had to delete anything when I install new kits.

As far as the roll I have to disagree. All other drum samplers have mute groups. The snare center would cause the roll to mute no matter how long the roll sample is. This would actually sound natural. Similar to how a closed hat would mute an open one. Theres no way you could have a roll going while you simultaneously hit the center and hear both sounds in real life. I'm 99% sure this is how it works in BFD, superior, and battery but I will double check.

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Should I delete OWD kits 1 and 2 (having grabbed the first releases) and re-download the fixed versions from "My Downloads" on esoundz.com? Or, is it better to follow the instructions on how to download and install the patches to fix graphics and other issues?

I have a fast internet connection so, whatever is easiest (or, most painless) please.

Thanks :)
Rich
Last edited by blueman on Tue Jan 05, 2010 4:46 am, edited 2 times in total.

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Squids wrote: There have been several emails. Here is the one going out right now which answers important questions...
Cool, your post answered my question. However, should I be concerned that I am not receiving emails from you guys? I checked my spam folder, too, and there's nothing there.

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Dear Squidly,

Have you any updated information for those of us who ordered with PayPal and are still not seeing the kits in our downloads area?

Waiting eagerly,

Zedd
Somewhere in the background zedd

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gmon72 wrote:go to the gym!
Whew! That was the fastest visit to the gym ever. I pretty much bolted in there before they closed, stripped naked and did a CANNONBALL dive into the jacuzzi. No one was there so I don't anyone minded (okay I put on some shorts first). 2 minutes in heaven is better than 1 minute in heaven. I at least needed THAT. My neck was killing me.

I am not trying to win an award for customer support either. I just want to make sure this goes smooth. It is bad enough if we have a few hiccups of our own but the domino effect of that faulty info file from NI is started to make me feel violated by a native instrument myself (If you'll forgive the disgusting imagery... there aren't any kids reading this at midnight... I'll delete obscure obscenities later...)

NI is great and Kontakt is great... but I will have a few requests when I meet with them at NAMM and I am there very first appointment bright and early on Thursday. It's funny but I wanted this to modular components to accommodate Mac Power PC users but at a certain point one just has to go with the flow... I can have an INTEGRATED installer with Kontakt 4 all in ONE with the latest info and everything. I'd just have to accept dropping support for people that have a Mac G5 and I really didn't want to have to do that. Well, actually, they can STILL use KP3.5 but they'd have an unnecessary KP4 installed on their computer they couldn't use... but that is their punishment for staying on an old computer and it is courtesy of the software companies that don't want to support it anymore. Most sound developers I know would love to continue supporting them. So we CAN but the old computer users will have be the ones jumping through the extra hoops not everybody... not if one freakin' faulty info.nkx file can cause so many "tgas" to appear and disappear...

Anyway, the reality is that this how Kontakt works and it IS worth it because it is a very powerful and great sounding sampler. Kontakt 4 is really fantastic and we'll be taking advantage of the new features of that eventually anyway so... Mac Power PC users if not for Kontakt 4, most other software companies are also going to be abandoning you so it's time to upgrade your computer. I feel your pain. You can hang on for another year I guess but eventually your G series days are over. Sorry Mac pals of mine. But on the bright side the newer Mac Intel computers are faster.

Now here's another thing and it is so important I will save it for a separate post... one sec. Brb.

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sockofgold wrote:
Squids wrote: There have been several emails. Here is the one going out right now which answers important questions...
Cool, your post answered my question. However, should I be concerned that I am not receiving emails from you guys? I checked my spam folder, too, and there's nothing there.
Well, sometimes companies get black listed from your service provider, other times it can go into your junk folder and other times we have the incorrect email on file. PM me your email and I'll make sure it is in there. How about that?

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What I wanted to say and this is really important when you have a thread with 115,000 views and growing plus over 800 people of all different experience levels reading... We have a WIDE WIDE range of different users talking on this thread. Some stuff may SCARE you if you're new. Don't be. There are a lot of components and we had a lingering problem with some graphics which is not a big deal... just annoying to you and to me. But, it IS solved at the source. The source being the graphic file we get from NI (that info.nkx we keep talking about). If you haven't even started downloading then don't even worry about it. It's not likely to be a problem for you.

So, just understand that there are all sorts of advanced questions in here to newbie questions and it can be overwhelming. That's why we made the vital information thread where it is just the stuff you need to know. This is more like real time chat at this point in here and NO ONE could possibly follow it all. Some things that are said are even proprietary to their machine/system, some things are human error, some things are temporary "reference" issues of where a patch is looking for a graphic or a sample... all of those things are minor and an easy fix.

It is important to understand something about the Infinite Player. Many Kontakt Player-based products are NOT expandable. They just install once and that's it. You can't add sounds to it. You have to buy a completely new product each time and go through the authorization of it and pay a premium etc. Since Sonic Reality "Samples Everything" that wouldn't work for us... not if we also want you to be able to cherry pick the specific kit you want here: http://www.downloadablesoundz.com/instr ... nstruments as add ons once you have the Infinite Player.

I am the first to agree that the multi component aspect of this is some extra hoops compared to other install software. But the benefits once you get it up and running are HUGE. Expandability is SO easy. You buy something for Infinite Player on www.esoundz.com or www.downlodablesoundz.com and you drag and drop the zip you downloaded right onto the Infinite Library Installer and that's it! Normally... 99% of the time normally. But of course out of 800 people you are going to see the one or two that have a problem with this or that... it might make you think the whole thing is buggy or something. It really ISN'T. A few things could be better about it as pointed out by veteran Infinite Player users but they can also tell you they've used it FINE for over a year before this. It isn't THAT much of an unknown thing. We just had a trip over the tied shoelaces situation temporarily with some graphics and a patch thing that was also a minor fix (not even a bug).

Soooooo... relax, be confident, don't worry. This thread is for EVERYBODY and it is overwhelming even for me to follow. But this is also an exciting time where a massive amount of people are going to be introduced to something unique and special - both the sound recordings and the various ways they can be used to express what you want to play. There are MANY things that can be done to enhance it as well to each person's liking (and remember each person's tastes are different). THAT is going to take some time. Everything can't happen at once.

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zedd wrote:Dear Squidly,

Have you any updated information for those of us who ordered with PayPal and are still not seeing the kits in our downloads area?

Waiting eagerly,

Zedd
I haven't been able to catch up with this thread so I missed that. Check your downloads now. They should be in there. An extra step needed to be done for the Paypal version but luckily we're still up!!!!! It's almost 1 am now though and I think we may go to sleep soon. The Jazz kit patch fix will have to be done tomorrow but that's for veteran Infinite Player users so you all know the drill. Just some patches to update. No biggie. If you REALLY wanted those graphics now you could just browse to the Infinite Player folder when it asks where the TGA is and it will find it.... but you don't have to do that. We just have to set the new path and save it back ourselves for you. NONE of this would have happened if we simply had the right info.nkx from NI. But it isn't like they did that on purpose and hats off to them for trying to get us that file before the holidays... and they were REALLY quick about getting us the fix today - the first day our guy was back.

But remember what I said about dust settling by Tuesday? That sounds about right.

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blueman wrote:Should I delete OWD kits 1 and 2 (having grabbed the first releases) and re-download the fixed versions from "My Downloads" on esoundz.com? Or, is it better to follow the instructions on how to download and install the patches to fix graphics and other issues?

I have a fast internet connection so, whatever is easiest (or, most painless) please.

Thanks :)
Rich
Either is fine. The patch update is faster. There is no difference in the samples so... up to you.

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Squids wrote:
zedd wrote:Have you any updated information for those of us who ordered with PayPal and are still not seeing the kits in our downloads area?
I haven't been able to catch up with this thread so I missed that. Check your downloads now. They should be in there. An extra step needed to be done for the Paypal version but luckily we're still up!!!!!
That did it Squidly! Thank you so much. :wheee:

I checked a few minutes ago and they weren't there, but after reading your message, they are now all in there and I am downloading them as I write this.

Very impressive download speeds too. I will be playing with the kits before midnight (West Coast midnight, that is).
Squids wrote:...we're still up!!!!! It's almost 1 am now though and I think we may go to sleep soon.
Much, much appreciated. :hyper:

You have now earned your sleep time!
Somewhere in the background zedd

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Squids wrote:

• Infinite Player - Once you have selected the Infinite Player your downloadable Infinite Player Installer and serial number for registering it with Native Instruments (along with an important guide you must read and follow closely for proper installation) will show up in your DOWNLOADABLESOUNDZ.com user area. The serial number will be under the "Product Serials" tab on the left.
downloaded the IP, but there is nothing in product serials at DOWNLOADABLESOUNDZ.com user area. is this something that Allen will input when he gets a chance, or is it supposed to be automated?

i haven't received any emails either (and I don't have a junk mail box).
thanks.
Last edited by michael2 on Tue Jan 05, 2010 6:07 am, edited 1 time in total.
macbook pro 2.88 GHz Intel Core Duo, 10 gigs ram, 750GB HD, Logic Studio 9
my blog and some music:
http://rabbitearsmotel.wordpress.com/

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duojet wrote:
Squids wrote:
Regarding the Rolls, this is the way it is supposed to work. You CAN however adjust the release time per roll if you want it shorter. It is not going to be cut off by the center. That would not sound natural. You have to play it that way. The Roll 1 is designed for what you want to do which is what we call a "pick up". The roll 2 is designed to have a long release so you can play roll 1 and 2 keys back and forth to make the MOST realistic snare rolls you ever heard from a sampler. Try it! But you can adjust it to your liking. This is how it was designed for iMap though.

iMap finger drumming lessons are coming. Although there's some good videos now that I did on www.oceanwaydrums.net/videos.php Plenty of helpful breakdown information there.
Squids,

Thanks for the response. I had installed the skins yesterday, I didn't know I had to delete anything when I install new kits.

As far as the roll I have to disagree. All other drum samplers have mute groups. The snare center would cause the roll to mute no matter how long the roll sample is. This would actually sound natural. Similar to how a closed hat would mute an open one. Theres no way you could have a roll going while you simultaneously hit the center and hear both sounds in real life. I'm 99% sure this is how it works in BFD, superior, and battery but I will double check.
None of those have two snare rolls that work this way. In any case, roll 1 (which would be the same as the single roll you get in other software -if you get one because sometimes there isn't even a snare roll offered) has a release that is a smooth crossfade to your next hit of the snare. If it was cutoff by a mute group it would sound cut off. All you have to do is let up the key before hitting the main snare center, edge or rim. If you want it to end more abruptly than we've programmed it to sound natural to us then you can adjust the "release" setting by going to the ENVELOPE page and turning off all of the buttons except the "snare" button and then the Roll 1 or Roll 2 and adjust the release to your liking. Each person has different taste. When we do a thorough manual each person can tweak it how they want to beyond how the presets are set up.

But, mute groups for snare rolls is not a current feature and I am not convinced it is a priority one to add because they can be played VERY realistically now. In fact, iMap snare rolls can produce some of the most realistic snare rolls I have ever heard in any drum software. The audio of this video is from the camera but you can hear the rolls in action: Fluid snare rolls with dynamics. It might take some getting used to but worth it so you can rock back and forth on the two roll keys like I show in the snare video here:
Last edited by Squids on Tue Jan 05, 2010 6:07 am, edited 1 time in total.

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