I was looking at Obelisk from Artificial Audio http://www.artificialaudio.com/pluginmenu/2 . I was thinking that the x/y (2-dim) lfo's would be an awesome feature to have in UHBIK-X. I know the UHBIKs don't have a gate (yet) but it would seem that adding 2 (or more) lfo's and allowing their assignment to different controls would be a really useful feature in the rack.
I'm not sure it follows the spirit of the plugs at all, but I thought I'd mention it as I think if implemented correctly it could take the UHBIKs to a wholly different level.
What do you think?
FR: UHBIK - 2 Dim LFO's
- u-he
- 30216 posts since 8 Aug, 2002 from Berlin
I did some idea mangling on 2D envelopes once but came to the conclusion that time-synced breakpoints always lead to less flexibility than 2 independent envelopes. What concerns me even more is that either editing takes up an immense lot of space (a row of xy controls) or it makes editing difficult when the user has to switch between breakpoints before he can move the ball.
Of course one could do something where the motion path is visible in the square (thinking Wavestation, Sculpture), but I hardly ever got around using these.
That said, I'd love to be convinced!
I might try Obelisk and see if it clicks
Are there any other examples of this?
Urs
Of course one could do something where the motion path is visible in the square (thinking Wavestation, Sculpture), but I hardly ever got around using these.
That said, I'd love to be convinced!
I might try Obelisk and see if it clicks
Are there any other examples of this?
- KVRAF
- 13133 posts since 7 May, 2006 from Southern California
I think you can look at the state of a pair of MSEGs in Alchemy in a XY view. Chameleon had the same feature I think.Urs wrote:Are there any other examples of this?
As much as I really like Obelisk, the 2d LFO interface doesn't impress me. It'd be cooler if if that interface were more useful to interact with the functions of the LFO as opposed to just being a display.
Like if you could alt+click on the XY pads in Zebra2 to assign 2 modulation sources. Then you could use key modifiers to determine the depth of modulation and possibly some kind of interactivity. These are just half-baked thoughts off the top of my head.
I would like to see more animated eye candy in U-He products, with the option to turn off the eye-candy.
