CableDance soundset for U-He ACE

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always nice with a bundle discount! :tu: , i think. your sounds were fantastic in the previous set, but if you find time...some extra MIDI control assignments would be nice... AT, MW, PB, etc. :pray: :hail: :evil:

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snigelx wrote:always nice with a bundle discount! :tu: , i think. your sounds were fantastic in the previous set, but if you find time...some extra MIDI control assignments would be nice... AT, MW, PB, etc. :pray: :hail: :evil:
MW is a hard issues, i don't use it based on a simple reason.

For example, if you would rout the cutoff to the modwheel.. Some midikeyboards have the modwheel general in the mid as zero-position, but some have the zero-position at zero, you know? So some users would have there a completly other sounds, and sometimes no sound based on a closed cutoff via modwheel-base-position for the keyboard etc... This was also a reason why many users of my second soundset(digital athmosphere korg) are very confused why some patches gives no sound out etc...

And so without mw-routing, all users have the same sound, which no cunfusing automatic filter-closing :wink:

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Ha. that is strange. I've not heard that problem before. I have used many MIDI controllers and all of them have free movement on the MW (the user positions it where they wish)

BUT some controllers have a spring on the PB wheel, where if you hold PB to the extreme left side and let go of it it will spring back to the center

AND some controllers have a free moving PB wheel where you can move the PB wheel where you wish.

on my Novation Remote 37SL controller the MW and PB are a joystick configuration and UNDER the controller on the bottom one can move a SWITCH that enables the spring to be activated or disengaged for the MW, depending on preference. this gives the MW spring action instead of free movement, however as I said this can be adjusted from the bottom of the controller.

One solution would be to make two versions of the patches. One enhanced by MIDI control and one with no MIDI control.

It seems ridiculous to make a controller with fixed position on the MW without being able to adjust that. MW is typically used for vibrato effect and many times for opening and closing a filter.

It seems fairly standard practice to design patches with MIDI control on the MW. There must be something these users are doing wrong on their end.

At any rate, it is no BIG deal I suppose as long as the sounds themselves more than well make up for the lack of control...maybe include some AT (ch.pressure) on some patches instead?? if a controller lacks pressure sensitivity the user can still play the patch. In the end, do as YOU WISH. I know the sounds are good. :wink:

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Little update - the second set is finished now. It needed more time than planed, but now it sounds really nice.

If i have enough time to day, demo-mp3 comes tonight online :wink:

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excellent. don't feel you have to rush if you are not finished. i'll take quality over quantity anytime! thanks Martin. i'm sure it is great :tu:

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If i would don't take me this time, which it needs for the final quality it would be done since a week :lol: So no worry, i take the time :wink:

In the 3rd set coming also some "lika a piano"-sounding patches, really cool, what the ace can all do :love:

btw as special info, in the second set(for trancy sounds) - will be NO supersaw 8)

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LOL OK i understand. :D

nice news about the piano-ish patches! it is always useful with new key patches...bells, chimes, etc. yes, there are enough supersaws. i have to agree with that exclusion :D

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Bells and chimes? mhm :D
Till yet are there primary high plucks. But something like chimes, mhmmm perhaps a good idea :wink:

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another idea, along the line of high plucks, chimes, etc.

something rhythmic and present making good use of the mapper. you know those nice noisy background textures that you look for to mix in and accompany your beats?? some of those would be fantastic Martin :hail:

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snigelx wrote:another idea, along the line of high plucks, chimes, etc.

something rhythmic and present making good use of the mapper. you know those nice noisy background textures that you look for to mix in and accompany your beats?? some of those would be fantastic Martin :hail:
Rhythmic stuff will be a lot in the third one. also some more of this patches like weird reso-blip-sequences in in cabledance.
For accompany sequences, will definitv coming some noiseand background-sequeces, with very intensiv usage of the mapper, also for some kind of side-chain-effect, so that the maindrums later can running free in front of it without superimpositions. :)

For the chimes-suggestion, there will be then some special sounding high-tuned sounds, for this typical application of chimes :wink:

Some "gated" pads will be in there too(with mapper-usage) :wink:

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i like the sound of that :party:

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little update... :D
the groovy sequences with sidechain effect don't work such i want this. So they are out :lol: But there are enough sq-patches, no worry.

But for this are some new cool sounds in the third set... i used the map+lfo2 for some wavetable-style sounds(drawed in the mapper) and i will also put in there a basic-patch for this, as "psyeudo-wavetable-init" :lol:

So 10 sounds left till yet, surely till tomorrow done. Then finetune, packing, demo etc, planed release-date 27th or 28th...(belong to the new hp-design, if it is finished till this...)

cheers Cyforce

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:phew: you work hard Martin. LOL that is great news. i look forward to hearing what you have done with mimicing wavetables by tapping the map! :)

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Gosh..
My American dollars are worth like ...nothing So about $24 USD
and the bundle will be about $56 USD ? Not bad. BTW ...the demo is nice.:harp:


I think I will buy as soon as I get my new bank card ....(ATM ate my last one ):-o heh heh

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Can't wait to get back to a proper studio to check these out! :)

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