Is that the real point? Because with you going on about how crappy Flash games are you had me fooled.spaceman wrote:The real point is that Flash is NOT a good web solution at all. It's processing and resource heavy and it's a bitch to develop and maintain. It's had its use and it will disappear soon enough. Adobe hasn't done anything to make it better and there's technologies arising that will make it redundant. HTML 5 being the most likely candidate.TristezaOrange wrote:I was just taking a dump and reading CM and I came upon this paragraph:
"We recommend viral Flash game hit Canabalt as a perfect example of this (composing with a limited palette), as it manages to be both cinematic and minimal in the same breath"... etc.
If you visit tigsource.com, you're going to see how enormous the selection of absolutely class Flash games is. But hey, you say it's shit. I'm uninstalling it as we speak.
BTW does Unity run on those iThings? Probably not, but if I can play Off-Road Velociraptor Safari I may get an iPad. Just for that.
[edited because while what I wrote was not offensive to spaceman, he could take it that way, so removed]
But anyway: Flash is a technology available today and, like it or not, it is a huge part of the current web experience. Omitting it from something that claims to offer the ultimate web experience is like not putting sugar in a cake because it's fattening and causes caries. Yeah, it's not without its drawbacks - but it tastes good. Unless the cook sucks. OK, no more cake metaphors.
When HTML5 is a really viable alternative that's widely supported/utilised/whatever, sure, bring it on. But until then, why consider a half-baked tablet that has no Flash support because Adobe had a spat with Apple / Apple wants to support Quicktime only (with really, really sucks) / the iThing can't really handle it? It just doesn't make any sense to me.