Is it possible to externally control the volume of a Multisampla's sample?
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- KVRist
- 48 posts since 2 Nov, 2005
Hello pals.
I recentley created a multisampla patch with a sampled drumkit. Each drum has two or three velocity layers and in general it sounds OK. However, as I went through the mixing process, I realized that there seems to be no simple way to adjust volume levels of each sample in the patch. Is it possible? does any of you know how to do it? I tried some routing in MUX, but it did not what I wanted it to do.
Which takes me to another question: is there any dedicated drum sampler in the wishlist for future Mu.Lab versions? No big issue, just curiosity.
Cheers.
I recentley created a multisampla patch with a sampled drumkit. Each drum has two or three velocity layers and in general it sounds OK. However, as I went through the mixing process, I realized that there seems to be no simple way to adjust volume levels of each sample in the patch. Is it possible? does any of you know how to do it? I tried some routing in MUX, but it did not what I wanted it to do.
Which takes me to another question: is there any dedicated drum sampler in the wishlist for future Mu.Lab versions? No big issue, just curiosity.
Cheers.
- KVRAF
- 13863 posts since 24 Jun, 2008 from Europe
You can set the 'Gain' for each sample zone. Though this is not an automatable parameter.
If you want to change the volume of a sample on the fly then best to make a dedicated MuSynth patch for it, and use, for example, the "2->1 Balancer" to crossfade between two samples, which is fully automatable then.
If you want to change the volume of a sample on the fly then best to make a dedicated MuSynth patch for it, and use, for example, the "2->1 Balancer" to crossfade between two samples, which is fully automatable then.
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- KVRist
- Topic Starter
- 48 posts since 2 Nov, 2005
Yes, that is what I do. But I was looking something else. What I was trying to do is to build a "drum machine" MUX patch with an internal mixer, but I failed. Is there any way to do so? I mean, has any user in the forum tried it and succeeded?mutools wrote:You can set the 'Gain' for each sample zone. Though this is not an automatable parameter.
But it is really no big issue, I have a functional drum machine, is just that I wanted to try something new.
I can try this.If you want to change the volume of a sample on the fly then best to make a dedicated MuSynth patch for it, and use, for example, the "2->1 Balancer" to crossfade between two samples, which is fully automatable then.
Thank you.
- KVRAF
- 13863 posts since 24 Jun, 2008 from Europe
Sorry, now i see what you mean.
No it's not yet possible, as far as i see. The multisampler only has 1 audio out. I've been encountering this too in jams, but did not yet found the time to see what it takes to give the multisampler multiple audio outs, and allow each zone to indicate an output. It's on the whishlist.
For now, maybe one idea using a VST plugin: Use a VST plugin to splitup the incoming events per keyzone, then route each keyzone to a different multisampler...
And i forgot to answer your other question:
One of my personal favorites too!
No it's not yet possible, as far as i see. The multisampler only has 1 audio out. I've been encountering this too in jams, but did not yet found the time to see what it takes to give the multisampler multiple audio outs, and allow each zone to indicate an output. It's on the whishlist.
For now, maybe one idea using a VST plugin: Use a VST plugin to splitup the incoming events per keyzone, then route each keyzone to a different multisampler...
And i forgot to answer your other question:
Yes, absolutely!Which takes me to another question: is there any dedicated drum sampler in the wishlist for future Mu.Lab versions? No big issue, just curiosity.
One of my personal favorites too!
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- KVRist
- Topic Starter
- 48 posts since 2 Nov, 2005
Those two improvements will be so cool. I see Mu.Lab evolving into a complete virtual studio. It will surely take time, but I know you can do it.mutools wrote:Sorry, now i see what you mean.
No it's not yet possible, as far as i see. The multisampler only has 1 audio out. I've been encountering this too in jams, but did not yet found the time to see what it takes to give the multisampler multiple audio outs, and allow each zone to indicate an output. It's on the whishlist.
For now, maybe one idea using a VST plugin: Use a VST plugin to splitup the incoming events per keyzone, then route each keyzone to a different multisampler...
And i forgot to answer your other question:
Yes, absolutely!Which takes me to another question: is there any dedicated drum sampler in the wishlist for future Mu.Lab versions? No big issue, just curiosity.
One of my personal favorites too!
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- KVRist
- 81 posts since 11 Jun, 2009
I've built a Drum machine MUX with an internal mixer, along with other things.NBV wrote:Yes, that is what I do. But I was looking something else. What I was trying to do is to build a "drum machine" MUX patch with an internal mixer, but I failed. Is there any way to do so? I mean, has any user in the forum tried it and succeeded?mutools wrote:You can set the 'Gain' for each sample zone. Though this is not an automatable parameter.
But it is really no big issue, I have a functional drum machine, is just that I wanted to try something new.
When I open up my drum mux I have a row of Kick, snare, high-hat, and "all other" pan controls. Below that I have a row of kick, snare, high-hat, and "all other" gain controls. Of course you could do a lot of other things too but that's what I wanted.
I use a vst drumkit for some of my sounds but I use Sampla to play the high-hat wav that I want. No reason why you can't use Sampla for all the drum sounds.
Here's how I do it.
Inside the mux I seperate the notes for the kick, snare, high-hat and everything else into 4 seperate midi streams using a free vst "midiNotchFilter"
Now, within the mux I can add modules to process each drum stream the way I want. If all you want to do is control the gain from each drum sound then you can just hook up a mux paramater to the Sampla gain control for each sound.
I'm doing a bit more with each stream. I vary the timing- how close to the beat each drum sound plays, a bit of volume variation - again different for each sound. I use different compressors for the bass and snare. I have an automated ADSR for the high-hat so the sound varies a bit each time it's hit. In my MUX you have to open up a particuliar module to adjust these effects. There's a lot you can do.
(Edit: If my explanation is unclear I could build a simple "drum MUX" that shows what I mean by streams and what you can do with them and post it")
John
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- KVRist
- 81 posts since 11 Jun, 2009
I thought I'd just go ahead and post a MU session that shows the basic idea of how to create your own drum machine by spliting out the notes in a sequence into different streams and then controlling each stream the way you want.
I map midis notes:
C3 to a kick sample (.wav) in Sampla
D3 to a snare sample in Sampla
E3 to a high hat sample in Sampla
All other notes to the MULAB drumset.
Then when you open up MU_DRUM you have seperate pan and gain controls for the kick, snare, high-hat, and "all other".
This is just an example, there are lots of ways to do this. You can also split it out into more that the four streams that I show. You can add different midi or analog effects to each stream.
I think everything my example needs to run is contained in the session except maybe (midiNotchFilter) which is a free download but maybe I need to post my Sampla files to.
http://johnjayplatko.com/Documents/MUla ... .MuSession
I map midis notes:
C3 to a kick sample (.wav) in Sampla
D3 to a snare sample in Sampla
E3 to a high hat sample in Sampla
All other notes to the MULAB drumset.
Then when you open up MU_DRUM you have seperate pan and gain controls for the kick, snare, high-hat, and "all other".
This is just an example, there are lots of ways to do this. You can also split it out into more that the four streams that I show. You can add different midi or analog effects to each stream.
I think everything my example needs to run is contained in the session except maybe (midiNotchFilter) which is a free download but maybe I need to post my Sampla files to.
http://johnjayplatko.com/Documents/MUla ... .MuSession
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- KVRAF
- 5573 posts since 30 May, 2006 from Hollow Earth
Looks neat.
It may take some resources with several Sampla.
SFZ+ is now free and so Shortcircuit and they are multitimbral and could be used inside a MUX.
Would that be similar or something is different is different in the way you managed? I need to think a little deeper but I am at work (
you know what I mean...).
I was just concerned with too many Sampla for low power PCs.
What do you think?
It may take some resources with several Sampla.
SFZ+ is now free and so Shortcircuit and they are multitimbral and could be used inside a MUX.
Would that be similar or something is different is different in the way you managed? I need to think a little deeper but I am at work (
I was just concerned with too many Sampla for low power PCs.
What do you think?
ABEFLGMOPPRRST 
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- KVRist
- 81 posts since 11 Jun, 2009
It's certainly true that you can chew up the CPU resources with a complicated MUX. I tend to get around that by mixing down my drum part to a wav file and then bringing that back into MU.LAB and just turning off my drum machine. I'm just using a laptop and that strategy seems to work fine.liquidsound wrote:Looks neat.
It may take some resources with several Sampla.
SFZ+ is now free and so Shortcircuit and they are multitimbral and could be used inside a MUX.
Would that be similar or something is different is different in the way you managed? I need to think a little deeper but I am at work (you know what I mean...).
I was just concerned with too many Sampla for low power PCs.
What do you think?
What I posted was just an example of how you can spit a drum sequence in a way that you have more control on the individual drum sounds. I acutally use a multitimbral VST (DSK DRUMZ - which you can download free) in my drum MUX for many of the drum parts).
I started doing this split stream because I wanted to automatically vary the timing of each drum part and I wanted to vary each part in a differnt way. For example the timing on the bass drum isn't quite as tight as on the snare. I have a LFO in each stream which varies a delay on each drum part. I also swing the volume of each drum type a bit with another LFO.
Then I have a compressor for the bass drum and a differnt compressor for the snare. I add an ADSR to the high-hat and control it with it's own LFO so each hit doesn't sound exactly the same. You can do a lot of tricks like that if you want.
Some free midi plugins help alot. midiExactDelay, midiLFO- stuff like that.
One trick I'll mention is that I use midiExactDelay to add about 20 milli seconds to every midi track. Then I can swing some drum parts to occur before the beat by turning off the 20 milli second delay on that track.
By doing these sorts of things you can give your drum machine a style that you like.
If there's any interest, I'll post a MU.LAB session that shows these more complicated techniques.
John
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- KVRAF
- 5573 posts since 30 May, 2006 from Hollow Earth
I know what you mean.
Some times I get just lost in this details ramifications and by the time I finish a New Tune is in my head!
And then all over again.
In Reason you could just go crazy the way you like to go with this.
You definitely have something of yours going on.
Thanks for sharing.
Some times I get just lost in this details ramifications and by the time I finish a New Tune is in my head!
And then all over again.
In Reason you could just go crazy the way you like to go with this.
You definitely have something of yours going on.
Thanks for sharing.
ABEFLGMOPPRRST 
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- KVRist
- 131 posts since 10 Jan, 2010 from York, UK
I downloaded your example MuSession, but when trying to open it MU.LAB doesn't find the audio files/samples (bluespro.wav, snr_5_mv.wav, kick_mdv, etc).johnjaypl wrote:I think everything my example needs to run is contained in the session except maybe (midiNotchFilter) which is a free download but maybe I need to post my Sampla files to.
http://johnjayplatko.com/Documents/MUla ... .MuSession
In the Sample Manager (via the EDIT menu), there is some mention of some of your own filepaths, but the files don't appear to be embedded with the session file.
I'm getting interested in this MUX stuff, but a lot of it is new to me, so forgive me if I'm missing something basic !
Thanks.
Les J.
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- KVRist
- 81 posts since 11 Jun, 2009
Sorry about that. It looks like the .wav files for Sampla are not included in the .MuSession. I'm new to this also and don't have a good handle on what's included and what's a seperate file.Improviser wrote:I downloaded your example MuSession, but when trying to open it MU.LAB doesn't find the audio files/samples (bluespro.wav, snr_5_mv.wav, kick_mdv, etc).johnjaypl wrote:I think everything my example needs to run is contained in the session except maybe (midiNotchFilter) which is a free download but maybe I need to post my Sampla files to.
http://johnjayplatko.com/Documents/MUla ... .MuSession
In the Sample Manager (via the EDIT menu), there is some mention of some of your own filepaths, but the files don't appear to be embedded with the session file.
I'm getting interested in this MUX stuff, but a lot of it is new to me, so forgive me if I'm missing something basic !
Thanks.
Les J.
You won't need bluespro.wav to run the simple drum machine. I think that file is just something the audio file manger was remembering.
I imagine the easiest thing to do is to open up my MUX MUDrum go into deep edit and open up "kick", "snare" and "high-hat" and load your own .wav files of those sounds. There was nothing great sounding about my kick or snare, they were just examples.
But if you need me to upload the kick, snare and high-hat wav files, I will.
Also, let me know if there's anything other than .wav files missing.
John
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- KVRist
- 131 posts since 10 Jan, 2010 from York, UK
No problem !johnjaypl wrote:I imagine the easiest thing to do is to open up my MUX MUDrum go into deep edit and open up "kick", "snare" and "high-hat" and load your own .wav files of those sounds. There was nothing great sounding about my kick or snare, they were just examples.
But if you need me to upload the kick, snare and high-hat wav files, I will.
Also, let me know if there's anything other than .wav files missing.
John
You may already be aware of it, but one neat way of having a sample file saved within a MuSession file (instead of uploading it) is to 'embed' it. This is done by locating the file in the Sample Manager window (EDIT->Sample Manager), right-clicking it and then selecting 'Embed'.
I was grateful to 'cytone' for pointing this one out to me recently, in connection with a MuSession that he had uploaded:
Thu Mar 04, 2010 9:20 pm
http://www.kvraudio.com/forum/viewtopic ... &start=810
I'm learning new stuff all the time, but I guess that's half the fun !
Les J.
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- KVRist
- 81 posts since 11 Jun, 2009
I didn't know that. Thanks. I'll use it for future uploads.You may already be aware of it, but one neat way of having a sample file saved within a MuSession file (instead of uploading it) is to 'embed' it. This is done by locating the file in the Sample Manager window (EDIT->Sample Manager), right-clicking it and then selecting 'Embed'
John
