Latency in u-he products
- KVRAF
- 2260 posts since 25 Jun, 2008 from Montreal, Canada
Sorry if this as been asked before but I was wondering why ALL u-he products have 16 samples of latency? All of them.
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- KVRist
- 140 posts since 28 Apr, 2004 from switzerland
- KVRAF
- Topic Starter
- 2260 posts since 25 Jun, 2008 from Montreal, Canada
Ok thanks. I've read through it and it seems there's a future version of Uhbik with a "no latency option" but no word on Zebra, ACE or MFM2.
- u-he
- 30216 posts since 8 Aug, 2002 from Berlin
Oh, Z2 and ACE have it too. I might need to document it though
On the other hand, updating documentation is a major goal for the next couple of weeks (as is x64), hence I think it might happen soon.
Urs
On the other hand, updating documentation is a major goal for the next couple of weeks (as is x64), hence I think it might happen soon.
- KVRAF
- Topic Starter
- 2260 posts since 25 Jun, 2008 from Montreal, Canada
Thanks for your answer Urs but my original question was why do you need it in the 1st place?
And when you've said Z2 and ACE have it too, do you mean the the switch for zero latency?
And about x64, is it for all your products?
And when you've said Z2 and ACE have it too, do you mean the the switch for zero latency?
And about x64, is it for all your products?
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- KVRist
- 136 posts since 20 Dec, 2007
From other thread:xx JPRacer xx wrote:Thanks for your answer Urs but my original question was why do you need it in the 1st place?
"I process everything in blocks of 16 samples. This allows me to do optimisations that otherwise would easily yield 2-3 times the cpu usage for the same algorithm.
Why do I need latency for this? - Because some hosts are so "smart" to outsmart badly designed plugins and process them at irregular buffer sizes. If every host would just use geek-friendly 16-float aligned buffersizes such as 32, 64, 256, 512, 2048 then there would not be a need for any latency."
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generalstargazer generalstargazer https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=221391
- Banned
- 598 posts since 10 Dec, 2009
lol no wonder all my bass lines sounded off
- KVRAF
- 13133 posts since 7 May, 2006 from Southern California
16 samples of delay is inaudible at a 44.1k sample rate. It's like less than a millisecond.generalstargazer wrote:lol no wonder all my bass lines sounded off
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- KVRian
- 1184 posts since 13 May, 2004 from SF Bay Area, California
.036 msec, and even shorter at faster sample rates
If you like 80s retro sounds, check out my latest tune…
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generalstargazer generalstargazer https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=221391
- Banned
- 598 posts since 10 Dec, 2009
remember that song you commented on where my the bassline seemed off or out of time? well I compensated in FL studio with the 16 sample delay compensation in the mixer and now it sounds in time again... seriously!justin3am wrote:16 samples of delay is inaudible at a 44.1k sample rate. It's like less than a millisecond.generalstargazer wrote:lol no wonder all my bass lines sounded off
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generalstargazer generalstargazer https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=221391
- Banned
- 598 posts since 10 Dec, 2009
it shows up as 0.36msec to me...PaulSC wrote:.036 msec, and even shorter at faster sample rates
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- KVRian
- 1184 posts since 13 May, 2004 from SF Bay Area, California
Yes, I'm not good with decimal pointsgeneralstargazer wrote:it shows up as 0.36msec to me...PaulSC wrote:.036 msec, and even shorter at faster sample rates
If you like 80s retro sounds, check out my latest tune…
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generalstargazer generalstargazer https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=221391
- Banned
- 598 posts since 10 Dec, 2009
yeah I can clearly hear the difference, it even throws off my songs since I use very fast tempos. I set up to 2 channels with it, laid a bass line down and panned each instrument left and right. One channel had delay compensation the other didn't.zthomas wrote:But still, that's just a third of a millisecond... Can you really hear the difference?
