Why use a MuSynth core
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- KVRAF
- 5573 posts since 30 May, 2006 from Hollow Earth
Is there a reason to use a MuSynth core in a MuSynth when I am just building something using only one MuSynth Core??? 
ABEFLGMOPPRRST 
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- KVRian
- 731 posts since 25 Oct, 2008 from Holland
woow man that is deepliquidsound wrote:Is there a reason to use a MuSynth core in a MuSynth when I am just building something using only one MuSynth Core???
What do you want to do with the musynthcore
- KVRAF
- 13863 posts since 24 Jun, 2008 from Europe
If you only want to use a MuSynthCore then only use a MuSynthCore.
It's as simple as that
It's as simple as that
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- KVRAF
- Topic Starter
- 5573 posts since 30 May, 2006 from Hollow Earth
Sorry! I meant this: Why do I see MuSynth patches with the following:mutools wrote:If you only want to use a MuSynthCore then only use a MuSynthCore.
It's as simple as that
Event Input > MuSynth Core > Audio Output
Now:
Whatever it is done in the MuSynth Core can be done right there at the first level of the Deep Editor right? Or I am missing something
If it is cosmetic then I may agree at the underling intention.
Or maybe is for easy future addition to the first layer of the Deep Editor leaving some space for future development.
The question remain: What's the intention of design?
I know!woow man that is deep![]()
ABEFLGMOPPRRST 
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- KVRian
- 731 posts since 25 Oct, 2008 from Holland
For me is MusyntCore a high level module and a sound ... so it is easy to use this sound somewhere else (copy)for your own soundmaking.. acting as a templateliquidsound wrote:
Now:
Whatever it is done in the MuSynth Core can be done right there at the first level of the Deep Editor right? Or I am missing something![]()
If it is cosmetic then I may agree at the underling intention.
Or maybe is for easy future addition to the first layer of the Deep Editor leaving some space for future development.
The question remain: What's the intention of design?
Easy to work with only a rectangle!
The deep editor level 2 in Mysynth has no rubber band (in windows e.g)to select all this rectangles in one take ( you can only copy ..one for one )
Suppose you have a special sound in mind than use the musyntcore in deepeditor level 1 (copy a soundexample) and alter in level 2 the individual elements to get the desired result (sound)
You can divide sounds in the way they are constructed seems to me
All sounds in the Mysynth core are made via subtractive sound synthesis i think
There is no use of additive soundsynthesis (summing up oscillators to get Fourier series soundwave)?
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- KVRAF
- Topic Starter
- 5573 posts since 30 May, 2006 from Hollow Earth
For sure that is one of the Good reasons but I was thinking in terms of Techs.
Is this a more efficient way to handle modularity since the first level seems to be preferred for effects rather than sounds?
Should I (must I) use the MuSynth Core in order to do it correctly for MuLab engine?
I am still busy with other things but I am really planning to reWrite lots of sounds eventually.
I like to think waaayyy ahead if possible.
Thanks for your input on design intention.
Is this a more efficient way to handle modularity since the first level seems to be preferred for effects rather than sounds?
Should I (must I) use the MuSynth Core in order to do it correctly for MuLab engine?
I am still busy with other things but I am really planning to reWrite lots of sounds eventually.
I like to think waaayyy ahead if possible.
Thanks for your input on design intention.
ABEFLGMOPPRRST 
- KVRAF
- 13863 posts since 24 Jun, 2008 from Europe
MuSynthCore is the core synth engine that handles polyphony.
And so it does not include any effects.
You can perfectly use a MuSynthCore on its own, no problem.
The MuSynth is there to add effects to it. And it also functions as an implicit indication that it is about a synth patch.
Recently i've been thinking/researching more about this and i am in the process of thinking that the 'MuSynth' level may be dropped because in fact there is only little difference between a MuSynth and a MUX. So as well synths as effects would all be done in the MUX. The MUX would be the one and only powerhorse. The advantage would be that the system is simplified. Synth patches would then be 'tagged' by simply putting them in the proper library subfolder e.g. Library/Mux/Synths/...
Anyway i need to research this more.
And so it does not include any effects.
You can perfectly use a MuSynthCore on its own, no problem.
The MuSynth is there to add effects to it. And it also functions as an implicit indication that it is about a synth patch.
Recently i've been thinking/researching more about this and i am in the process of thinking that the 'MuSynth' level may be dropped because in fact there is only little difference between a MuSynth and a MUX. So as well synths as effects would all be done in the MUX. The MUX would be the one and only powerhorse. The advantage would be that the system is simplified. Synth patches would then be 'tagged' by simply putting them in the proper library subfolder e.g. Library/Mux/Synths/...
Anyway i need to research this more.
- KVRAF
- 7412 posts since 8 Feb, 2003 from London, UK
Can one supply an XML skin for a MUX(/MuSynth) patch? (Or is that a FR?
)
- KVRAF
- 13863 posts since 24 Jun, 2008 from Europe
Theoretically yes, but it's not yet foreseen that it can be done by the user. I should research this more how to neatly make it available to the user, and then it should be documented. And i can't do that right now. So the practical answer for now is: not yet.
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- KVRian
- 731 posts since 25 Oct, 2008 from Holland
What will be than the gui "workflow" in Mulab when the 'MuSynth' level may be dropped ?mutools wrote:
Recently i've been thinking/researching more about this and i am in the process of thinking that the 'MuSynth' level may be dropped because in fact there is only little difference between a MuSynth and a MUX. So as well synths as effects would all be done in the MUX. The MUX would be the one and only powerhorse. The advantage would be that the system is simplified. Synth patches would then be 'tagged' by simply putting them in the proper library subfolder e.g. Library/Mux/Synths/...
Anyway i need to research this more.
- KVRAF
- 13863 posts since 24 Jun, 2008 from Europe
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- KVRian
- 731 posts since 25 Oct, 2008 from Holland
Not neccessary anymore..mutools wrote:I first need to research this more.
I do the work for you
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- KVRAF
- Topic Starter
- 5573 posts since 30 May, 2006 from Hollow Earth
YES!!! This is what was bother me. I was using MUX for everything and I could not really understand the MuSynth addition.mutools wrote:Recently i've been thinking/researching more about this and i am in the process of thinking that the 'MuSynth' level may be dropped because in fact there is only little difference between a MuSynth and a MUX. So as well synths as effects would all be done in the MUX. The MUX would be the one and only powerhorse. The advantage would be that the system is simplified. Synth patches would then be 'tagged' by simply putting them in the proper library subfolder e.g. Library/Mux/Synths/...
Thank you for your explanation. I will keep using the Monster MUX...
OK that was deep!
ABEFLGMOPPRRST 
