And I think you captured that very well.ianweb123 wrote:The randomness is totally by design, actually. the original design idea was to come up with an instrument (bowed string mostly) that sounded as if it was being played with up and down strokes of the bow. So that continuous streams of notes had that random quality to them..
Only thing is, I ( personally ) like to have some control over the endresult.
I once rendered a track where a free running LFO was controlling the res/filter/pitch combination, and it sounded great !.. changed the drums a little, rendered again... and I thought WTF is this ? rendered again, different again, never got it back, tried syncing the LFO... not the same.
From that moment on I hate FREERUNNING LFO's
Saying that, I really had FUN with StringZ2, It does have a lot of character, and some of the sounds are unigue, and very string/brass/trumpet/reed/sax like.
What scared me the most was the variable dynamics, so the first thing I did was switch on the limiter.
Lovely instrument
