How to skin the level meter?
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- KVRist
- 442 posts since 21 Jan, 2008
Hi,
I have reorganised the folder structure for importing my 7 skins for mulab all is working in v3.11.
But in the changelog it's specified ability to skin the level meter.
How i can do this i am not very confident with xml stuff:p
I have reorganised the folder structure for importing my 7 skins for mulab all is working in v3.11.
But in the changelog it's specified ability to skin the level meter.
How i can do this i am not very confident with xml stuff:p
- KVRAF
- 13863 posts since 24 Jun, 2008 from Europe
Simon,
You do need XML knowledge to create/edit a skin. That's part of the skinning game. Please google around for info on learning XML. XML is not that difficult.
Once you know your way around in a XML file, then have a look at the FullRack.Xml and SmallRack.Xml.
Find the 'AMixStripEditor' element -> 'Meter' child-element. When it is like this:
then the level meter will simply show the picture background.
Please check LooxPhat in 3.1 as a reference. (the 'ShowLevelLines' element is not there as MU.LAB defaults that to 1 so no need to explicitly state it)
You do need XML knowledge to create/edit a skin. That's part of the skinning game. Please google around for info on learning XML. XML is not that difficult.
Once you know your way around in a XML file, then have a look at the FullRack.Xml and SmallRack.Xml.
Find the 'AMixStripEditor' element -> 'Meter' child-element. When it is like this:
Code: Select all
<Meter>
<Rectangle>44,1,10,146</Rectangle>
<Loox>
<Type>Transparant</Type>
</Loox>
<ShowLevelLines>1</ShowLevelLines>
</Meter>
Please check LooxPhat in 3.1 as a reference. (the 'ShowLevelLines' element is not there as MU.LAB defaults that to 1 so no need to explicitly state it)
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- KVRist
- Topic Starter
- 442 posts since 21 Jan, 2008
Thank you Jo for you're answer.
So i did what you have suggested and i see a difference with the level meter but i want change the green colour of the level meter.?
This trick is also for changing the level colour if i add a string?
So i did what you have suggested and i see a difference with the level meter but i want change the green colour of the level meter.?
This trick is also for changing the level colour if i add a string?
- KVRAF
- 13863 posts since 24 Jun, 2008 from Europe
In 3.1.1 it's not yet supported.
But in 3.1.2 is it. Then this is what you can do with the level meter:
where R,G,B are the actual RGB values of course.
Note that 'ShowLevelLines' has been renamed to 'ShowRefLevels'.
As a reference, see LooxPhat -> FullRack.Xml in the next 3.1.2 package.
But in 3.1.2 is it. Then this is what you can do with the level meter:
Code: Select all
<Meter>
<Rectangle>44,1,10,146</Rectangle>
<Loox>
<Type>Transparant</Type>
</Loox>
<ClipLedColor>R,G,B</ClipLedColor>
<LowLevelColor>R,G,B</LowLevelColor>
<MediumLevelColor>R,G,B</MediumLevelColor>
<HighLevelColor>R,G,B</HighLevelColor>
<RefLevelColor>R,G,B</RefLevelColor>
<ShowRefLevels>1</ShowRefLevels>
</Meter>
Note that 'ShowLevelLines' has been renamed to 'ShowRefLevels'.
As a reference, see LooxPhat -> FullRack.Xml in the next 3.1.2 package.
Last edited by MuTools on Thu May 13, 2010 11:44 am, edited 1 time in total.
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- KVRist
- Topic Starter
- 442 posts since 21 Jan, 2008
Waouw Thank you
for this feature mutools.
Now just the strip bar & M3 'll be 100% skinnable!
I am impatient to grab the v3.12!
Now just the strip bar & M3 'll be 100% skinnable!
I am impatient to grab the v3.12!
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- KVRist
- Topic Starter
- 442 posts since 21 Jan, 2008
Hi,
I have try the new skinning feature for the level meter with mulab test version 3.1.3.
I can drop totally the green part whatever i set any color on any part (midlle hig or pick)
ex with this code:
<Meter>
<Rectangle>44,1,9,146</Rectangle>
<Loox>
<Type>Transparant</Type>
</Loox>
<ClipLedColor>0,0,255</ClipLedColor>
<LowLevelColor>0,0,255<LowLevelColor>
<MediumLevelColor>0,0,255<MediumLevelColor>
<HighLevelColor>0,0,255<HighLevelColor>
<RefLevelColor>0,0,255<RefLevelColor>
<ShowRefLevels>1</ShowRefLevels>
</Meter>
I obtain this :

Any help would be great!
I have also noticed if i right click "reset skin ressources" and i switch to another skin the change on the level meter are applied to the others skins.
If i restart mulab the other skins have normal level meter and my skinned one is ok.
I have try the new skinning feature for the level meter with mulab test version 3.1.3.
I can drop totally the green part whatever i set any color on any part (midlle hig or pick)
ex with this code:
<Meter>
<Rectangle>44,1,9,146</Rectangle>
<Loox>
<Type>Transparant</Type>
</Loox>
<ClipLedColor>0,0,255</ClipLedColor>
<LowLevelColor>0,0,255<LowLevelColor>
<MediumLevelColor>0,0,255<MediumLevelColor>
<HighLevelColor>0,0,255<HighLevelColor>
<RefLevelColor>0,0,255<RefLevelColor>
<ShowRefLevels>1</ShowRefLevels>
</Meter>
I obtain this :

Any help would be great!
I have also noticed if i right click "reset skin ressources" and i switch to another skin the change on the level meter are applied to the others skins.
If i restart mulab the other skins have normal level meter and my skinned one is ok.
- KVRAF
- 13863 posts since 24 Jun, 2008 from Europe
Two things:
1) If you paste XML code into a post here on the forum, please use the Code tag, as then the text indent is preserved which makes it more easy to read.
2) There is an error in your XML text. I'm not going to say which one. Regard it as an exercise. It's important you know XML when creating skins. I'm sure you'll find it
1) If you paste XML code into a post here on the forum, please use the Code tag, as then the text indent is preserved which makes it more easy to read.
2) There is an error in your XML text. I'm not going to say which one. Regard it as an exercise. It's important you know XML when creating skins. I'm sure you'll find it
- KVRAF
- 13863 posts since 24 Jun, 2008 from Europe
Tip: There are many online XML validators that will help you in locating the error, e.g. http://www.xmlvalidation.com/
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- KVRist
- Topic Starter
- 442 posts since 21 Jan, 2008
Thank you mutools i 'll check for my error 
About the Code tag i know but i can't find a way to do like you guys past you're code :p
when i 'll found my mistake i 'll make a new screen of the good result
Very thx for this feature!
Edit ok i have found how to past a code (i have look at you're proper post :p
About the Code tag i know but i can't find a way to do like you guys past you're code :p
when i 'll found my mistake i 'll make a new screen of the good result
Very thx for this feature!
Edit ok i have found how to past a code (i have look at you're proper post :p
Code: Select all
- KVRAF
- 13863 posts since 24 Jun, 2008 from Europe
Simon, i just noticed that the block of XML i posted before also contained the faulty tags, i.e. the new color tags had improper end tags, no slash in them. It was a draft version. I suppose you have copy-pasted it from there. Sorry bout that.
Anyway, please have a look at the FullRack.Xml which is included in the 3.1.3 package, it's all correct there. Here it is for your convenience:
You can replace the colors as you wish of course.
Anyway, please have a look at the FullRack.Xml which is included in the 3.1.3 package, it's all correct there. Here it is for your convenience:
Code: Select all
<Meter>
<Rectangle>44,1,10,146</Rectangle>
<Loox>
<Type>Transparant</Type>
</Loox>
<ClipLedColor>255,0,0</ClipLedColor>
<LowLevelColor>0,128,0</LowLevelColor>
<MediumLevelColor>128,255,0</MediumLevelColor>
<HighLevelColor>255,217,0</HighLevelColor>
<RefLevelColor>102,102,102</RefLevelColor>
<ShowRefLevels>1</ShowRefLevels>
</Meter>
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- KVRist
- Topic Starter
- 442 posts since 21 Jan, 2008
Thank you jo you right i have pasted it and the first line was correct.
I have already checked the Looxphat as reference but mine was:
So i 'll make some skinning now
.
I 'll post screenshot...
I have already checked the Looxphat as reference but mine was:
Code: Select all
<Meter>
<Rectangle>44,1,10,146</Rectangle>
- <Loox>
<Type>Transparant</Type>
</Loox>
<ShowLevelLines>1</ShowLevelLines>
</Meter>
</AMixStripEditor>
I 'll post screenshot...
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- KVRist
- Topic Starter
- 442 posts since 21 Jan, 2008
All is perfectly working here some screenshots:
I think by default mulab must have two colours one for the full & one for the master it's more "readable".

I think by default mulab must have two colours one for the full & one for the master it's more "readable".

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- KVRist
- Topic Starter
- 442 posts since 21 Jan, 2008
By default i propose this one:

Uploaded with ImageShack.us
Here the codes:
Small rack
Full Rack

Uploaded with ImageShack.us
Here the codes:
Small rack
Code: Select all
<Meter>
<Rectangle>44,1,10,146</Rectangle>
<Loox>
<Type>Transparant</Type>
</Loox>
<ClipLedColor>255,0,0</ClipLedColor>
<LowLevelColor>255,255,255</LowLevelColor>
<MediumLevelColor>255,255,255</MediumLevelColor>
<HighLevelColor>255,255,255</HighLevelColor>
<RefLevelColor>102,102,102</RefLevelColor>
<ShowRefLevels>1</ShowRefLevels>
</Meter>
Code: Select all
<Meter>
<Rectangle>44,1,10,146</Rectangle>
<Loox>
<Type>Transparant</Type>
</Loox>
<ClipLedColor>255,0,0</ClipLedColor>
<LowLevelColor>11,244,181</LowLevelColor>
<MediumLevelColor>11,244,181</MediumLevelColor>
<HighLevelColor>11,244,181</HighLevelColor>
<RefLevelColor>102,102,102</RefLevelColor>
<ShowRefLevels>1</ShowRefLevels>
</Meter>
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- KVRAF
- 5573 posts since 30 May, 2006 from Hollow Earth
What do you mean with "Full" and "Master?"Simon Posford wrote:All is perfectly working here some screenshots:
I think by default mulab must have two colours one for the full & one for the master it's more "readable".
I am asking because in the next post it's "Full" and "Small"...
ABEFLGMOPPRRST 
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- KVRAF
- 5573 posts since 30 May, 2006 from Hollow Earth
Jo, wouldn't be nicer if at least the Master Rack had a thin division in the meter for Left/Right channels? ( but then why not all...
)
ABEFLGMOPPRRST 
