My only point was that you don't need Flash to make Flash apps. There are probably content-related things that a Flash developer might want to do that is very hard to do without Flash... I don't know, I'm not a flash dev. If all you need is some buttons and controls and fancy widgets with pretty graphics, all of that can be done pretty easily by hand in an afternoon without Flash.masstronaut wrote:Also you're supposed to have Flash to make Flash apps, but I guess that's not a concern for everybody.Well that's great. So presumably you, anyone, can go with Flex, now. So who does? And if not, why not? I think that's what Henry was originally getting at there. There's more to determioning what works in the real world than what is available, technically possible, or even 'better' by some measures.kbaccki wrote:You could go with Flex...
I think we're talking about two unrelated things here. Flash and later Flex (and now AIR), and similar technologies (Dojo, Silverlight, etc.), were created with the specific intent of making web-based user experiences "richer"... whether that's through visual coolness, interactivity, usability, whatever. On the other side of the coin we have mobile apps running on phones, PDAs, iThings, whatever... You could have rich internet apps without any thought toward mobile apps, and vice versa. It just so happens that certain technologies could crossover between web and mobile -- in particular Flash/Flex. But opening up a mobile platform to Flash/Flex basically gives you a platform within a platform... as somebody pointed out above -- Apple doesn't want an open platform, therefore no Flash/Flex. [EDIT: that would be user stk on page 16 -- http://www.kvraudio.com/forum/viewtopic ... 62#4044062]
And let's not forget about Java... same deal. If you had a Java runtime running on an iPad you wouldn't need to go buy Apple-approved applet thingies at $5 a pop... Does the iPad support Java? Uh, that would be a no, AFAIK.
