http://www.kvraudio.com/forum/viewtopic ... start=1170
... and have a look at the OWD tutorial videos, over here: http://www.oceanwaydrums.net/videos.phpon page 79 of the Big GB Thread, Squids wrote:This is the Drum Masters 2 iMap layout. Now remember this is designed for keyboardists as you have 70 different keys to trigger various articulations and extra keys (extras are what we used to call "Alts" but now that the main key can round robin the other notes are designated more for a non-round robin addition hit - and optional). It WOULD be nice if an e-Drum kit had 70 note triggers coming in but not yet... when they do though it is nice to know you have all of these performance articulations to trigger... and even now you can run all of these in custom map and map any of them to your pads so this is the overall menu of available performance samples and each of these can have round robin and multiple velocity layers. Pretty deep.
I'm off to bed. I'll explain more about this tomorrow.
By the way, the keys at the top that have the diagonal lines are not a standard part of the imap but if we have those performance articulations for those cymbals that is where they'd go in a "special" additional instrument using the "Custom Map" mode. That also makes it flexible for you to move around although you can also SWITCH a kit in any mode to another mode as well which is pretty darn cool... I'll have to show you how that works. It even works with key switching.
Oh, one last thing. You have 6 "slots" for toms which each have 3 keys for center, edge and rim (and each of those can round robin). You can assign any tom to any one of those positions on the keyboard. You also have 5 cymbal slots which are like cymbal stands waiting for you to put on a splash from Ocean Way or a China from Nick D'Virgilio. It's SUPER easy to customize your own kits with the kit pieces and that is one of the MOST fun things about a product like this which has Drum Masters 2 Signature kits bundled with Ocean Way Drums DL mix kits.
Toms and Cymbals Slots
http://www.kvraudio.com/forum/viewtopic ... start=1305
and on page 88, zedd wrote:I was among those who were confused by the toms in Infinite Player when it first came out, not understanding why there were extra "positions" even though there were no drums loading into those slots. A lot of that initial confusion was a result of there not being an Infinite Player manual. I would hope that over the past year you have actually created an Infinite Player manual so that new users will be better able to understand how to load kits and adjust settings for optimum use. Kontakt can be a little overwhelming for a first time user.
Sound Library locationSquids wrote:Well, there's Kontakt itself which does have a manual (and we copied it into the Infinite Player manual). That covers basic functionality of how Kontakt works... not that it is the best manual in the world but we didn't write that. One of these days we might re-write that part and improve it though.
But then there's how we customize it with our proprietary scripts and the features of our sound products. Our goal is to vastly improve that so that people can get the most out of it. We listen and learn from our users and factor that into the next generation of products such as these Drum Masters 2 range products.
Sometimes as we do things someone in the team names something and we all get used to it. The positional toms was one of those. I don't know who named them that but it wasn't me. Maybe one of our coders and it was written into the code and applied to every kit so it would have been a big deal to change (as it just WAS right now). I really should have had them change it earlier but it occurred to me while I was talking about it to people that just a simple word change like that can make such a huge difference.
So, for anyone reading and wondering what I'm talking about, what I am referring to is the possible locations for any of the toms or cymbals to be placed. It's mostly for the finger drumming iMAP mode but can also apply to the others as well. You see, each tom or cymbal isn't just one note of samples but a scheme of notes with different performance articulations from edge to rim. So, to make your own set of up to 6 toms is SUPER easy with these selectable "slots". You simply load the tom instrument into the multi. Then select on the GUI which slot you want it to be in (that chooses where it will be mapped) and you can pitch and pan it differently too! So you can even take a Ringo-style 2 tom set and turn it into a 6 tom set just with pitching them differently and panning them.
Or you can load up some Roto toms in slots 1-3 and 2 rack toms and a floor tom on slots 4-6... or you could make a set of 6 floor toms if you wanted. So many possibilities, especially the more kits and kit pieces you have. ...
http://www.kvraudio.com/forum/viewtopic ... start=1395
on page 94, zedd wrote:Thanks for the update Squids.
I have a couple of quick questions...
(1) You've been talking about this Group Buy package in a way that makes it seem as if this drum library is an integrated set which is separate from other sets. I know it is a unique set because it includes these Ocean Way drums. But once it is installed, isn't all of the content in this group buy going to be completely interchangeable with and housed in the same place as our existing IP drum content? For those of us who already have IP and some IP drum kits, we're just adding 28 new kits to our collection, right? (i.e. this package is not going to show up in Kontakt as a separate library, if my assumption is correct).
(2) Can you please remind me when those of us who have Drum Masters Gold edition will be able to get the update to the new versions with the script modifications?
Squids wrote:The new versions are all in the patches which contain the scripts. So the free update for DM1 Silver, Gold & Platinum users can only happen when those patches are done. Since there were some final tweaks that had to be done with the positions/slots thing and the closed hi hat thing the updates will be available after we've completed that. As to when, that is tough to say but I'd say some time within the next couple of weeks or so. After this group buy at least.
As for the first question, all of this resides in the same place as your other Infinite Player content. So all of the NKX's go into your SAMPLES folder and if you own Drum Masters 1 Gold then you'll have some of them (like the NDV Gretsch and Premier kits for example) and you won't have a bunch of the new kit and kit piece NKX's so you'd add those to your samples folder. Then in your Multis folder will be it's own thing called "Ultimate Studio Drums" and within that will be three folders - a Drum Masters Signature GB folder (that's the group buy edition), an Ocean Way Drums DL IP folder (that's the Infinite Player version for this group buy of DL kits) and then a Hybrid Kits folder which will have kits that mix and match kit pieces between all of the various kit pieces. You'll also have those kit pieces in their own folder in the INSTRUMENTS for individual NKI's you can load (just like you do now with Drum Masters).
Now, remember that's just where they load from. You can resave them back to any folder you want. This is just to keep it separate and organized. But it IS within the same Infinite Player library. All of the Infinite Player titles (FX Tron, Cinema Sessions, EpiK DrumS, Drum Masters 2, Konstruction etc.) all go in this same place. Now you know why we call it "infinite"!
Advantages of the MT Kits
http://www.kvraudio.com/forum/viewtopic ... start=1395
also on page 94, hydemusic wrote: Squids, other than mic mixing, what advantage(for some)or difference(for others like me)are there in the MT kits? For my needs (individual overall level adjustments with separate outs for each instrument is all I would need. So I would guess if I wanted to "tweak" some instrument as the snare with paying with the different mic set-ups, I could do that with the MT...right? Any other differences?
http://www.kvraudio.com/forum/viewtopic ... start=1440Squids wrote:The only difference IS the mic mixing and also the ability to process individual mic channels with effects. But that is a big deal for those that want to work with drum kits the way you would in a multi-track drum session where you can get your own mix of dry to ambient or do certain production things like compressing certain mics and not others... all sorts of things which would be a whole other topic (multitrack drum production).
For me personally, I happen to like both. I like the speed and efficiency of just using this combo stereo/multichannel without mic mixing. If I was playing an e-Drum kit I would probably prefer these. If I was producing an album and creating a drum track for it then I might prefer the multi-track discrete mic mixing ones but both would still be handy.
There's even certain mixing advantages to both in the sense that the stereo kit pieces are kind of like "busses" and you can apply effects to the whole instrument! If one was to take these drums and want to do something heavily processed such as a lofi effect or distortion then it's probably better to use the special stereo kits than a full multitrack kit... but you know, it all depends on the session, the style of music and each person's needs are different. For my own use I like to have both. For most people's needs I think the special stereo with individual outputs for each drum type are a good common ground. For people that are wanting to dig into some engineering/production and/or are already advanced from experience with products like BFD and others that offer mic mixing, it's nice to have Multitrack kits.
Hope that helps you and anyone else wondering about it. Also, I think that these special stereo kits are a good place to start (and you certainly get some great variety in this package). But the fact that you all are getting at least one and maybe more Multitrack kits as a bonus in this group buy then you'll have a chance to see the difference first hand... and that's an even better way to know if it's for you.
followed by, on page 97, where Squids wrote: Some clarifications to make sure any confusion is avoided...
DM1's ST (Stereo) kits were all routed to one stereo individual output. These kits in this group buy and the kits of DM2 Signature Series which we'll call "STm" kits (Stereo/multichannel) are routed to all 16 individual outputs for mixing that is more advanced than DM1. So it is less like the R8 that goes out one stereo output. DM2 kits still CAN go out one stereo output but you have the option of processing each drum separately inside the plug-in or your DAW now.
Regarding STm kits vs. MT kits they BOTH sound like they were recorded in Ocean Way (if it was recorded in Ocean Way) or whatever studio they were recorded in. That is not the difference. There is no "quality or realism" difference - or if there is it is not major. The main difference is the flexibility of sounds you can create with it. With Multitrack you still have the discrete microphones to blend to get different resulting mixes from bone dry to roomy ambience. You can also process each mic channel and all of that is a simulation of what would be done in a multitrack drum session for an album with live drums. The sound itself isn't more realistic but the things you can do - the process of production - is more like the real thing. Does that make more sense now? Think about it.
A LIVE drum session they'd have all of the mics up and record them to different tracks in ProTools. Then when you mix an album you'd blend the mics on the different channels of ProTools running each channel through whatever sort of EQ, Compression etc. to get the kind of sound that suits the track. So, having Multitrack Kits with the same individual mic channels (not to mention audio grooves which we also have - even more like the real thing since they are loops from actual multitrack drum sessions... doesn't get any more real than that!) gives you an accurate simulation of doing a live drum session. That is IDEAL for someone producing a song in their own studio and for variety you wouldn't get even if you had a deluxe studio with a live room.
But, yes the STm kits are useful for production as well more in the way people produce in DAWS these days with products like Battery or DrumCore etc. It's faster to work with, less intense on your computer power, easy to process and mangle into all sorts of new sounds that you might not get when using the Multitracks... and that is why I like to use both.
Realism in the Drum Kits
http://www.kvraudio.com/forum/viewtopic ... start=1455
eDrummist wrote:Squids,
I realize that me and some others asked this before, but there hasn't been an answer on a critical question that me and some others need to know before joining the GB and I wanted to give it one more try.
Especially, when you're playing an electronic drum kit, the amount of layers and round robin samples makes a huge difference in realism. It's the reason why VSTs/sample libraries like Superior Drummer, Steven Slate or even ezDrummer (I could probably add BFD, AD and the full Ocean Way Drums, I just don't own them) drum kits sound so realistic and avoid the machine gun effect; simply put, that realism would not be possible without the layers and round robin samples. Consequently, this GB would be a "no-brainer" for me if I could really understand even one example of how many layers and round robin samples exist for a typical kit. It would also help the e-drummers considering this GB who are more experienced. Further, I think this info would help those less experienced edrummers avoid disappointment if these kits don't have enough velocity layers and round robin samples to compare with other products they are using.
Would it be possible for you to select one of the Ocean Way kits and one of the Drum Masters 2 kits as examples and share the amount of layers and round robin samples used? Heck, if even two kits that sound good have sufficient layers and round robin samples, I'm in.
Thanks,
eDrummist
on page 98,Squids wrote:Actually, I have answered this question particularly on the Vdrum forum where there are more e-drummists like yourself. I will try to give an even more thorough answer for you here.
There isn't just one simple answer. Not only is each kit different but each kit piece is different and each articulation is different and each ALT is different. The most important thing for e-Drummers is that with everything we did in this updated version of an existing product it was done with e-drummers in mind as much as finger drummers. So the bottom line is that THERE IS NO MACHINE GUN EFFECT. That was the main point of doing these powerful round robin scripts which are advanced in what they can do in many areas (also randomization options, trim per articulation and more).
I could take a kit and pick it apart and tell you roughly how many layers and alts it has per articulation of every kit piece just to get an idea I suppose but that doesn't mean that every other kit is going to have that same data. Plus that data includes velocities that are re-arranged in different order (similar to the way BFD does it) and all sorts of other things done to achieve what we want to achieve while working with samples that weren't originally done with this in mind. The ones that WERE done with a zillion layers vertically and horizontally (such as the Neil Peart Kit and EpiK DrumS) are many, many times larger not to mention many times more in cost. This, after all, is 25+ kits for $99.
In this product each kit is downloadable-sized (800-1.2gb each). Given that we don't use any data compression at all (I try to avoid that because the word "lossless" sounds good but something IS lost, whether you can hear it or not depends on both your ears or from sound to sound it can vary as well), the key here is that we made the most of what could be done with that kit size.
For example, the script itself which is the same script we're using for EpiK and Peart can handle up to 8 alternates per articulation. But to do a kit that had all 8 alts for every articulation would be MASSIVE... and anyway even if we did it would have to be a kit sampled with that intention... and there wouldn't be 25 of them for $99 either. So it's all relative. But the framework is there to do what we wanted to do which mainly was to vary it up for realism and avoid the machine gun effect which we have achieved with this.
So, the question is then how did we use that framework for these kits? The articulations that are important usually have at least 3-4 alts total in the round robin group of that articulation (EACH articulation can have its own Round Robin group in this script which is great!) and up to 7 or 8 in some cases. The priority articulations for alting would be the following:
Kick 1 & 2(I had a post about that in VDrums forum getting people's feedback and we have both single and double kick each with Alts).
Center Snare
Edge Snare
Rim Shot & Sidestick (to a lesser degree but it's usually there)
Main Tom (the Center/Edge for each tom)
Rim of the Tom (to a lesser degree but it's usually there)
Hi Hat Closed
Hi Hat Open
Other Hat Articulations - sometimes but not always.
Ride Center
Ride Bell
Crash, China or Splash Center - usually but not always
Crash, China or Splash Edge - usually but not always
Those are pretty much the only things that are triggered by an e-drum kit anyway. But keep in mind we have many MORE articulations spread across the keyboard in the iMap and many of those don't need to be round robining. For instance, the snare rolls in the iMap play better when played from the two keys. A hi hat choke is fine how it is etc.
But, here's what I have to say about it. It is comparable performance to other popular drum products you mentioned with a sound that is going to be unique and proprietary to us (in other words, no one else has the particular sounds recorded at Ocean Way or done in the same studios with the same drummers etc. as us). The quality and character of our sounds are also different so there are trade offs from kit to kit, product to product I'm sure and let's not forget that each person has their own subjective taste!
You speak about advanced e-Drummers who really want to know the specs and details to feel comfortable. I think if anyone isn't comfortable with what I wrote above then they should maybe not get this one. Perhaps they'd be happier with a title that was done with mega layers and alts in mind in the first place such as EpiK DrumS... granted it's $750 for 7 kits that each have so many samples they take over 2 minutes to load and it is not downloadable at all (the product is over 130 gigs and ships on a hard drive). But we do have that for the most advanced and particular about specs.
For us, in this bundle, to be able to combine sounds from different products that cost many times more, from artists and studios all over the world and make it all downloadable and just $99 of course there ARE going to be some compromises compared to other things done differently at other price points. But the kits here have at least enough alts and layers so they sound real and don't machine gun. Overall it's a bang for the buck deal with the variety of kits you get plus let's not forget the other bonuses and extras. If what you hear in the demos and the combination of features and content at $99 isn't a no-brainer then perhaps it's not for them.
DVD and HD options
http://www.kvraudio.com/forum/viewtopic ... start=2220
on page 149, Squids wrote:...
We may make a custom DVD option for people who prefer that to downloading. It costs a little bit more plus shipping but might be a good option for those that don't want to download. Also a preinstalled on hard drive option some time next week. More on that later. A had a few glasses of wine and I feel fine.
HAPPY NEW YEAR!

