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Just an idea. I mean, how can you make the best free VSTi Synth even better?
Free VSTi that started as a commercial product, ok, that's another story. But...
On top of that: The production of Synth1 is a One-Man-Show(!).
The font sucks balls, IMO. A lot of screen estate could've been saved if it weren't a monospaced font. I'd still like an option to skin S1 completely.VitaminD wrote:Request: Please do not touch the look of the GUI or the font. Its perfect imo.
I understand what your saying, and it's a fair point, but, giving due respect to Toda-san, could you perhaps moderate your tone to be less confrontational? Something like 'changing the font would greatly improve etc...' would have got the message across just as well.DragonSagoth wrote:The font sucks balls, IMO.
I don't knowhakey wrote: RE: the trancegate idea - wouldn't having a step sequencer available as a mod source achieve the same thing by routing it via the matrix to Env Gain?
They already are - you can route modwheel to just about anything in the Wheel/MIDI section of v1.11.SciFiArtMan wrote: All of the Effect and FM section controls controllable with Mod Wheel.
Yes, this is something I've been thinking about too.Filter Track control capable of positive AND negative values.
An assignable mod matrix would allow this (and much moreI would really love separate amplitude ADSR controls for each oscillator, but understand this may be too involved to accomplish.
Oh, so you can control the speed and depth of the Phasor effect with the mod wheel in v 1.11? I didn't know that! (I still haven't been able to install newer updates due to couple of dozen projects in the works with very exacting 1.07 patches in place). Well very cool then!!!hakey wrote:They already are - you can route modwheel to just about anything in the Wheel/MIDI section of v1.11.SciFiArtMan wrote: All of the Effect and FM section controls controllable with Mod Wheel.
OK. I surely hope he doesn't take your advice. From past responses from Daichi, he said he wasn't really looking to reskin anyways. :c )DragonSagoth wrote:The font sucks balls, IMO. A lot of screen estate could've been saved if it weren't a monospaced font. I'd still like an option to skin S1 completely.VitaminD wrote:Request: Please do not touch the look of the GUI or the font. Its perfect imo.
they are already, via the wheel/midi matrix.SciFiArtMan wrote:All of the Effect and FM section controls controllable with Mod Wheel.
i'd love to see that, too. However, to gain this potential to the max extend, the lfo's should be polyphonic, currently they're monophonic. so as soon as you'd add a delay/attack to the delay,the lfo stops working due to the attack/delay time. if it would be polyphonic, the lfo would run and then use another voiced lfo while the old voice still keeps the previous lfo running, so on the previous voice the lfo could be running, while on the new voice the lfo could fade in simultanesly.SciFiArtMan wrote:LFO1 and LFO2 Delay controls with attack controls - meaning the modulations could be set to affect the signal at specified delayed times and attacks.
ditto, that would be nice, so we could do jarre sounds - original sound to one, delay to the other side ...SciFiArtMan wrote:Pan control for the Delay section (at least in ST Mode).
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