as a workaround you could make the gui bigger in the options.SciFiArtMan wrote:Under the BUG REPORT heading, the pop-up numeric displays of the Speed (spd) and Amount (amt) controls (in the LFO1 Wheel Sens section) fall off the bottom of the GUI screen (at least it does on my system - Sonar 6). Maybe these displays could be moved to the left and right sides of the knobs, instead of their current location under the knobs.
バグレポートのヘッディングの下で、速度(SPD)および量(amt)制御のポップアップ数字表示はGUIのスクリーン(少なくとも私のシステム-ソナー6)の一番下から(LFO1車輪のSensセクションで)でする落ちる。 多分これらの表示はノブの下の現在の位置の代りにノブの左右の側面に、動かすことができる。
SciFiArtMan
Ichiro Toda Updates Synth1 !!!!!1.12version!!!!!!!!!
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- KVRAF
- 6241 posts since 26 Sep, 2003 from right here, as you can see ...
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man
- KVRAF
- 24405 posts since 7 Jan, 2009 from Croatia
Daichi - the preset list now has too big font size, letters y, g, j, p, q, are chopped off. Please correct. Also, in the line which says bank name, it would be good to add additional spaces:
Currently -> "Bank81:Bank Name"
Suggested: "Bank 81: Bank Name"
Also, it would be good to introduce .s1b format, which would be a text file with a FULL bank inside, with all 128 patches stored. Much easier to organize, and no need for bulky folders!
Currently -> "Bank81:Bank Name"
Suggested: "Bank 81: Bank Name"
Also, it would be good to introduce .s1b format, which would be a text file with a FULL bank inside, with all 128 patches stored. Much easier to organize, and no need for bulky folders!
- KVRian
- 1188 posts since 24 May, 2006 from Our Amazing Oasis in Space - USA Section
Understood and thanks for the workaround, but I like my 150% GUI size. It just needs to be fixed! A very simple fix too!brok landers wrote:as a workaround you could make the gui bigger in the options.SciFiArtMan wrote:Under the BUG REPORT heading, the pop-up numeric displays of the Speed (spd) and Amount (amt) controls (in the LFO1 Wheel Sens section) fall off the bottom of the GUI screen (at least it does on my system - Sonar 6). Maybe these displays could be moved to the left and right sides of the knobs, instead of their current location under the knobs.
バグレポートのヘッディングの下で、速度(SPD)および量(amt)制御のポップアップ数字表示はGUIのスクリーン(少なくとも私のシステム-ソナー6)の一番下から(LFO1車輪のSensセクションで)でする落ちる。 多分これらの表示はノブの下の現在の位置の代りにノブの左右の側面に、動かすことができる。
SciFiArtMan
SciFiArtMan
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- KVRAF
- 6241 posts since 26 Sep, 2003 from right here, as you can see ...
no, of course this has to be fixed, i was just saying that you can workaround it until the fix ...SciFiArtMan wrote:Understood and thanks for the workaround, but I like my 150% GUI size. It just needs to be fixed! A very simple fix too!brok landers wrote:as a workaround you could make the gui bigger in the options.SciFiArtMan wrote:Under the BUG REPORT heading, the pop-up numeric displays of the Speed (spd) and Amount (amt) controls (in the LFO1 Wheel Sens section) fall off the bottom of the GUI screen (at least it does on my system - Sonar 6). Maybe these displays could be moved to the left and right sides of the knobs, instead of their current location under the knobs.
バグレポートのヘッディングの下で、速度(SPD)および量(amt)制御のポップアップ数字表示はGUIのスクリーン(少なくとも私のシステム-ソナー6)の一番下から(LFO1車輪のSensセクションで)でする落ちる。 多分これらの表示はノブの下の現在の位置の代りにノブの左右の側面に、動かすことができる。
SciFiArtMan
SciFiArtMan
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man
- KVRAF
- 2784 posts since 18 Apr, 2001
To make something REALLY clear: multi-timbral is NOT multi-layered !!!!!!!!
Daichi already has said that he is thinking about layers and I'm perfectly fine with that. He said he was thinking about four layers and that seems a good compromise between complexity and functionality. In my perception this means I have just one synth with just one midichannel going in that can layer 4 sounds on top of each other. As soon as you talk about separate midi-channels for parts just use separate instances of the synth.
A multi-timbral synth (I have several multi-timbral plugins) is nothing more then several instances bundled behind one UI. Every part is a whole separate synth with it's own patch-management, own midi-channel and in most cases it's own output. It adds a lot of clutter to the UI to be able to navigate those instances but nothing else.
I think there might be multi-timbral plugins that actually are able to store a 'multi' as one patch (like my K1rII does) but in all the multi-timbral plugins I have this is not the case.
As Krim said: multi-timbral is an ancient concept that is completely obsolete with the current state of plugins and hosts.
Daichi already has said that he is thinking about layers and I'm perfectly fine with that. He said he was thinking about four layers and that seems a good compromise between complexity and functionality. In my perception this means I have just one synth with just one midichannel going in that can layer 4 sounds on top of each other. As soon as you talk about separate midi-channels for parts just use separate instances of the synth.
A multi-timbral synth (I have several multi-timbral plugins) is nothing more then several instances bundled behind one UI. Every part is a whole separate synth with it's own patch-management, own midi-channel and in most cases it's own output. It adds a lot of clutter to the UI to be able to navigate those instances but nothing else.
I think there might be multi-timbral plugins that actually are able to store a 'multi' as one patch (like my K1rII does) but in all the multi-timbral plugins I have this is not the case.
As Krim said: multi-timbral is an ancient concept that is completely obsolete with the current state of plugins and hosts.
CrimsonWarlock aka TechnoGremlin, Moved to Reason and Rack Extensions exclusively (from Reaper and VSTs) several years ago.
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Bronto Scorpio Bronto Scorpio https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=98170
- KVRAF
- 5546 posts since 13 Feb, 2006 from Wiesmoor, Germany
Right! Multi-timbrlality is a really outdated concept. In some minor cases, like Kontakt, or samplers in gerneral, it's still useful. But for synths, especially cpu friendly ones like Synth1, it makes no sense in my opinion.crimsonwarlock wrote:As Krim said: multi-timbral is an ancient concept that is completely obsolete with the current state of plugins and hosts.
To have multible layers within Synth1 would be a dream instead.
Cheers
Dennis
- KVRAF
- 24405 posts since 7 Jan, 2009 from Croatia
Multitimbrality is better suited to hardware workstation synthesizers, I agree.
As far as softsynths are concerned, it is not needed in most cases. I'll make a due exception with Kontakt, where multitimbrality has a LOT of great usage.
As far as softsynths are concerned, it is not needed in most cases. I'll make a due exception with Kontakt, where multitimbrality has a LOT of great usage.
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- KVRist
- 338 posts since 28 Jul, 2004 from near Düsseldorf, Germany
I would agree what brok said in his post, multitimbrality has the advantage to open up ONE gui (and save ram and cpu) and store a multi .
I think it is an ancient way to open up 10 or 16 single instances of a plugin and they are spread around the host instead of one and having multitimbrality.
I think it is an ancient way to open up 10 or 16 single instances of a plugin and they are spread around the host instead of one and having multitimbrality.
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- KVRian
- 1398 posts since 9 Dec, 2002
So, Synth1 should have all the possible bells and whistles, including but not limited to a pile of effects, trance gates, step/phrase sequencers, layers, layer morphing, multitimbrality and a mod matrix (why not several, while at it?).
AND it should come with a pricetag too.
It should have 'improved sound' while still sounding the same.
What is wrong with you people?
AND it should come with a pricetag too.
It should have 'improved sound' while still sounding the same.
What is wrong with you people?
Now available with added Inherently Suspect Justification!
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Bronto Scorpio Bronto Scorpio https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=98170
- KVRAF
- 5546 posts since 13 Feb, 2006 from Wiesmoor, Germany
We want everything to get better..............but we don't like changesjmh wrote:So, Synth1 should have all the possible bells and whistles, including but not limited to a pile of effects, trance gates, step/phrase sequencers, layers, layer morphing, multitimbrality and a mod matrix (why not several, while at it?).
AND it should come with a pricetag too.
It should have 'improved sound' while still sounding the same.
What is wrong with you people?
Cheers
Dennis
Last edited by Bronto Scorpio on Thu May 06, 2010 2:36 pm, edited 1 time in total.
- KVRAF
- 2910 posts since 26 Jul, 2005 from dun unda
Keytacked filter on legato mode, is that a bug or a feature? (ie: Cutoff resets on first note on, but won't follow on concurrent note.)
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- KVRist
- 338 posts since 28 Jul, 2004 from near Düsseldorf, Germany
Yeah Kore looks nice but i'll save my money for omnisphere, sounds amazing and that multi-mode....jsp1979 wrote:You could always get Kore Software Edition or Energy XT and make a megasynth out of synth you want (including synth1).
I think Spectrasonics team developed a wonderful thing, there is some sort of magic around this baby
- KVRAF
- 6502 posts since 25 May, 2002 from Bobo-dioulasso\BF__Geneva/CH
yepjuffi wrote:jsp1979 wrote:I think Spectrasonics team developed a wonderful thing, there is some sort of magic around this baby
something of an unbearable level of quality !
...i'm myself in the way to buy it before the end of the week
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edited .
herm,sorry...what about synth1 PRO !?
