And the RGC is missing a couple of toms too.tull1996 wrote:The Drum Doc RGS kit is missing a number of cymbals that are listed in GM mode.
Serge
And the RGC is missing a couple of toms too.tull1996 wrote:The Drum Doc RGS kit is missing a number of cymbals that are listed in GM mode.
Uh, I meant a solo button. Give me some credit.DarkStar wrote:Two ways to explore:strangechild wrote: One question about the MT kits. Maybe it's more of a Kontakt 4 question: Is it possible to solo the OH, ROOM, and MISC outputs?
a) In Kontakt: display the Mixer, make sure that each drum kit piece is routed to its own Mixer channel (create them if needed) and drop the faders on the other Mixer channels,
Bingo! I should have thought of that. Not that I know how to do that yet.DarkStar wrote:b) In Kontakt, , route each Mixer channel to a different VSTi audio output; in your host route the VSTi audio outputs to different audio tracks, then you can solo the ones you want in your host.
Great! Very helpful. Thanks so much.DarkStar wrote:This thread was done for Drum Masters 1 but much of it is still relevant:
http://www.kvraudio.com/forum/viewtopic.php?t=243170
and there is good info here too:
http://www.kvraudio.com/forum/viewtopic.php?t=277554
And this should help:
http://www.native-instruments.com/forum ... hp?t=96758
Hey Squids! I have a really good blond joke pertaining to Brazilian, if you are interested.Squids wrote:Bruford skin/TGA reference issue fixed if you want to redownload and install the Phase 2 Patch zip. A simple drag and drop will replace it and it will work.
Okay, the Multitrack kits have been updated. You just have to redownload the Multitrack kits you chose is the only thing... sorry about that. Harder to update those with a global patch update since each person has a different choice. But they've been updated with subtle fixes (and Motown kit references samples correctly).
I am going to get something to eat... Brazilian. I'll be back a few pounds later.
Thank you.Chester Desmond wrote:No mutes or solos on the mixer channels.
Yep! You got it. That is exactly what those slots are for! So you can just slot in the whole tom with all its articulations set up and everything... but instead of having to load different mapped versions it essentially has FOUR V-Drum map options, 6 GM map options ready to go by just selecting the slot you want it to be in... it couldn't be FASTER to move things around in Kontakt! I love this feature too... again another one for being able to create your OWN custom hybrid kits or layouts. Since we all have different taste and set ups this is IDEAL to learn how to do this but while some can't wait for us to show this on video... all you have to do is also grab it and do it. The results are instant. On GM the only non-intuitive but powerful feature there is the "Set Articulation"... I actually wanted that to default to Center but you actually have to "set it" sometimes to either Center or Rim... not a big deal but some people scratch their heads on that one understandably... but then again, it is COOL that you can choose center or rim so that you can decide to make a GM kit that has 3 toms but with center AND rim (load it twice and set one to center and one to rim - each assigned to adjacent slots). That is not something you can usually do in GM so it is nice to be able to spruce GM up a bit with some more expression.Chester Desmond wrote:I have to say that I fell in love with this feature the other night. I didn't really know what it was useful for until I used it (maybe not even the intended use for it).you will be LOVING things like tom slots and cymbal slots...
I was playing my e-kit (which has 6 toms) and loaded up a kit with only 3 toms which ended up being mapped to the last 3 toms of my e-kit. Leaving 3 dead ones to skip over whenever I wanted to do a fill. By flipping each tom to a lower 'slot' (ie from slots 4,5,6 to slots 1,2,3) I was able to move them to the first 3 hardware toms very quickly. Very slick!
As nice as that feature is, I then realized I could leave the toms where they were and just load roto-toms into the first 3 pads and I had to visit the bathroom for a few minutes.
I've been asking NI for this for ages. Feel free to bug them about it!Chester Desmond wrote:No mutes or solos on the mixer channels.
There is. It is a Quick Start Guide that tells you exactly how to install everything. It comes with the Infinite Player installer. You unzip that first because you'll need all of the contents and that guide to get going. But then, as it says in the guide, do NOT unzip the kit samples and patches. Those you drag and drop onto the Infinite Library Installer (which comes with the Infinite Player installer) and follow the directions.cain wrote:i just downloaded all the files for from my download area, my question now is there a pdf on how to install this , just really confusing
For GM there are two things that have to be done (that should have been by default - but the Bruford kit patch had to be rebuilt with the encryption intact so it didn't play in demo mode so that is why it was there set before and not now).tull1996 wrote:Well, unfortunately, I still seem to be having some issues.
I have not gone through all of the kits yet, as I got home from work late and pretty much have to dive into bed...
But...The Bill Bruford kit in GM mode has no toms samples
The Drum Doc RGS kit is missing a number of cymbals that are listed in GM mode.
My guess is that there are others that I haven't found yet, but that will be similar to these issues.
In IMAP mode, the Bruford kit DOES appear to have the toms.
I have re-downloaded the phase 2 patches and installed them via the IP installer.
Oddly, I'm pretty sure the Bruford kit worked last night before I redownloaded and installed the new patches.
Suggestions anyone?
We'll have those reset. But if you read my previous post about it that may be helpful beyond just making that kit work for you.sergiobklyn wrote:The TGA error message no longer shows up after installing the new Phase 2 Patch zip. But the toms in the GM kit do not work and every drum has an IMAP name.Squids wrote:Bruford skin/TGA reference issue fixed if you want to redownload and install the Phase 2 Patch zip. A simple drag and drop will replace it and it will work.
Serge
p.s. I hope you had a caipirinha with your dinner.
Unfortunately not. I don't think NI realized just how cool that output mixer can be. It DOES have fx inserts which is great! But, IMO, it would be great if they could add MUTE/SOLO as well as automation for the output mixer sliders. That to me would be AWESOME... feel free to lobby NI for that feature. Let's make a petition! Haha. No, I'm kidding... although maybe a thread on their forum with lots of people saying "YES!". They should know how much this feature is wanted by the users though. I have been asking for it for too long with no results. Feel free to help. We don't make Kontakt so we have to work with what is there.strangechild wrote:
A question for anyone: Does the paid version of Kontakt have solos on the mixer's outputs?
Thanks!
Yeah, that's not a problem.roundabout71 wrote:Hey Squids! I have a really good blond joke pertaining to Brazilian, if you are interested.Squids wrote:Bruford skin/TGA reference issue fixed if you want to redownload and install the Phase 2 Patch zip. A simple drag and drop will replace it and it will work.
Okay, the Multitrack kits have been updated. You just have to redownload the Multitrack kits you chose is the only thing... sorry about that. Harder to update those with a global patch update since each person has a different choice. But they've been updated with subtle fixes (and Motown kit references samples correctly).
I am going to get something to eat... Brazilian. I'll be back a few pounds later.
I requested a tech support from Allen, but did not hear back from him. I know he's extremely busy right now, and I've already told me to put me on the back burner until the group buy is finished up and everybody's taken care of. I just wanted to know if I can opt for the Dvd option, and have you toss it in the box with the Epik Drums Dvd?
Thanks,
Roundabout71
Yes, and we'll have to copy/paste this post into the new "vital info" thread I am making for The Sequel GB here.tdm71 wrote:I'm totally confused at this point as to what I should have and what I'm missing.
Squids- Can you tell me exactly how many INSTRUMENTS, MULTI'S AND SAMPLES I should have in each folder? Also, if it is not too much trouble can you do the same for the first GB kits as well since I'm wondering if I'm missing some there too?
Also, I had to manually drag and drop the USD Patch #2 into thier respective folder because I dragged it on to the installer several times and nothing even registered. Was that alright to do? Anyone else have this issue?
Can you clarify this a bit for me? If you had the the 2 toms loaded and assigned to the same slot, which articulation would sound when that midi note was hit?The results are instant. On GM the only non-intuitive but powerful feature there is the "Set Articulation"... I actually wanted that to default to Center but you actually have to "set it" sometimes to either Center or Rim... not a big deal but some people scratch their heads on that one understandably... but then again, it is COOL that you can choose center or rim so that you can decide to make a GM kit that has 3 toms but with center AND rim (load it twice and set one to center and one to rim - both assigned to the same slot #!). That is not something you can usually do in GM so it is nice to be able to spruce GM up a bit with some more expression.
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